Too much stupid, not enough tricks, Katana/SR help
Looks pretty good to me. You wouldn't be able to scratch Nightstar, as I think she has 50% lethal resistance. The others should be doable, particularly Chimera and Marauder. The missing ingredient may simply be persistence - Super Reflexes WILL get killed, and frequently, when trying to solo AVs. It is simply too subject to the whims of fate. Luck results from persistence.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
At a quick glance, money doesn't seem to be a problem ; Werner says the build looks good, so I'm going to assume you're softcapped and that endurance management is fine ; I'm also going to assume you run GC GD GC SD as an attack chain seeing as I can spot Hasten, Quickness and a fair amount of recharge bonuses.
One thing I see about the build that could improve your DPS would be to switch the Hecatomb set to Gambler's Cut, and swap one of the pieces (Dam/Rech?) for the damage proc. Consider this : a purple proc does 105 damage and goes off 33% of the time, which more or less averages to 35 damage. Gambler's Cut does about 58 damage with crits factored in, so all in all the purple proc is equal to an additional 60% damage enhancement that bypasses the ED cap.
To put it another way, if you run GC GD GC SD (5.412s), GC is used twice in that time, so the purple proc alone gives you an increase of (35*2/5.412)= ~13 DPS, before you even consider the -res from Achilles Heel.
By the same logic, I'd also try to fit in the purple Arma proc in GD, instead of maybe the Damage IO. While GD is only used once in the chain, it's still going to be a 6-7 DPS boost.
With just that you can boost your DPS by more than 20, which might not seem all that much in theorical DPS but can make all the difference in an AV fight once you consider not only regeneration but also time spent healing.
The Fury of the Gladiator -res proc would also be a great boost, you already mentioned it yourself.
Now, you mentioned you take 12 minutes to kill a pylon with that build, without spending any time healing. Even with your current setup (which isn't bad at all) I believe you could be faster. You might already do this, but just to be sure I think it's important to mention that you should trigger your next attack while your current one is animating to maximise DPS, due to network latency. This is especially true for Katana as this powerset attacks faster than anything else.
That's about all I can think of.
Perhaps I should have said "Looks pretty good to me on the surface". I shouldn't give the impression that I looked at every set in every power and calculated both DPS and EPS and am satisfied that this is as good as it gets or anything. I was just glancing at the basics - soft cap, slotted passives, decent hit points, Aid Self or serious regeneration, Tough slotted and used, likely sustainable endurance (didn't actually calculate, just an educated guess), and a high recharge to hopefully run the top chain.
On closer look, yes, high enough recharge to run the top chain, and I'd be shocked if it didn't have sustainable endurance and then some.
Very good suggestions on how to move the slots around, and I agree with replacing the Armageddon damage with the proc. And yes, the PvP -resist would also help a fair amount since even Golden Dragonfly is getting spammed in that chain. (Edit: It opens up a 1/50th of a second gap in the chain. I'm pretty sure it's worth it. Accuracy and endurance should still be fine.)
And I am a fan of the PvP +3% resist IO. I do buy and sell those for profit, so I have a conflict of interest in recommending them. But the idea is that anything you can do to more reliably survive a streak of bad luck will be a significant help in AV soloing. Now, 3% won't help much, and is only worth the influence if you're rolling in it, but it helps.
And of course you can take advantage of the alpha slot. I'd probably go with the obvious - musculature for damage. You don't really need recharge, accuracy or endurance. Your defense is already too high to benefit directly from defense (without a respec). You don't have enough resistance to benefit from resistance. The healing of Spiritual might be nice, but you might get just as much of a survivability boost out of killing them faster. Hard to say for sure.
If it were me, I MIGHT completely redo the build around Spiritual, trading some recharge bonuses for other things. But that would be a lot of work, and might not end up any better than brute force musculature.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the input guys. I'm comforted to see that I'm not missing anything glaring, but sad that this might be all I can expect for a while.
I had a couple misclicks in the above build. I do indeed have the damage procs from the purple sets, dropping the pure damage IO in each case. I do have plenty of endurance recovery, I use power conservation perhaps twice during a 12 minute fight. And my recharge lets me run GC-SD-GC-GD. I'm also using the musculature in my alpha slot. Shifting hecatomb to GC is an interesting idea, I should look into that.
I'll play around with Mids and come up with anything brilliant that could exploit the spiritual alpha boost. Otherwise it's off to Wents to get -res and a +res pieces. Would another Achille's Heel proc be sensible? Would it refresh itself if I had one in SD as well as GC?
If anyone else would like to chime in with top tier katana/SR advice I'd still love to hear it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
One thing to think about in regards to SR is to realize that it has some glaring weaknesses as a defensive set. Think of it this way: It does one thing, and one thing only. It happens to be insanely good at doing that one thing, but it can't do anything else.
Super Reflexes is essentially a 1-layer deep defensive set. You have your defense, and little else to go on. You do get some resistances when you're wounded, but these resistances can be and often are leapfrogged if you're getting hit by powerful attacks, like the sort of attacks AVs use. You don't have a self-heal, you don't have resistances, you don't have any debuffs to rely on.
And really, that's fine. Super Reflexes is a pretty awesome secondary, all things considered. How many times can you recall in a team where the rest of the team faceplants against some enemy mob, and you're the only one left standing, chugging away and completing the entire pull solo? I know that I can recall a number of occasions of this off-hand on my DM/SR brute, and I've seen other /SR scrappers and brutes do similar things.
Soloing AVs is going to be hard to do, though. You have to get lucky with the dice rolling and pray that the AV you're facing doesn't nail you twice in a row with one of their attacks. Considering the amount of time it takes to solo an AV, chances are that twice-in-a-row hit is going to happen at some point. People get around this a number of ways: Orange inspirations, green inspirations, self-heals, etc. There's a reason why Dark Melee/Super Reflexes is a popular build, and it's not just the damage. Dark Melee comes with a self-heal in Siphon Life that essentially adds another layer of defenses to Super Reflexes. Add in a little S/L resist with slotted Tough, and suddenly things are looking a little bit better.
As a /SR scrapper, I wouldn't shy away from using Inspirations. There's nothing at all wrong with using them, the small inspirations are dirt cheap, and they can help shore up some of the problems you're encountering. It's all about supplementing what Super Reflexes is good at (Defenses), with what it doesn't have (Resistances, hit points, healing, etc).
Ghostveil, as drawn by Shia
Well three months have passed and my build has been revised a bit.
http://www.cohplanner.com/mids/downl...45EBFFC51FE672
As you can see I've upped the pricetag a bit, gained hibernate, sped up aid self, put hasten on perma...and that might be about it.
Here are the questions I have for my fellow scrappers: Where would you put the last two slots? Am I missing anything glaring?
And I guess a big underlying question, do you still view 45% as softcapped?
Thoughts? Again, I appreciate the advice.
Reworked your build a bit - you don't appear to have a price cap so I spent a lot of mids-currency
Picked up ~120 hp, kept perma hasten and soft cap. The aoes are underslotted for damage but your musculature will compensate.
To be perfectly honest though for the amount of influence you've poured into this build, from a power-building point of view you'd be about a million times better off with a shield defense scrapper. More HP, more damage, more resists, same defense, same capped DDR, slightly less recharge (which can easily be compensated for via spiritual), a retarded pbaoe on a short cooldown, and a t9 that doesn't suck.
If your concept requires SR though, feel free to ignore the above paragraph - just felt it needed to be said.
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As someone trying to make a decent kat/SR myself. I only see one problem with your build and that is kismet in agile. Although its true that you don't have tactics or focused accuracy, your Build up was nicely slotted and after you run your first chain (which would be enough time for build-up last) you would be putting so much defense debuff on your target even not enhanced powers would hit it. Actually your current build without kismet have more accuracy than mine but thats probably because of armageddon and I don't have that much misses consdering no matter what you do there is a %5 miss chance without some surekill power.
On a second look your defenses also seem a little high. with SR's defense debuff resist. you can manage a 46 or 47 defense in all even agaist enemies that does defense debuff.
EDIT: I missed your new build so I am taking a look at it now it seems many things are changed in that one. I will post what I think once I am finished. Well for slots I would suggest putting one in build up for gaussian's chance for build up. Double build up will skyrocket your dps and it won't be missed out of combat. And with second put it build up too remove recharge and put two adjusted targetting (one recharge and other end/rech) with this way your DPS in over all increase. There maybe better ways to do this though this is just first glance.
Reworked your build a bit - you don't appear to have a price cap so I spent a lot of mids-currency
![]() Picked up ~120 hp, kept perma hasten and soft cap. The aoes are underslotted for damage but your musculature will compensate. To be perfectly honest though for the amount of influence you've poured into this build, from a power-building point of view you'd be about a million times better off with a shield defense scrapper. More HP, more damage, more resists, same defense, same capped DDR, slightly less recharge (which can easily be compensated for via spiritual), a retarded pbaoe on a short cooldown, and a t9 that doesn't suck. If your concept requires SR though, feel free to ignore the above paragraph - just felt it needed to be said. |
Until I see something that states to the contrary, going to assume VK is right
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I threw this mindless build together. Run in, fight and hope you survive. No powers to save yourself if the going gets tough, just your super reflexes and an above average regen. The damage output looks pretty decent.
Sting of the Wasp does more damage than Gambler's Cut so I swapped them. Not sure about Lotus Drop as my experience is on a Ninja Blade/SR Stalker. Divine Avalanche can be broken down, replaced with Combat Jump (with 1 LotG +7.5) and the extra slots going to Agile, Dodge and Lucky for extra regen. Add a Steadfast +3def if you like a little more defense in case of debuff.
This build is purpleless because I'm poor and influence I make is emailed to improve my other toons.
http://www.cohplanner.com/mids/downl...D67F0166D3DD0D
To be perfectly honest though for the amount of influence you've poured into this build, from a power-building point of view you'd be about a million times better off with a shield defense scrapper. More HP, more damage, more resists, same defense, same capped DDR, slightly less recharge (which can easily be compensated for via spiritual), a retarded pbaoe on a short cooldown, and a t9 that doesn't suck.
If your concept requires SR though, feel free to ignore the above paragraph - just felt it needed to be said. |
Sadly you speak the truth. As you guessed though the concept here requires SR. That's just how Shutter is. /shrug. I keep hoping the softcap will actually go up to 60% so I can feel like I have a build purpose...
I liked some of the things you put in that build, but holy crap those shield walls are expensive! Maybe that's another tier of building I'll graduate to someday. Some ideas to toy with, appreciate the advice.
Sting of the Wasp does more damage than Gambler's Cut so I swapped them.
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Options -> Configuration -> Effects & Maths -> Use ArcanaTime for Animation TimesDo that, and you'll see that Gambler's Cut beats Sting of the Wasp by a small margin. Not enough that that is what really makes the difference, though. The difference is in how it behaves in real atack chains, optimizing use of the Achilles' Heel proc, getting proper timing on other important attacks like Divine Avalanche, Soaring Dragon and Golden Dragonfly, that kind of thing.
Window -> Power Graphs -> Damage / Anim
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hello scrappers, I'm doing something wrong, and I seek help.
I'm hoping that my katana/SR scrapper can grow up to be capable of various stupid scrapper tricks. No insps, no temps pylon soloing, AV soloing, RWZ challenge, etc. I've done a pylon, the RWZ challenge was no big deal, but AVs continually beat me down and I just don't know what I'm doing wrong.
This is what I'm working with. It's not optimal, but I would have thought it'd be close enough to at least be close to doing what I want it to do. So far though, Battle Maiden, Marauder, Nighstar, Chimera, have all beaten me down pretty easily. Some of them I couldn't really scratch, others just got two hits in a row on me and dropped me before I could get them down. Against a pylon I took over 12 minutes relying entirely on my regen, no self-healing, which puts my dps way way behind some scrappers I've seen on here, BrokenPrey comes to mind as someone who puts up the kind of numbers I'd like to see.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(17)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), EndRdx-I(31)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(23), EndRdx-I(31)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(9)
Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-ToHit/Rchg(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 8: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg(25), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(45)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(45)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), FotG-Acc/End/Rech(48)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(43), Ksmt-ToHit+(45)
Level 38: Aid Other -- IntRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46), EndRdx-I(46)
Level 47: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal(48), Numna-Heal/Rchg(48)
Level 49: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(50), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(3), Numna-Heal(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-EndRdx/Rchg(7)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(9), P'Shift-EndMod/Rchg(37)
So, I'm up for any help anyone is willing to offer. Ideas?