How dedicated are PVPers?


Blood Red Arachnid

 

Posted

I do enjoy a little friendly competition now and then, but I am always hesitant to enter into the PVP areas of any CoX zone. I find that most MMO's have themselves a set of rare, expensive, elite items that completely dominate others and are a necessity in any PVP context. CoX isn't as extreme in this manner, but regardless talk about expensive PVP set bonuses and FotM AT arguments let fly in my rather casual gaming.

So my question is this: How much dedication do PVPers put toward making their toons kill other toons? Is any well-built PVE toon able to fend off or occasionally win against someone in zone, or do PVPers spend billions on purple sets and PVP IO's to make it so they are unstoppable by anything but someone of equal dedication?

Also, when I walk into one of these zones, am I going to be ritualistically stalked and murdered by every/the only PVPer in that zone?



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Posted

Judging by the way you're typing, then yes you will get owned going into PvP with a PvE build and PvE playstyle. I'm not saying those with infinite money and uber builds will kill you much faster than an average PvP build, but even sub par builds will defeat your toon if that player plays a PvP style game. There's a large learning curve in CoX PvP; powers perform differently in PvP environments. The pace of the game is more than doubled in most PvP; so reaction time, skill, and knowledge of powers, game mechanics, surroundings, and other players/roles are more emphasized. Once you understand many of these things, your playstyle will gradually change into more of a PvPer. PvP is the hardest thing to do well in CoH, and you may not need to change your build all that much but your playstyle and skill is really important in successful PvP. To start learning, I'd suggest going to a zone and getting on a team, sticking closely to your team, support the team, and/or attack what the team is attacking. In this regard, it's similar to PvE; but since it's PvP, it's much harder to pull off.


 

Posted

I pvp'd runnin with SOs all the way up until I finally learned to market in i12ish and I did ok
As the poster above me said, it's mostly playstyle (though globs of +hp certainly help)


 

Posted

For casual zone pvp or small arena fights some PVE builds can do suprisingly well. I have an invul/dark tank made for PVE that does really well in zones. And i have a fire/mm blaster that the Pve build is actually more fun to play in pvp than the PVP build.

I see a lot of people on my home server saying the reason they don't pvp is because other players have "more purples" than they do, which is just silly.

Some powerset combos do better than others and yes player skill and basic familiarity with the pvp mechanics( there aren't many) will give an obvious advantage, but a cheap basic io build can do just fine in most settings.

Don't feel that you need to spend 10 billion on your toon before you can pvp. There are many cheaper alternatives that can get you in the fight. everyone dies, just get out there and have fun.


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Posted

It depends on where you play, if you are on freedom and wander into the zones you are going to find the people who used to play in zones from about every other server when PvP was active. So your PvE build is going to be killed quickly and repeatedly.

If you go to any other server you can bring whatever and do okay. (If you can find anyone in the zones)


 

Posted

You don't really need PvPIOs and purples and really expensive stuff for casual pvp. You do however need to select the right powers and at least put in some sets with +hp and accuracy and a few other things. The amnount you put into the toon also depends on the build. You can make a blaster with capped HP, good acc and good recharge, veeeeerry cheaply.


And with three builds there's really no excuse to be unwilling to make a pvp build.


 

Posted

Quote:
Originally Posted by XFUNK View Post
For casual zone pvp or small arena fights some PVE builds can do suprisingly well. I have an invul/dark tank made for PVE that does really well in zones. And i have a fire/mm blaster that the Pve build is actually more fun to play in pvp than the PVP build.

I see a lot of people on my home server saying the reason they don't pvp is because other players have "more purples" than they do, which is just silly.

Some powerset combos do better than others and yes player skill and basic familiarity with the pvp mechanics( there aren't many) will give an obvious advantage, but a cheap basic io build can do just fine in most settings.

Don't feel that you need to spend 10 billion on your toon before you can pvp. There are many cheaper alternatives that can get you in the fight. everyone dies, just get out there and have fun.
What he said


 

Posted

if you go in knowing you're going to die and get ganked once in a while - it's fun. I have taken my pve farming dom into rv - when there are 20 heroes camping the villian base and the only villian they can see is me (with 4 stalkers on team) - i know I am going to die but if I can hold one long enough for the stalkers to as - so much the better. teaming is more important than build - and like I said having fun. If you get mad about dying then it's either not going to be fun or you need a build that does not die much.

there will always be people who talk in bc about how they are pro and you suck (who oddly enough will not 1v1 with travel powers on..lol) but If you are not affected by what someone you never met says about you in a video game you will be just fine


 

Posted

Quote:
Originally Posted by B_Witched View Post
if you go in knowing you're going to die and get ganked once in a while - it's fun. I have taken my pve farming dom into rv - when there are 20 heroes camping the villian base and the only villian they can see is me (with 4 stalkers on team) - i know I am going to die but if I can hold one long enough for the stalkers to as - so much the better. teaming is more important than build - and like I said having fun. If you get mad about dying then it's either not going to be fun or you need a build that does not die much.

there will always be people who talk in bc about how they are pro and you suck (who oddly enough will not 1v1 with travel powers on..lol) but If you are not affected by what someone you never met says about you in a video game you will be just fine
***Tips for zone farming***

You will be farmed.

You will be ganked.

Learn to team.

Trash talk is inevitable. We trash talk to get you mad. You get mad you don't think straight and will probably do something stupid which leads to you getting farmed.

If trash talk gets to you, turn off enemy broadcast.

If someone challenges you to a duel in RV, don't accept and continue farming them on a team. It will make them rage hard. The pvpers left in this game suffer from fiteclub mentality use that against them.

***Tips for cooperative PvP AKA Arena***

Join the freedom league draft. It's the quickest way to learn how to pvp. Accept that there are people that are better than you and you'll be fine.

http://boards.cityofheroes.com/showt...33#post3434833

P.s. That person on vent that sounds like an angry hot chick... that's a guy.


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
I do enjoy a little friendly competition now and then, but I am always hesitant to enter into the PVP areas of any CoX zone. I find that most MMO's have themselves a set of rare, expensive, elite items that completely dominate others and are a necessity in any PVP context. CoX isn't as extreme in this manner, but regardless talk about expensive PVP set bonuses and FotM AT arguments let fly in my rather casual gaming.

So my question is this: How much dedication do PVPers put toward making their toons kill other toons? Is any well-built PVE toon able to fend off or occasionally win against someone in zone, or do PVPers spend billions on purple sets and PVP IO's to make it so they are unstoppable by anything but someone of equal dedication?

Also, when I walk into one of these zones, am I going to be ritualistically stalked and murdered by every/the only PVPer in that zone?
The short answer is: It depends.

Some things it depends on are:

A> What server you're on: Outside of Freedom, most other servers are
dead to PvP (particularly in Zones), and you can typically wander around
on any toon and not see a soul. In Freedom, Siren's and RV are usually
busy, Bloody Bay & WarBurg, much less so. The "regulars" in SC & RV are
usually L50, and most of them have solid (or better) builds and know how
to use them. Many of them I'd classify as "elite" builds (multi-billion inf).

A casual PvE toon there, is going to have its lunch money stolen early
and often...

B> What AT you're playing: Some AT's are intrinsically better than others
with less than optimal slotting. Stalkers, some Brutes & Scrappers can do
reasonably well with SO's or Common IO's. Others, like my BA/Ice Tanker
would struggle even with purples in it.

C> Built with PvP in mind: I'm not saying a "PvP Build" here - I'm saying
what, how, and when you pick your PvE powers can have a big effect on
how well it will fare in PvP... For instance, some folks may not take
Stealth on a squishy in PvE, or may hold off on certain toggles, travel
powers, or slots until later in a build. Depending on what PvP zones you
wander into, these choices can make a huge difference to your success.

Just having PvP in mind can help you choose better. If for instance, you
expect to use Shivans often - your powers & slotting <= L30 will matter
while you're in Bloody Bay trying to get them.

D> Learn the Mechanics: Powers behave *very* differently in PvE vs PvP.
For instance, Ice Patch (on my BA/IM Tank) is an awesome PvE power,
but completely worthless in PvP... Knowing what, and how well, various
powers work in PvP matters a lot, and that also ties in with Point C above.

E> Your Mindset: How you approach PvP matters a lot - a thick skin, and
acceptance that there's a learning curve requiring X number of deaths to
"get it" will go a long way to making the experience fun (or hateful) for you.


Certainly, I'd expect the dedicated PvP players to have L50 builds with
plenty of set bonuses built-in (whether it be through Frankenslotting,
PvPIOs and/or purples), and I'd futher expect them to own casual,
unprepared PvE'rs who wander through, pretty much all the time.

That said, "prepared" is the key - A knowledgeable player with a decently
thought out PvE build can do quite well in PvP for the most part. I've often
seen simple builds (in the hands of a good player) take down a high-end
build.

If you're interested, put your pride and dignity in a box for an afternoon,
throw caution to the wind and jump in for a bit. Actual experience is better
than theory (or a forum post) and will give you a good sense of how it all
works.

GL & HF!

Regards,
4


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Light is faster than sound - that's why some people look smart until they speak.
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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

one thing, which I don't think has been spelled out so far is that in PvP, the mechanics work very deferently than in PvE, just to name one example, is how mez powers operate, durations are much shorter in PvP( slotted the majority are maybe 5 sec if that much), on the other hand ther is no mez protection( which given mez resistance and the short durations is redundant anyway), AND you have a period where your immune to mez after being mezed. And honestly there are many other differences that I won't go into here. But the point is, there are some builds that can be great at both, other AT combinations which you will need to utilize a second build, and some other AT Powerset combinations I wouldn't even bother bringing in PvP. And the sad part for people new to pvp here, there really isn't a good ingame notice letting you know there are differences and what those differences are, you would either have to research here, or on paragon wiki, which is too bad. Many if not all, serious pvpers usually keep up to date with those changes, and have a information advantage over newbies.

with DR, while there are some IO's and IO sets invalauable for PvP, a good PvPer could make a decent if not great pvp toon with the right knowledge just using commons and uncommons, although there are some very good higher end sets for pvp. But DR hits some set bonuses pretty hard, and a good min/maxer will know when to stop working on a set bonus, knowing while the values may be great for pve, but useless in pvp.

Ideally it would be great if both sides played by the same rules, and I'm not saying bringing those same pvp rules to pve( it would result in a disaster even greater than ED)