Alternate Phanton Army Decoys
I actually like that idea. doubtful it will ever happen/ but it's a good thought.
Waaaaay back in the day, like pre-Issue 1, I would have sworn that was how Phantom Army worked. I even remember chatting with an illusion troller who made his toon look like a Smurf, so that once he had Phantom Army it would look like a whole group of Smurfs. I was so disappointed when I first realized that the white featureless guys I'd seen running around were the only way Phantom Army could look.
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I haven't seen this anywhere else (not that I looked hard
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The short answer is Not Soon(tm).
The long answer is that Pet classes, such as Phantom Army, utilize what is referred to as a costume overlay tech. During the Issue 16 release process the developers stated that power customization options for Pool Powers, Epic Pool Powers, Patron Pool Powers, and Costume Overlays required more Processing Engine and User-interface work that would not be available until after Going Rogue launched.
We know that the power customization system took over 2 years to put together, and was one of the first projects Paragon Studios started on after the buyout from NCSoft. While the work needed to be done to expose the other systems to the players should, on paper, not take as long, it still is going to be a lengthy development cycle. The earliest a development cycle to implement the customization options would have begun would have been August 18th, 2010.
Assuming that Paragon Studios did assign artwork resources, programming resources, and user-interface resources to finishing up power customization for those aforementioned areas, I don't think those upgrades are something that can be done in a 6 month development cycle. I would be more likely to believe a 10month or a 12month development cycle.
Assuming then that Paragon Studios has resources dedicated to expanding the costume options, I wouldn't expect to see any progress news until June or July of this year (2011).
My primary Controller is Illusion, and the ability to Phantom Army (at the time of activation) to mimic the look of the Controller would be a dream come true.
And in addition to this, I feel it would make more sense if their powers-list were smaller and only included Blind (animation + damage with no hold value) and Spectral Wounds to mimic the powers of the player.
I'm sorry, but they currently use powers not accessible to the Illusion Controller and would have a hard time convincing an enemy with any intelligence that it's the Controller.
And after reading je_sait's post, I'll keep my fingers crossed for the future.
The subject has come up several times before.
The short answer is Not Soon(tm). The long answer is that Pet classes, such as Phantom Army, utilize what is referred to as a costume overlay tech. During the Issue 16 release process the developers stated that power customization options for Pool Powers, Epic Pool Powers, Patron Pool Powers, and Costume Overlays required more Processing Engine and User-interface work that would not be available until after Going Rogue launched. We know that the power customization system took over 2 years to put together, and was one of the first projects Paragon Studios started on after the buyout from NCSoft. While the work needed to be done to expose the other systems to the players should, on paper, not take as long, it still is going to be a lengthy development cycle. The earliest a development cycle to implement the customization options would have begun would have been August 18th, 2010. Assuming that Paragon Studios did assign artwork resources, programming resources, and user-interface resources to finishing up power customization for those aforementioned areas, I don't think those upgrades are something that can be done in a 6 month development cycle. I would be more likely to believe a 10month or a 12month development cycle. Assuming then that Paragon Studios has resources dedicated to expanding the costume options, I wouldn't expect to see any progress news until June or July of this year (2011). |
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Just as in every conversation where this comes up... as long as it's a choice. My Phantom Army and my Phantom are not clones of my character.
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I haven't seen this anywhere else (not that I looked hard
), but I had an idea. Since the game can now replicate clones of your characters, I thought it would be nice if they gave you an option to customize the phantom army to be clones of yourself. What better way to send decoys and confuse your enemies than having 3 extra of yourselfs fighting along side yourself.
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MA arc #117314!! Try it nao!!