Cap frame rate?
I have a machine which can in theory run CoH, but tends to overheat doing so. I'd like to be able to use it to, say, check up on my WW stuff, without overheating it.
On another game I used to play, you could cap frame rate by telling the game the maximum framerate you wanted to render, and setting it a few frames per second lower than what the machine could do made it quite a lot smoother and quieter. I've already turned settings down pretty much as much as I can, which just makes it faster and still too hot, so that would be my next option. D'oh! /maxfps |
Here's why:
All processors, be they central processing units (CPU's), graphics accelerators (GA's), graphics processing unit's (GPU's), network processing units (NPU), sound / audio processing units (SPU / APU), and even Physics Processing Units (PPU's), all have defined maximum clock-speeds. Outside of direct user-intervention, such as increasing the voltage to the processor, or increasing elements of the processor's timing mechanisms, this means there is a hard-cap to the amount of work that any individual processor can accomplish. The hard limit to how much work a processor can accomplish means that there is a hard limit on how much heat that processor can put off, a limit that is referred to as the TPD envelope, or Thermal Design Power: http://en.wikipedia.org/wiki/Thermal_design_power This heat output is often measured in Watts. ... The maximum TPD is a incredibly important figure for vendors actually building products with various processors. This CK8 cooler from Cooler-Master, for example, is only certified for dissipating up to 110watts. If you were to try and use it to cool off a processor with a 125watt rating, you'd probably wind up with a fried processor very, very quickly. Presuming that the manufacturer of the processor was accurate about the thermal performance of their processor, outside of user or external intervention, there should not a case where a processor being used in a default setting should be cable of reaching a temperature where automatic shut-offs engage. Referencing the external intervention, build-ups of dust, dirt, or other such debris can impedes adequate and proper airflow to system processors, creating an overheating situation separate of any software variables. |
You got MAJOR PROBLEMS with that computer that need to be addressed.
Huh?
It's a netbook. It's not really designed to run both CPU and video full throttle without getting, well, loud. It doesn't break or anything, it just runs its fan full speed, which annoys me. ++showfps says it's running around 55 fps at the lowest graphics settings. Setting it to 20fps makes it run quietly enough that I can't hear the fan.
I have no idea where you got this "sitting still and doing nothing" thing. Running a 3D renderer at full speed with both CPU and GPU pegged is not "doing nothing".
His post and request made perfect sense to me, even before he said it was a netbook.
Paragon City Search And Rescue
The Mentor Project
There's a slash command for capping framerate, /maxfps.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Yeah, I found that a minute or ten after I posted. And it works -- I can log in on the netbook, and I can do WW and such even though it's not otherwise particularly playable.
MORE MONEY FOR ME!
I have a machine which can in theory run CoH, but tends to overheat doing so. I'd like to be able to use it to, say, check up on my WW stuff, without overheating it.
On another game I used to play, you could cap frame rate by telling the game the maximum framerate you wanted to render, and setting it a few frames per second lower than what the machine could do made it quite a lot smoother and quieter. I've already turned settings down pretty much as much as I can, which just makes it faster and still too hot, so that would be my next option.
D'oh! /maxfps