Stone/Stone Tank Help


Doomslayer_NA

 

Posted

Hi Folks,
I've been away for a bit and have just returned. I'm dusting off my Stone/Stone tank and I was wondering if someone would take a look at this build and help me decide on some IO sets as I am just about to start dabbling into this and need to respec since the Fitness chain is now given for free. I was thinking of going 'perma-Granite' but am not sure now also. I know I should look for recharge & movement bonuses. Any help is appreciated. Here is the data chunk. Thanks in advance!!

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Posted

Here is my Granite Tanker template that has everything you should need with room for customization. It has plenty of run speed with Rooted off. Rooted has a fast enough recharge time that you can toggle it when you need the regeneration from it or when you need to move. The sets are the important part. Exchange the epic pool and the secondary with whatever you want as long as you keep the same sets somewhere in the build. It has Stamina in it from I18, so put whatever powers you want in your I19 build. Add more recharge bonuses or HPs in the rest of the powers. It is really up to your personal preferences.

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Posted

How much cash do you have to spend ?

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Is a variation on a stone/fire I did for a friend who had some spare A-merits, but not too much cash.

Syntax's template is horrible in lots of ways, he's gone for psi defence which is unnecessary. Most of the time where you meet occasional psi, just stay in granite, for heavy psi, minerals, tough, weave, rock armor, rooted.

The build features soft capped defence to all but psi in granite, and softcapped to psi and smash/lethal out of it.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
Syntax's template is horrible in lots of ways, he's gone for psi defence which is unnecessary. Most of the time where you meet occasional psi, just stay in granite, for heavy psi, minerals, tough, weave, rock armor, rooted.

The build features soft capped defence to all but psi in granite, and softcapped to psi and smash/lethal out of it.
What makes my build "horrible", exactly?

It has everything a Stone Armor Tanker needs for staying in Granite all the time. It isn't finished because I wanted others to be able to adapt it to whatever power sets they want. However, it has soft capped defenses and decent movement speed. In my opinion, it has the essentials for Granite tanking and the psionic defense ensures you don't have to leave Granite. Just pop a purple and you'll be about as tough as if you were running Minerals for psionic defense. If you want to exemplar below Granite, make another build. We get 3 now.


 

Posted

Quote:
Originally Posted by Minotaur View Post
Most of the time where you meet occasional psi, just stay in granite, for heavy psi, minerals, tough, weave, rock armor, rooted.
The only exception is an impending wipe during a mothership raid. There'll be heavy psi flying around, but also heavy energy, smashing, and lethal damage, with mild fire damage. The best thing I've found for that situation is Granite armor + 2 purple inspirations a minute.


 

Posted

Quote:
Originally Posted by Katie V View Post
The only exception is an impending wipe during a mothership raid. There'll be heavy psi flying around, but also heavy energy, smashing, and lethal damage, with mild fire damage. The best thing I've found for that situation is Granite armor + 2 purple inspirations a minute.
I've done mothership raids on my granite brute taking as much aggro as I can in granite and not died with no particular extra psi def. There is actually not that much psi, what kills people are the rikti mages' stuns. I do click various purples and oranges at that point if I happen to have them and also use some greens.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Syntax42 View Post
What makes my build "horrible", exactly?

It has everything a Stone Armor Tanker needs for staying in Granite all the time. It isn't finished because I wanted others to be able to adapt it to whatever power sets they want. However, it has soft capped defenses and decent movement speed. In my opinion, it has the essentials for Granite tanking and the psionic defense ensures you don't have to leave Granite. Just pop a purple and you'll be about as tough as if you were running Minerals for psionic defense. If you want to exemplar below Granite, make another build. We get 3 now.
To give a bit of background, my first 50 in Jan 05 was a stone/axe tank, and I have a stone/DB tank and mace/stone and DM/stone brutes at 50 in addition. Most are cheaply IOd, but the mace/stone brute I spent some serious inf on.

1. Granite is below the ED softcap for def and significantly below for res.

2. Stamina is underslotted for end mod (although you have spare slots to fix that, but prob not enough, when I rounded the build out with slots, I found I didn't have enough).

3. You depend on LotG +rech for extra recharge, there are plenty of places to get it more cheaply (or in addition if you have the cash).

4. For movement I'd suggest it's more important to slot 2 aegis than 3 imp armors.

5. Maneuvers is a big end drain that you don't need (on a tank, I do on my brute) if you slot your sets more carefully, you can easily softcap without it.

6. If you're going with your choice of epic pool, energy torrent is a great attack (the tank version does knockdown not knockback) and will take the force feedback chance of +rech which can really help a stoner.

7. For mobs like psi clocks, crazed etc, you have no capability of coming out of granite to go into softcapped to psi/S/L mode.

8. On a tank, because your DDR is not great, you want to be a fair bit over 45% def so the first debuff doesn't uncap you. I know my build isn't, but that's because it's a cheap one, but if I built a tank with the same build as my brute, it would have 55% or so def to all, which is extremely useful on for example an ITF to avoid cascading failure.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I'm not too fond of his build, but frankly :

1/ Slotting Granite with 3 level 50 defense IOs and 3 level 50 resistance IOs over his slotting gives a whooping extra 1% def and 3% resistance.

2/ No disagreement here, I'd switch the end mod/acc for a regular end mod IO.

3/ That's a rather silly statement, LoTGs are the most efficient way to get recharge. 1 slot, 7,5% recharge, nothing else comes close. The money bit can't even be an excuse now that absolutely anyone over level 20 can get a LoTG every 4 days.

4/ Replacing every imp armor with 2 aegis when possible in his build, you end up with an additonal 1.4mph, going from 19.4 to 20.8 in granite. Hardly a significant increase.

5/ Maneuvers is a good and easy way to get 3.5% def to all for yourself and your whole team, if you slot more efficiently, you won't have endurance problems with it.

6/ Energy Torrent is great indeed.

7/ A tanker with minerals would be indeed with psi clocks and crazed. No "etc.", because those are more or less the only mob factions where you find yourself against heavy psi damage but not a whole lot of exotic, and you only find those factions if you play old story arcs. Hell, I don't think I would have ever seen psi clocks and crazed for the past 2 years if I didn't run Tina and Maria for accolades.

8/ Even when defdebuffed, a granite can handle cimerorans just fine thanks to 90% S/L res plus eventually EE and Rooted. A granite tanker going for 55% def to all would have to make tremendous sacrifices heavily reducing his performance in other areas.

"Horrible"? Bit of an overstatement, it looks like a valid way to build (one I wouldn't follow personally, but I can see the reasoning). Based on your nitpicks that are either misinformed or flatout wrong, I'd say the only horrible thing in this topic is your advice.

Adding to that, the build you posted isn't endurance efficient, has a 220s recharge on Hasten and a 214s recharge on EE while Hasten is active, lacks tohit and underslots accuracy in attacks (you don't even have enough to hit +3s 95% of the time!), severely underslots Health.


 

Posted

Thanks for the input folks. As for how much I have to spend, I currently have about 40 million. However, I have a bunch of other toons with more influence so I can speand a decent amount. Purples are probably out but most of the Orange recipes are potentially doable. I'm assuming that for my single target Stone attacks I should go Crushing Impact. I did take the Earth Epic for Quicksand (coupled with mud pots seems to work pretty well); Salt Crystals (for the debuff mainly) and will probably take Stalagmites. Although now with basically 4 free powers (get the Fitness chain for free and a Vet Reward allows me to take the main travel power without any required powers in that chain) I'm really trying to figure out what to do with this toon. Once again thanks to all that responded!


 

Posted

Quote:
Originally Posted by Minotaur View Post
To give a bit of background, my first 50 in Jan 05 was a stone/axe tank, and I have a stone/DB tank and mace/stone and DM/stone brutes at 50 in addition. Most are cheaply IOd, but the mace/stone brute I spent some serious inf on.
This makes me wary. My last guild leader tried to use his years of experience as a way of saying he was always right. I hope you're not the same type of person who does that, then uses things like post count and join date to make someone else not look credible.

Quote:
1. Granite is below the ED softcap for def and significantly below for res.
Not a big deal. Defense in the build is soft capped. The extra resistance would be a maximum of 4% if you slotted 3 IOs. If it was under the resist cap for S/L, I would care about that, but since you have defense and regeneration to back you up on a Stone Tanker, you won't even notice that 4%.

Quote:
2. Stamina is underslotted for end mod (although you have spare slots to fix that, but prob not enough, when I rounded the build out with slots, I found I didn't have enough).
The build will be fine on endurance. If someone thinks they really need it, I'm sure they can find a slot. I didn't finish the build for a reason. That is just a suggested slotting.

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5. Maneuvers is a big end drain that you don't need (on a tank, I do on my brute) if you slot your sets more carefully, you can easily softcap without it.
Endurance won't be an issue. Pool powers are more efficient than slotting three or more powers for 3.5% defense.

Quote:
6. If you're going with your choice of epic pool, energy torrent is a great attack (the tank version does knockdown not knockback) and will take the force feedback chance of +rech which can really help a stoner.
I said before that the power choices are not that important in this build. It is flexible enough to change them. You would lack slots with Laser Beam Eyes slotted for psionic defense, but do you really need that tiny recharge bonus?

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7. For mobs like psi clocks, crazed etc, you have no capability of coming out of granite to go into softcapped to psi/S/L mode.
Aren't those critters usually seen in missions lower than you get Granite Armor? Even if I'm wrong about that, 30% psionic defense in Granite is plenty. Pop a small purple inspiration and you're at 42.5%. That's one set bonus away from soft capping. Also, the build is not designed for exemplaring below Granite Armor. I suggested in a previous post that a second build be made for exemplaring.

Quote:
8. On a tank, because your DDR is not great, you want to be a fair bit over 45% def so the first debuff doesn't uncap you. I know my build isn't, but that's because it's a cheap one, but if I built a tank with the same build as my brute, it would have 55% or so def to all, which is extremely useful on for example an ITF to avoid cascading failure.
Inspirations and team buffs are more efficient than building in excessive defense that doesn't help in most situations.


Quote:
Originally Posted by Doomslayer_NA View Post
Thanks for the input folks. As for how much I have to spend, I currently have about 40 million. However, I have a bunch of other toons with more influence so I can speand a decent amount. Purples are probably out but most of the Orange recipes are potentially doable. I'm assuming that for my single target Stone attacks I should go Crushing Impact. I did take the Earth Epic for Quicksand (coupled with mud pots seems to work pretty well); Salt Crystals (for the debuff mainly) and will probably take Stalagmites. Although now with basically 4 free powers (get the Fitness chain for free and a Vet Reward allows me to take the main travel power without any required powers in that chain) I'm really trying to figure out what to do with this toon. Once again thanks to all that responded!
Influence should not be a restricting factor for making character builds. If you get two Hero/Villain Alignment Merits, you can buy a Luck of the Gambler global recharge IO. The level 25 ones sell for just as much as the level 50's. Right now, you could potentially be making 200 million every 4 days for each character you do that on. That adds up quickly if you have a few characters capable of soloing tip missions.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm not too fond of his build, but frankly :

1/ Slotting Granite with 3 level 50 defense IOs and 3 level 50 resistance IOs over his slotting gives a whooping extra 1% def and 3% resistance.
Yeah, but you can freely slot say LotG def, def/7.5 (or def/end), Aegis res, res/end, common res common def to cap both.
Quote:
3/ That's a rather silly statement, LoTGs are the most efficient way to get recharge. 1 slot, 7,5% recharge, nothing else comes close. The money bit can't even be an excuse now that absolutely anyone over level 20 can get a LoTG every 4 days.
but why not slot 5 red fortunes (and a LotG if you have the cash which I got the impression the OP didn't)
Quote:

4/ Replacing every imp armor with 2 aegis when possible in his build, you end up with an additonal 1.4mph, going from 19.4 to 20.8 in granite. Hardly a significant increase.
Trust me the extra movement is noticeable. I actually got 21.5 because I stick a res/rech and res/end/rech in EE.
Quote:

5/ Maneuvers is a good and easy way to get 3.5% def to all for yourself and your whole team, if you slot more efficiently, you won't have endurance problems with it.
Have you tried it, my brute has a lot more +end than this build and a lot of end reduction slotted (much more in mud pots for example) and can run maneuvers but only just. Also the waste of slots in stone skin means you're only going to be able to 5 slot the attacks so end reduction there may not be great.
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6/ Energy Torrent is great indeed.

7/ A tanker with minerals would be indeed with psi clocks and crazed. No "etc.", because those are more or less the only mob factions where you find yourself against heavy psi damage but not a whole lot of exotic, and you only find those factions if you play old story arcs. Hell, I don't think I would have ever seen psi clocks and crazed for the past 2 years if I didn't run Tina and Maria for accolades.
Try tanking a LGTF then, not just old arcs. I'm not sure if you fight barracuda blue side, but it was certainly useful to be able to drop into psi mode for her.
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8/ Even when defdebuffed, a granite can handle cimerorans just fine thanks to 90% S/L res plus eventually EE and Rooted. A granite tanker going for 55% def to all would have to make tremendous sacrifices heavily reducing his performance in other areas.
Actually my brute certainly couldn't, and I see invul tanks with 90% resist (but not way over 45% def) die all the time on ITFs, but mine has sacrificed almost nothing to get to what (on tank numbers) would be 70% def to S/L other than a lot of inf.
Quote:
"Horrible"? Bit of an overstatement, it looks like a valid way to build (one I wouldn't follow personally, but I can see the reasoning). Based on your nitpicks that are either misinformed or flatout wrong, I'd say the only horrible thing in this topic is your advice.

Adding to that, the build you posted isn't endurance efficient, has a 220s recharge on Hasten and a 214s recharge on EE while Hasten is active, lacks tohit and underslots accuracy in attacks (you don't even have enough to hit +3s 95% of the time!), severely underslots Health.
It's a budget build, it has to suffer in some places, slotting kinetic combats instead of smashing haymakers would allow the slotting of some attack sets with +acc for example. The owner of said build is certainly very happy with it.

My brute slots 4 GotA including the run speed in rock/minerals/weave with a LotG 7.5 for lots of end, run speed and rech. It also has nearly 54% S/L specifically for the ITF as I was finding 45% was insufficient. I only have 84.5% S/L res.

And to syntax, psychic clocks and crazed are 40+ mobs. They appear in the late game PI arcs plus the LGTF. I haven't checked out the new maria arc, but mother mayhem's minions and malaise (possibly with his minions, can't remember) are also heavy psi.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Doomslayer_NA View Post
Hi Folks,
I've been away for a bit and have just returned. I'm dusting off my Stone/Stone tank and I was wondering if someone would take a look at this build and help me decide on some IO sets as I am just about to start dabbling into this and need to respec since the Fitness chain is now given for free. I was thinking of going 'perma-Granite' but am not sure now also. I know I should look for recharge & movement bonuses. Any help is appreciated. Here is the data chunk. Thanks in advance!!
Each extra slot in stone skin is just 2 extra s/l res. For some its unmissable. I would of recharged earths embrace more so I can tank outside of granite for as long as possible. Otherwise your still leveling, gaining slots and gaining levels. I would tank with it but for the lack of taunt slotting. Stonetanks I find are comparatively rubbish at recoveries and not so hot at keeping AV aggro as other tankers. Your taunt to rechg ratio would be poor with granite on and still poor with a single slot. Good luck with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Syntax42 View Post
Aren't those critters usually seen in missions lower than you get Granite Armor? Even if I'm wrong about that, 30% psionic defense in Granite is plenty. Pop a small purple inspiration and you're at 42.5%. That's one set bonus away from soft capping. Also, the build is not designed for exemplaring below Granite Armor. I suggested in a previous post that a second build be made for exemplaring.
Psychic clockwork are found in a variety of Tina Macintyre/Unai Kemen arcs, plus the first mission of the Lady Gray task force. Crazed show up in some Tina Macintyre arcs. There are also some psychic archvillains you face, such as the Psychic Clockwork King (the LGTF plus a Tina Mac mission), Malaise (the Faathim TF plus two Maria Jenkins missions), and Mother Mayhem (the Faathim TF plus two Maria Jenkins missions). All of this is level 40+ content.


 

Posted

Quote:
Originally Posted by Katie V View Post
Psychic clockwork are found in a variety of Tina Macintyre/Unai Kemen arcs, plus the first mission of the Lady Gray task force. Crazed show up in some Tina Macintyre arcs. There are also some psychic archvillains you face, such as the Psychic Clockwork King (the LGTF plus a Tina Mac mission), Malaise (the Faathim TF plus two Maria Jenkins missions), and Mother Mayhem (the Faathim TF plus two Maria Jenkins missions). All of this is level 40+ content.
Not to mention the Seers Praetorian group, the Fortunata and Night Widow Arachnos group, and certain critters from the Tarantula Arachnos group, and from STF, Regent Korol.

Also just to note that the Maria Jenkins mish with Mother Mayhem and Malaise? Only Seers (and hence, only psychic damage) in that mish.