Question about +heal set bonuses


Adeon Hawkwood

 

Posted

Hello all.
I have a question about the +heal set bonuses (say, a 4 sloted Numina's will give +6% heal bonuses).

Now, does that bonus stack before ED or after ED?
Example: I have 100% heal (god knows how, but let's assume).

So, which one is true:

1- The +6% bonus will add up before ED, giving a total bonus of something like 101% (or something like that).

2- The +6% bonus is only added after ED, giving a total bonus of 106%? (and more 4 Numina's sets would give 112%, 118%, etc..)?



I ask about this because in MIDs it that +heal set bonus doesn't show in powers so I am not so sure about in game.
Thing is, if it only goes after ED, if I had five Numina's with 4 slots (+6% x 5 = 30%), would that be equivalent of like an extra heal enhancement?


 

Posted

I could be wrong, but based on the way other set bonuses (such as +defense) work, I'd say it's applied after ED. On my /SR scrapper for instance I get the full benefit from +def set bonuses even though I hit the ED cap.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

It's after ED. Heal set bonuses function identically to the heal bonus form power boost, they increase your characters natural "healing enhancement" value and as such are unaffected by ED. Functionally it's the same as when your damage is buffed by Build Up or Fulcrum shift, it increases the character's "damage enhancement" bonus.

Regarding display, Mid's adds the healing bonus into the total healed in the power window but the actual bonus is shown in the "totals" pane rather than the "power enhancement" since it isn't, functionally, an enhancement it's a buff. In game the power details window will not show the buff at all, you will need to use the combat log if you want to verify it.

EDIT:

Quote:
Originally Posted by Madam_Enigma View Post
I could be wrong, but based on the way other set bonuses (such as +defense) work, I'd say it's applied after ED. On my /SR scrapper for instance I get the full benefit from +def set bonuses even though I hit the ED cap.
I'd just like to clarify something here. Defense set bonuses function VERY differently from Healing set bonuses.

Set bonuses can be considered as one of two categories Direct Buffs and Enhancement Buffs. Direct Buffs are the more common type and boost an aspect of your character power directly and cover things like Defense, Resistance, Hit Points, Regen etc. The Enhancement Buffs function like additional enhancements in individual powers (except they aren't affect by ED) and include Accuracy, Damage, Recharge Time, Range, Improved Healing and all of the "increased mez duration" ones.

Direct Buffs, like defense, provide a static effect that is always on (subject to the exemplaring rules) and as such are completely independent of your powers.

The Enhancement Buffs, on the other hand, are increasing the effectiveness of your powers so only work if you have suitable powers. Functionally the game adds these bonuses to the enhancement bonus in the power itself before calculating the effectiveness of a power. This is why, for example, Improved Healing and Recharge set bonuses don't work on Reconstruction, since Reconstruction can take Resistance Enhancements it does not benefit from global enhancement buffs.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
It's after ED. Heal set bonuses function identically to the heal bonus form power boost, they increase your characters natural "healing enhancement" value and as such are unaffected by ED. Functionally it's the same as when your damage is buffed by Build Up or Fulcrum shift, it increases the character's "damage enhancement" bonus.

Regarding display, Mid's adds the healing bonus into the total healed in the power window but the actual bonus is shown in the "totals" pane rather than the "power enhancement" since it isn't, functionally, an enhancement it's a buff. In game the power details window will not show the buff at all, you will need to use the combat log if you want to verify it.
Also something to keep in mind, but don't heals with Resistances in them not get affected by +Heal bonuses?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also something to keep in mind, but don't heals with Resistances in them not get affected by +Heal bonuses?
Powers that are tagged as "Not affected by buffs" do not get any benefit form set bonuses. All powers that can slot Resistance Enhancements are tagged as such but there are probably a few more scattered about that are also tagged to not use buffs but don't take resistance enhancements. Powers that boost resistance but don't take resistance enhancements generally do benefit from the bonuses. It's a minor distinction but it does come up occasionally.

For example Deflection Shield provides toxic resistance but doesn't take resistance enhancements so it is boosted by Power Boost while Ice Shield has enhanceable resistance bonuses so does not benefit from Power Boost.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'd just like to clarify something here. Defense set bonuses function VERY differently from Healing set bonuses.

Set bonuses can be considered as one of two categories Direct Buffs and Enhancement Buffs. Direct Buffs are the more common type and boost an aspect of your character power directly and cover things like Defense, Resistance, Hit Points, Regen etc. The Enhancement Buffs function like additional enhancements in individual powers (except they aren't affect by ED) and include Accuracy, Damage, Recharge Time, Range, Improved Healing and all of the "increased mez duration" ones.

Direct Buffs, like defense, provide a static effect that is always on (subject to the exemplaring rules) and as such are completely independent of your powers.

The Enhancement Buffs, on the other hand, are increasing the effectiveness of your powers so only work if you have suitable powers. Functionally the game adds these bonuses to the enhancement bonus in the power itself before calculating the effectiveness of a power. This is why, for example, Improved Healing and Recharge set bonuses don't work on Reconstruction, since Reconstruction can take Resistance Enhancements it does not benefit from global enhancement buffs.
Good info, but I wasn't implying they work the same mechanically. My dark/dark scrapper will never benefit from any fear improvment set bonuses due to not having a fear inducing power. I was using defense as an example of how set bonuses ignore the ED cap.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Good info, but I wasn't implying they work the same mechanically. My dark/dark scrapper will never benefit from any fear improvment set bonuses due to not having a fear inducing power. I was using defense as an example of how set bonuses ignore the ED cap.
I realize that, my point was that the reason Defense bonuses ignore the ED cap is that they don't interact with enhancements at all they are direct boosts to your character. Heal bonuses, on the other hand, do function as enhancement bonuses but ignore the ED cap since they aren't actual enhancements.

Both types ignore the ED cap but the implementation is VERY different so extrapolating from one to the other is risky.


 

Posted

Well, they introduced ED to balance things for future power enhancement systems. IO set bonuses aren't suppose to be affected by ED at all.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Set bonuses in general ignore ED


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also something to keep in mind, but don't heals with Resistances in them not get affected by +Heal bonuses?
Correct. And things which aren't actually a heal but accept Heal enhancements (+Regen and +Max HP) don't benefit from +Heal set bonuses. For Example, if you slotted a few sets of Numina's Convalescence in an Invuln tank, the set bonuses would boost the Heal portion of Dull Pain, but not the +Max HP, and Heal would ignore the set bonus altogether.


@Roderick