Stone/Stone Tank Help
Here is my Granite Tanker template that has everything you should need with room for customization. It has plenty of run speed with Rooted off. Rooted has a fast enough recharge time that you can toggle it when you need the regeneration from it or when you need to move. The sets are the important part. Exchange the epic pool and the secondary with whatever you want as long as you keep the same sets somewhere in the build. It has Stamina in it from I18, so put whatever powers you want in your I19 build. Add more recharge bonuses or HPs in the rest of the powers. It is really up to your personal preferences.
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How much cash do you have to spend ?
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Syntax's template is horrible in lots of ways, he's gone for psi defence which is unnecessary. Most of the time where you meet occasional psi, just stay in granite, for heavy psi, minerals, tough, weave, rock armor, rooted.
The build features soft capped defence to all but psi in granite, and softcapped to psi and smash/lethal out of it.
It's true. This game is NOT rocket surgery. - BillZBubba
Syntax's template is horrible in lots of ways, he's gone for psi defence which is unnecessary. Most of the time where you meet occasional psi, just stay in granite, for heavy psi, minerals, tough, weave, rock armor, rooted.
The build features soft capped defence to all but psi in granite, and softcapped to psi and smash/lethal out of it. |
It has everything a Stone Armor Tanker needs for staying in Granite all the time. It isn't finished because I wanted others to be able to adapt it to whatever power sets they want. However, it has soft capped defenses and decent movement speed. In my opinion, it has the essentials for Granite tanking and the psionic defense ensures you don't have to leave Granite. Just pop a purple and you'll be about as tough as if you were running Minerals for psionic defense. If you want to exemplar below Granite, make another build. We get 3 now.
The only exception is an impending wipe during a mothership raid. There'll be heavy psi flying around, but also heavy energy, smashing, and lethal damage, with mild fire damage. The best thing I've found for that situation is Granite armor + 2 purple inspirations a minute.
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It's true. This game is NOT rocket surgery. - BillZBubba
What makes my build "horrible", exactly?
It has everything a Stone Armor Tanker needs for staying in Granite all the time. It isn't finished because I wanted others to be able to adapt it to whatever power sets they want. However, it has soft capped defenses and decent movement speed. In my opinion, it has the essentials for Granite tanking and the psionic defense ensures you don't have to leave Granite. Just pop a purple and you'll be about as tough as if you were running Minerals for psionic defense. If you want to exemplar below Granite, make another build. We get 3 now. |
1. Granite is below the ED softcap for def and significantly below for res.
2. Stamina is underslotted for end mod (although you have spare slots to fix that, but prob not enough, when I rounded the build out with slots, I found I didn't have enough).
3. You depend on LotG +rech for extra recharge, there are plenty of places to get it more cheaply (or in addition if you have the cash).
4. For movement I'd suggest it's more important to slot 2 aegis than 3 imp armors.
5. Maneuvers is a big end drain that you don't need (on a tank, I do on my brute) if you slot your sets more carefully, you can easily softcap without it.
6. If you're going with your choice of epic pool, energy torrent is a great attack (the tank version does knockdown not knockback) and will take the force feedback chance of +rech which can really help a stoner.
7. For mobs like psi clocks, crazed etc, you have no capability of coming out of granite to go into softcapped to psi/S/L mode.
8. On a tank, because your DDR is not great, you want to be a fair bit over 45% def so the first debuff doesn't uncap you. I know my build isn't, but that's because it's a cheap one, but if I built a tank with the same build as my brute, it would have 55% or so def to all, which is extremely useful on for example an ITF to avoid cascading failure.
It's true. This game is NOT rocket surgery. - BillZBubba
I'm not too fond of his build, but frankly :
1/ Slotting Granite with 3 level 50 defense IOs and 3 level 50 resistance IOs over his slotting gives a whooping extra 1% def and 3% resistance.
2/ No disagreement here, I'd switch the end mod/acc for a regular end mod IO.
3/ That's a rather silly statement, LoTGs are the most efficient way to get recharge. 1 slot, 7,5% recharge, nothing else comes close. The money bit can't even be an excuse now that absolutely anyone over level 20 can get a LoTG every 4 days.
4/ Replacing every imp armor with 2 aegis when possible in his build, you end up with an additonal 1.4mph, going from 19.4 to 20.8 in granite. Hardly a significant increase.
5/ Maneuvers is a good and easy way to get 3.5% def to all for yourself and your whole team, if you slot more efficiently, you won't have endurance problems with it.
6/ Energy Torrent is great indeed.
7/ A tanker with minerals would be indeed with psi clocks and crazed. No "etc.", because those are more or less the only mob factions where you find yourself against heavy psi damage but not a whole lot of exotic, and you only find those factions if you play old story arcs. Hell, I don't think I would have ever seen psi clocks and crazed for the past 2 years if I didn't run Tina and Maria for accolades.
8/ Even when defdebuffed, a granite can handle cimerorans just fine thanks to 90% S/L res plus eventually EE and Rooted. A granite tanker going for 55% def to all would have to make tremendous sacrifices heavily reducing his performance in other areas.
"Horrible"? Bit of an overstatement, it looks like a valid way to build (one I wouldn't follow personally, but I can see the reasoning). Based on your nitpicks that are either misinformed or flatout wrong, I'd say the only horrible thing in this topic is your advice.
Adding to that, the build you posted isn't endurance efficient, has a 220s recharge on Hasten and a 214s recharge on EE while Hasten is active, lacks tohit and underslots accuracy in attacks (you don't even have enough to hit +3s 95% of the time!), severely underslots Health.
Thanks for the input folks. As for how much I have to spend, I currently have about 40 million. However, I have a bunch of other toons with more influence so I can speand a decent amount. Purples are probably out but most of the Orange recipes are potentially doable. I'm assuming that for my single target Stone attacks I should go Crushing Impact. I did take the Earth Epic for Quicksand (coupled with mud pots seems to work pretty well); Salt Crystals (for the debuff mainly) and will probably take Stalagmites. Although now with basically 4 free powers (get the Fitness chain for free and a Vet Reward allows me to take the main travel power without any required powers in that chain) I'm really trying to figure out what to do with this toon. Once again thanks to all that responded!
To give a bit of background, my first 50 in Jan 05 was a stone/axe tank, and I have a stone/DB tank and mace/stone and DM/stone brutes at 50 in addition. Most are cheaply IOd, but the mace/stone brute I spent some serious inf on.
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1. Granite is below the ED softcap for def and significantly below for res. |
2. Stamina is underslotted for end mod (although you have spare slots to fix that, but prob not enough, when I rounded the build out with slots, I found I didn't have enough). |
5. Maneuvers is a big end drain that you don't need (on a tank, I do on my brute) if you slot your sets more carefully, you can easily softcap without it. |
6. If you're going with your choice of epic pool, energy torrent is a great attack (the tank version does knockdown not knockback) and will take the force feedback chance of +rech which can really help a stoner. |
7. For mobs like psi clocks, crazed etc, you have no capability of coming out of granite to go into softcapped to psi/S/L mode. |
8. On a tank, because your DDR is not great, you want to be a fair bit over 45% def so the first debuff doesn't uncap you. I know my build isn't, but that's because it's a cheap one, but if I built a tank with the same build as my brute, it would have 55% or so def to all, which is extremely useful on for example an ITF to avoid cascading failure. |
Thanks for the input folks. As for how much I have to spend, I currently have about 40 million. However, I have a bunch of other toons with more influence so I can speand a decent amount. Purples are probably out but most of the Orange recipes are potentially doable. I'm assuming that for my single target Stone attacks I should go Crushing Impact. I did take the Earth Epic for Quicksand (coupled with mud pots seems to work pretty well); Salt Crystals (for the debuff mainly) and will probably take Stalagmites. Although now with basically 4 free powers (get the Fitness chain for free and a Vet Reward allows me to take the main travel power without any required powers in that chain) I'm really trying to figure out what to do with this toon. Once again thanks to all that responded!
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I'm not too fond of his build, but frankly :
1/ Slotting Granite with 3 level 50 defense IOs and 3 level 50 resistance IOs over his slotting gives a whooping extra 1% def and 3% resistance. |
3/ That's a rather silly statement, LoTGs are the most efficient way to get recharge. 1 slot, 7,5% recharge, nothing else comes close. The money bit can't even be an excuse now that absolutely anyone over level 20 can get a LoTG every 4 days. |
4/ Replacing every imp armor with 2 aegis when possible in his build, you end up with an additonal 1.4mph, going from 19.4 to 20.8 in granite. Hardly a significant increase. |
5/ Maneuvers is a good and easy way to get 3.5% def to all for yourself and your whole team, if you slot more efficiently, you won't have endurance problems with it. |
6/ Energy Torrent is great indeed. 7/ A tanker with minerals would be indeed with psi clocks and crazed. No "etc.", because those are more or less the only mob factions where you find yourself against heavy psi damage but not a whole lot of exotic, and you only find those factions if you play old story arcs. Hell, I don't think I would have ever seen psi clocks and crazed for the past 2 years if I didn't run Tina and Maria for accolades. |
8/ Even when defdebuffed, a granite can handle cimerorans just fine thanks to 90% S/L res plus eventually EE and Rooted. A granite tanker going for 55% def to all would have to make tremendous sacrifices heavily reducing his performance in other areas. |
"Horrible"? Bit of an overstatement, it looks like a valid way to build (one I wouldn't follow personally, but I can see the reasoning). Based on your nitpicks that are either misinformed or flatout wrong, I'd say the only horrible thing in this topic is your advice. Adding to that, the build you posted isn't endurance efficient, has a 220s recharge on Hasten and a 214s recharge on EE while Hasten is active, lacks tohit and underslots accuracy in attacks (you don't even have enough to hit +3s 95% of the time!), severely underslots Health. |
My brute slots 4 GotA including the run speed in rock/minerals/weave with a LotG 7.5 for lots of end, run speed and rech. It also has nearly 54% S/L specifically for the ITF as I was finding 45% was insufficient. I only have 84.5% S/L res.
And to syntax, psychic clocks and crazed are 40+ mobs. They appear in the late game PI arcs plus the LGTF. I haven't checked out the new maria arc, but mother mayhem's minions and malaise (possibly with his minions, can't remember) are also heavy psi.
It's true. This game is NOT rocket surgery. - BillZBubba
Hi Folks,
I've been away for a bit and have just returned. I'm dusting off my Stone/Stone tank and I was wondering if someone would take a look at this build and help me decide on some IO sets as I am just about to start dabbling into this and need to respec since the Fitness chain is now given for free. I was thinking of going 'perma-Granite' but am not sure now also. I know I should look for recharge & movement bonuses. Any help is appreciated. Here is the data chunk. Thanks in advance!! |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Aren't those critters usually seen in missions lower than you get Granite Armor? Even if I'm wrong about that, 30% psionic defense in Granite is plenty. Pop a small purple inspiration and you're at 42.5%. That's one set bonus away from soft capping. Also, the build is not designed for exemplaring below Granite Armor. I suggested in a previous post that a second build be made for exemplaring.
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Psychic clockwork are found in a variety of Tina Macintyre/Unai Kemen arcs, plus the first mission of the Lady Gray task force. Crazed show up in some Tina Macintyre arcs. There are also some psychic archvillains you face, such as the Psychic Clockwork King (the LGTF plus a Tina Mac mission), Malaise (the Faathim TF plus two Maria Jenkins missions), and Mother Mayhem (the Faathim TF plus two Maria Jenkins missions). All of this is level 40+ content.
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Also just to note that the Maria Jenkins mish with Mother Mayhem and Malaise? Only Seers (and hence, only psychic damage) in that mish.
Hi Folks,
I've been away for a bit and have just returned. I'm dusting off my Stone/Stone tank and I was wondering if someone would take a look at this build and help me decide on some IO sets as I am just about to start dabbling into this and need to respec since the Fitness chain is now given for free. I was thinking of going 'perma-Granite' but am not sure now also. I know I should look for recharge & movement bonuses. Any help is appreciated. Here is the data chunk. Thanks in advance!!
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