Elec/Fire. I'm going for it!
OK I've got a build made up. I'm very happy with my defense numbers. 41% to S/L/M. Pretty good. I've got some decent recharge in there as well. My only concern is endurance, really. Elec kinda sucks in that it doesn't have many spots for Kinetic Melee compared to other sets. I can't stomach taking Havok Punch over Jacob's Ladder.
I'm not quite getting the recharge bonuses I was hoping for. I made some sacrifices (took Decimation out of Fire Blast, Posi's out of Fire Ball, and a LotG out of Veng) all in favor of more defense and better slotting in my ST attacks.
I'm still not even sure I want the Fire APP. I know it's more damage, but Mu might fit my theme better.
I'm wondering now what Alpha I should go for. It's down to between Cardiac and Spiritual. I'd really like to get my big hitters recharging as fast as possible, but that isn't gonna do me any good if I'm too drained to use them. I guess I'll just have to play the character and see which one I need more. Well, I'll probably just end up getting both and using them as the situation demands.
Anyway, here's the build:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), RechRdx-I(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(40)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(46)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(40)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(39)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Det'tn-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), AirB'st-Dmg/Rchg(48)
Level 49: Vengeance -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Now here's a build that uses Mu Master and allows me to get a travel power and stick to my theme of being more Lightning based:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), RechRdx-I(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(40)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(46)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(40)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(39)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(50)
Level 47: Vengeance -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Guess my builds are perfect! *off to the game to make it*
I've worked my way up to level 19 now and I'm having a blast so far. It reminds me of my Elec/ Stalker. ST damage is a little sad, but I love the animation and sound effects of Thunder Strike. Any Elec/Fire users out there with any advice for me going forward?
I'm interested in the survivability on that 2nd build. Looks pretty solid. I wonder how your endurance will hold up. The idea of two slotting stamina kind of freaks me out. Not to mention only having one of the procs in health. But that's just me. Also curious if the eradications in consume are just for the energy defense bonus. Anyway, I've considered making one of these myself and this is making me want to head to the character create screen
Please keep us (us = me :P ) updated on this venture. What server do you play on?
I play on Freedom at the moment. I'm banking on using the Cardiac alpha slot for my likely endurance problems. I went with the Eradications because they provide extra endurance and the good enhancement value with only 3 slots. The extra E/NE defense is just gravy. I've actually started working this build around a little and came up with an alternative. Maybe it's better. Not sure.
I get better recovery and higher S/L/M defense numbers but I'm losing a slot from Consume. I'm not all that sure how much I'm going to be relying on that power. I also lose a couple slots from Fire Blast. Again, how much of an effect that will have on me is unknown.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(39)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(40)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 20: Consume -- Erad-Acc/Rchg(A), C'ngBlow-Acc/Rchg(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(40)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Det'tn-Dmg/Rchg(48)
Level 49: Vengeance -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-End%(46)
I been debating and elec/fire build for 3 months with myself and been back and forth on if I want to level one it looks fun
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
So far it has been pretty fun. It solos pretty well. I'm level 20 and I've frankenslotted with cheap IOs as much as possible. The primary can take sleep and Stun sets so I've used those for acc/recharge and popped the very cheap multi-strikes into blazing aura. Resist Damage sets at level 20 are dirt cheap so I've got multiple End/Res slotted into my shields and went with standard crafted IOs for Healing Flames and Hasten since I want all recharge in those powers.
I had no problem taking down Kurse and Nocturne.
Every time I read this thread I try to decide which dust covered non-fifty alt to delete for my next project :P
I just made an Elec/Fire today, looking forward to leveling him. The spike damage looks pretty good.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Spike damage is definitely my big aim here. I wanna be the guy on teams who screws up everyone's AoEs by slaughtering everything singlehandedly.
Well I've hit level 28 and got Burn. It's awesome! It was definitely the injection of life I needed to keep myself invested in this character. It was beginning to become a drag. Inherent stamina and adequate frankenslotting was giving me a smooth but slowish ride. I am still squishy and I still don't have any ST damage, but seeing the potential Burn affords me is all I need to make the push to 32.
Once I have Fire Blast I can finally put together something resembling a ST attack chain. Until then, I'll just keep leveraging my AoEs. Burn is great because it's the fastest acting AoE I have so far. It helps with the seemingly endless amount of corpse blasting I do with Thunder Strike.
Thinking about it, I can't really come up with anything in this game that can deal the same amount of burst AoE damage that an Elec/Fire/Fire scrapper will be doing with BU>FE>Fire Ball>Burn>Lightning Rod>Thunder Strike + whatever damage Fiery Aura adds in the same time frame. I can't wait.
I hit 38 yesterday, almost 39 now. It's definitely worth the wait to see that spike damage, and I don't even have fireball yet...
So as my Claws/DA IO'ing adventure winds down to a close I find myself in the position to want to make a new character. My SS/Fire Brute is a huge let-down. End problems, Rage crash, and a general lack of will towards pouring tons of money into yet another SS toon leaves me looking for something else. My Spines/Elec is the next on my list but... he's kind of a one trick pony. On top of that, I don't really like the concept all that much.

I mulled over some Corr combos but I always run out of steam on buff/debuff characters, even when I get to play the offense role with it. I'll file that on the back burner.
So that led me back to the scrapper AT. I just can't put em down. They are way too much fun. I decided I wanted to play a purely elemental mage like Scrapper that slams his foes with the natural forces of the Earth.
I was a little apprehensive about going back to /FA after my Brute fiasco, but I think I'm prepared to put work into this one. I like the concept and I'm really excited about Fiery Embrace>Lightning Rod. That is gonna own so much face!
I had considered /Shield, but that's just so overdone. Both in general, and personally. I've taken /Shield twice to 50 and soft-capped them both. Fire gives me more damage and fits my theme a lot more appropriately.
So does anyone have any advice for builds? I was thinking lots of recharge and 30+ defense to S/L. As for ST damage I was planning on rounding it out with Mu Bolts or Fire Blast.