wp/dark... thoughts on dark consumption?


Auroxis

 

Posted

My wp/dark melee tanker is reaching the point where I have to decide whether to take dark consumption. My initial thought is there's really no point, since a wp tank has quick recovery and stamina stacked together. But I decided instead of simply assuming that, I'd post here for feedback first.

I see three general options here:

1. Skip the power. WP tanks don't need to worry about end.

2. Take the power and slot it for damage, use as an aoe, the +end is just an added bonus.

3. Take the power and slot it for end, to have on hand as a defense against sappers.

What do you all think?


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

Quote:
Originally Posted by Curveball View Post
My wp/dark melee tanker is reaching the point where I have to decide whether to take dark consumption. My initial thought is there's really no point, since a wp tank has quick recovery and stamina stacked together. But I decided instead of simply assuming that, I'd post here for feedback first.

I see three general options here:

1. Skip the power. WP tanks don't need to worry about end.

2. Take the power and slot it for damage, use as an aoe, the +end is just an added bonus.

3. Take the power and slot it for end, to have on hand as a defense against sappers.

What do you all think?
sappers would be my biggest concern, but I use air superiority to knock them down before they can zap me... usually


 

Posted

If your worry is a tricky foe like a sapper, a hold power from the APP will do better than Dark Consumption. Since you're a DM, the AoE attack from the APP will help you a lot as well.


Mains (Freedom) @Auroxis
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Posted

I wouldn't say I was worried about sappers per se. I mean, nobody likes fighting them and it's awkward when you're not paying attention and your toggles drop, but sappers aren't the end of the world. I just included the option because it seemed like a possible tactical choice with the power, though not necessarily the best one.

Another thing that occurred to me was that if I slotted it for damage the +end component would essentially make it a "free" aoe attack -- I.e., if it hit a group the end bonus would negate the end penalty for activation... but ultimately I think the 180s recharge makes it impractical as an aoe...


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

I'd skip it and not feel bad in the slightest. Thinking of doing the same on my inv/dm tanker, because she just never has any problems with end. Willpower should never need dark comsumption, and as you say, a three minute timer on an AoE is an AoE you don't need.


 

Posted

Quote:
Originally Posted by Curveball View Post
I see three general options here:

1. Skip the power. WP tanks don't need to worry about end.
2. Take the power and slot it for damage, use as an aoe, the +end is just an added bonus.
3. Take the power and slot it for end, to have on hand as a defense against sappers.
I see a 4th.
4. Take the power and slot it for recharge and taunt. The +END is just a bonus.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
I see a 4th.
4. Take the power and slot it for recharge and taunt. The +END is just a bonus.
This is not a bad suggestion; If you're going for the soft cap, one of the taunt sets offers +2.5% Smashing/Lethal defense and it's significantly cheaper than Kinetic Combat. (Though that would require 4 slots).


 

Posted

Another AOE taunt would be nice but even slotting for recharge I don't think I'd get much use out of a taunt with a 180sec base recharge. Though doing that just for the set bonus might not be a bad idea. OTOH, I could just slot Taunt with that set and get the same effect...


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

But I'd just be taking it for the set bonus, right? Because with a 180 second recharge it would be a pretty useless taunt power...


Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.

 

Posted

If it was your only taunt power, it would be a joke. But having a couple of AoE's that taunt is handy for emergencies.

Particularly now that we have inherent Fitness, I find myself taking powers for 'emergencies' or odd situations.


Paragon City Search And Rescue
The Mentor Project

 

Posted

If you don't need the end I would take it to just get some set bonuses, and as Ironblade said an emergency AoE attack.

I took it with my Wp/DM tank and 4 slotted it with Eradication. I don't use it a lot so I just put the 4 cheapest ones in. The set bonuses that you get are just great for a Wp.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps