Shield/Elec tank - any improvements?


Cerulean_Shadow

 

Posted

She seems good to me. Softcapped on melee, ranged, and AOE. Good regeneration. If you see any improvements that can be made, please let me know!

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Defense Buff
  • (3) Defense Buff
  • (5) Defense Buff
  • (5) Resist Damage
  • (7) Resist Damage
  • (7) Resist Damage
Level 1: Charged Brawl
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
Level 2: Battle Agility
  • (A) Defense Buff IO
  • (11) Defense Buff IO
  • (11) Defense Buff IO
Level 4: Havoc Punch
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (13) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Chance of Damage(Negative)
Level 6: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Steadfast Protection - Resistance/Endurance
  • (15) Resist Damage IO
  • (17) Healing IO
  • (17) Healing IO
  • (19) Healing IO
Level 8: Jacobs Ladder
  • (A) Fortunata Hypnosis - Sleep
  • (19) Fortunata Hypnosis - Sleep/Recharge
  • (21) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (21) Fortunata Hypnosis - Accuracy/Recharge
  • (23) Fortunata Hypnosis - Sleep/Endurance
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 12: Against All Odds
  • (A) Endurance Reduction IO
Level 14: Boxing
  • (A) Damage Increase IO
Level 16: Tough
  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance
  • (25) Aegis - Psionic/Status Resistance
  • (50) Resist Damage IO
  • (50) Endurance Reduction IO
Level 18: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
Level 22: Phalanx Fighting
  • (A) Defense Buff IO
  • (34) Defense Buff IO
  • (34) Defense Buff IO
Level 24: Combat Jumping
  • (A) Defense Buff IO
  • (37) Defense Buff IO
  • (39) Defense Buff IO
Level 26: Super Jump
  • (A) Unbounded Leap - Jumping
  • (39) Unbounded Leap - +Stealth
  • (39) Jumping IO
Level 28: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (42) Endurance Reduction IO
Level 32: Shield Charge
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Maneuvers
  • (A) Endurance Reduction IO
Level 38: Lightning Rod
  • (A) Armageddon - Damage
  • (46) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Healing IO
  • (45) Endurance Modification IO
  • (46) Endurance Modification IO
  • (46) Endurance Modification IO
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Taunt
  • (A) Taunt Duration IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Healing IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
  • (36) Healing IO
  • (36) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
  • (37) Endurance Modification IO
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 7.688% Defense(Fire)
  • 7.688% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.125% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 81% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 70.28 HP (3.75%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 13%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 7.5%
  • 13.5% (0.225 End/sec) Recovery
  • 32% (2.504 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.385% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
Hecatomb
(Havoc Punch)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Steadfast Protection
(True Grit)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(All)
Fortunata Hypnosis
(Jacobs Ladder)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Unbounded Leap
(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Armageddon
(Lightning Rod)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration



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My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

In terms of power selection and order, you do NOT want to put off Shield Charge past 26. Tough and Weave can easily be delayed if necessary.

Also, Assault gives very little benefit to a tanker, and has a high endurance cost. I'd drop it and pick up Hasten instead, since you seem to be very interested in getting high recharge. (And having Hasten is a heck of a lot cheaper than slotting all those purple sets!)

One of Grant Cover's main benefits in Defense Debuff Resistance; since you are soft-capped without Maneuvers, I'd drop it for Grant Cover. GC is fine with the base slot.

Your slot use needs some serious work; both your toggles and attacks are slotted very inconsistently.

From the top:

Is there a particular reason why Deflection is slotted with SOs? I'd definitely use IOs if you don't want to go with sets. It also needs end reduction; if you use IOs, try 3 defense, 1 lv 50 end red, and 2 lv 50 resistance. For sets, I'd recommend either 4 GotA or 4 LotG, plus two level 50 resistance commons.

Charged Brawl, Havoc Punch, and Chain Induction are all underslotted, I'd give them 5 slots at least. Jacob's Ladder has enough slots, but using that sleep set means that's it's completely unslotted for damage. IMO, the bonuses are not worth having a underslotted attack, so use a melee set there instead.

Battle Agility needs end reduction, so I'd add a slot for an end red common, or use a defense set.

In True Grit, the 1.5% recovery bonus is not worth the loss of resistance enhancement, so drop the SP Res/End for a resistance common.

The Aegis Psi/Status resist is pointless. 3% Psi resist will do nothing for you and tanks seldom need additional status resist. Pull a slot and use it elsewhere, then 4 slot with Aegis, including the Def/End and Def/End/Rchg so you have suffcient end red.

The 6th slot in Build Up is unnecessary, use that slot somewhere else.

Phalanx Fighting is way overslotted, any defense enhancement in the power will only benefit you when there are allies in range. Drop it down to the base slot. Similarly, CJ is also overslotted, one or two slots is plenty.

SuperJump is also overslotted. Just the Stealth IO or the Stealth IO plus one jump is more than enough. You might also consider moving the Stealth IO to Sprint and slotting SJ with two BotZ for some additional Ranged defense.

The end red slot in Weave is unneeded, move it elsewhere.

If you decide to keep Maneuvers, note that it gives about the same amount of defense as CJ, so if you can spare a slot, I'd add a second slot for a defense common.

Physical Perfection has half the recovery value of Stamina, so you could easily pull a slot or two from it if you need them.

Here's your build with the changes I recommended. I slotted LotG in BA and Deflection, which gives you much higher recharge bonuses even when Hasten is down. If you prefer to use commons, that would work fine, too, and recharge will still be 10% higher than in your original build. I also dropped the Armageddon Chance for Fire Damage since IIRC it's bugged and never fires.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(5), LkGmblr-Rchg+:50(5), ResDam-I:50(7), ResDam-I:50(7)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/EndRdx:50(39)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(50)
Level 4: Havoc Punch -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(13), Hectmb-Acc/Rchg:50(34)
Level 6: True Grit -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(15), ResDam-I:50(15), Heal-I:50(17), Heal-I:50(17), Heal-I:50(19)
Level 8: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Dmg/Rchg:30(21), Sciroc-Dmg/EndRdx:50(21), Sciroc-Acc/Dmg/EndRdx:50(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Boxing -- Dmg-I:50(A)
Level 16: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-ResDam/Rchg:50(25), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 18: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(31)
Level 20: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(31), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33)
Level 22: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 24: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(37)
Level 26: Shield Charge -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(39), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(39)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 32: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
Level 35: Grant Cover -- DefBuff-I:50(A)
Level 38: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dmg/Rchg:50(46), Armgdn-Acc/Dmg/Rchg:50(48), Armgdn-Acc/Rchg:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(45), Heal-I:50(45), EndMod-I:50(45), EndMod-I:50(46), P'Shift-End%:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Taunt -- Taunt-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(36), Heal-I:50(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(37), P'Shift-End%:50(37)

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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Forgot to mention in my previous post that if you are willing to use 6 slots in Build Up, Gaussian's is by far the best choice since it gives 2.5% defense bonus to all positions. Here's your build with that change as well so you can see the new defense totals. (BTW, if you're willing to spend the additional influence, you can use LotG +Recharges in the base slot of CJ and Grant Cover.)

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(5), LkGmblr-Rchg+:50(5), ResDam-I:50(7), ResDam-I:50(7)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/EndRdx:50(39)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(50)
Level 4: Havoc Punch -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(13), Hectmb-Acc/Rchg:50(34)
Level 6: True Grit -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(15), ResDam-I:50(15), Heal-I:50(17), Heal-I:50(17), Heal-I:50(19)
Level 8: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Dmg/Rchg:30(21), Sciroc-Dmg/EndRdx:50(21), Sciroc-Acc/Dmg/EndRdx:50(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Boxing -- Dmg-I:50(A)
Level 16: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-ResDam/Rchg:50(25), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 18: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(31)
Level 20: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(37)
Level 22: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 24: Combat Jumping -- DefBuff-I:50(A)
Level 26: Shield Charge -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(39), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(39)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 32: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
Level 35: Grant Cover -- DefBuff-I:50(A)
Level 38: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dmg/Rchg:50(46), Armgdn-Acc/Dmg/Rchg:50(48), Armgdn-Acc/Rchg:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(45), Heal-I:50(45), EndMod-I:50(45), EndMod-I:50(46), P'Shift-End%:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Taunt -- Taunt-I:50(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(36), Heal-I:50(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(37), P'Shift-End%:50(37)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I didn't really slot Shield Charge that late, I just made a mistake when inputting the build into Mids. (I'm new to Mids) That said, thanks! you've given me a lot to think about. I'm glad I have those extra vet respecs hanging around.


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

Amazing, I had NO idea you could do that! It makes things so much easier!!


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

Here's my actual, live build, courtesy of Titan. Findualis, I haven't integrated the changes you suggested yet, am about to work on that. If you see anything else, please let me know. Thanks so much for the help!!

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Defense Buff IO
  • (3) Defense Buff IO
  • (3) Defense Buff IO
  • (5) Resist Damage IO
  • (5) Resist Damage IO
  • (7) Resist Damage IO
Level 1: Charged Brawl
  • (A) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Recharge
Level 2: Havoc Punch
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Chance of Damage(Negative)
Level 4: Jacobs Ladder
  • (A) Fortunata Hypnosis - Sleep
  • (13) Fortunata Hypnosis - Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (15) Fortunata Hypnosis - Accuracy/Recharge
  • (15) Fortunata Hypnosis - Sleep/Endurance
Level 6: Battle Agility
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (17) Defense Buff IO
Level 8: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Resistance/Endurance
  • (19) Resist Damage IO
  • (21) Healing IO
  • (21) Healing IO
  • (23) Healing IO
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Defense Buff IO
  • (25) Defense Buff IO
  • (25) Defense Buff IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
  • (27) Unbounded Leap - Jumping
  • (27) Jumping IO
Level 16: Thunder Strike
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage
Level 18: Against All Odds
  • (A) Endurance Reduction IO
Level 20: Build Up
  • (A) Adjusted Targeting - Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff
Level 22: Taunt
  • (A) Taunt Duration IO
Level 24: Boxing
  • (A) Damage Increase IO
Level 26: Shield Charge
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Chain Induction
  • (A) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
  • (37) Mako's Bite - Accuracy/Damage
Level 30: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Psionic/Status Resistance
  • (39) Resist Damage IO
  • (40) Endurance Reduction IO
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Endurance Reduction IO
Level 35: Phalanx Fighting
  • (A) Defense Buff IO
  • (42) Defense Buff IO
  • (43) Defense Buff IO
Level 38: Lightning Rod
  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Chance for Fire Damage
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Accuracy/Damage/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
  • (46) Healing IO
  • (46) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Endurance Modification IO
Level 47: Maneuvers
  • (A) Endurance Reduction IO
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Healing IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
  • (48) Healing IO
  • (50) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 7.688% Defense(Fire)
  • 7.688% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.125% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 37.5% Enhancement(RechargeTime)
  • 81% Enhancement(Accuracy)
  • 70.28 HP (3.75%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 13%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 7.5%
  • 13.5% (0.225 End/sec) Recovery
  • 32% (2.504 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.385% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
Hecatomb
(Havoc Punch)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Fortunata Hypnosis
(Jacobs Ladder)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Steadfast Protection
(True Grit)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Unbounded Leap
(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
Aegis
(Tough)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Lightning Rod)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

Need help finishing build. Hope I exported this correctly.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection

  • (A) Defense Buff IO
  • (3) Defense Buff IO
  • (3) Defense Buff IO
  • (5) Endurance Reduction IO
  • (5) Resist Damage IO
  • (7) Resist Damage IO
Level 1: Charged Brawl
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (11) Mako's Bite - Damage/Recharge
Level 2: True Grit
  • (A) Resist Damage IO
  • (13) Resist Damage IO
  • (13) Healing IO
  • (15) Healing IO
  • (15) Miracle - Heal
  • (17) Resist Damage IO
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense
  • (19) Endurance Reduction IO
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Active Defense
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 8: Against All Odds
  • (A) Endurance Reduction
  • (23) Taunt Duration IO
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Recharge
  • (25) Perfect Zinger - Taunt/Range
  • (25) Perfect Zinger - Taunt/Recharge/Range
  • (27) Perfect Zinger - Accuracy/Recharge
  • (27) Perfect Zinger - Chance for Psi Damage
Level 12: Combat Jumping
  • (A) Defense Buff IO
  • (29) Endurance Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Damage Increase IO
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
Level 18: Swift
  • (A) Run Speed
Level 20: Health
  • (A) Healing IO
  • (33) Healing IO
Level 22: Stamina
  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 24: Phalanx Fighting
  • (A) Defense Buff IO
  • (34) Defense Buff IO
Level 26: Shield Charge
  • (A) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 30: Build Up
  • (A) Recharge Reduction IO
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) To Hit Buff IO
Level 32: Boxing
  • (A) Accuracy
Level 35: Tough
  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Endurance/Recharge
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance/Recharge
Level 38: Lightning Rod
  • (A) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Recharge
  • (45) Damage Increase IO
  • (45) Obliteration - Damage
  • (45) Obliteration - Damage/Recharge
Level 41: Weave
  • (A) Endurance Reduction
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense
Level 44: Grant Cover
  • (A) Endurance Reduction
Level 47: Havoc Punch
  • (A) Empty
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 49: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 5.31% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 7.81% Defense(AoE)
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 133.5 HP (7.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 40% (3.13 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
  • 2.5% XPDebtProtection




Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Swift -- Run(A)
Level 20: Health -- Heal-I(A), Heal-I(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
Level 32: Boxing -- Acc(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
Level 44: Grant Cover -- EndRdx(A)
Level 47: Havoc Punch -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 49: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 5.31% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 7.81% Defense(AoE)
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 133.5 HP (7.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 40% (3.13 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
  • 2.5% XPDebtProtection



Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Swift -- Run(A)
Level 20: Health -- Heal-I(A), Heal-I(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
Level 32: Boxing -- Acc(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
Level 44: Grant Cover -- EndRdx(A)
Level 47: Havoc Punch -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 49: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 5.31% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 7.81% Defense(AoE)
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 133.5 HP (7.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 40% (3.13 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
  • 2.5% XPDebtProtection


If electricity comes from electrons... does that mean that morality
comes from morons

 

Posted

I'm honestly not sure why you need so many defense IOs in Phalanx Fighting. Also, learn to frankenslot wherever you use an End and Def/Res IO.

More thoughts since I've tried planning a shield/elec tank in mids.
1) Single damage attacks are severely underslotted.
2) I'm not convinced it's worth sacrificing 1 attack and 4 slots for fortunata hypnosis. You could move the slots to charged brawl and Chain Induction, fully slot in crushing impact to 5 slots, and get nearly the same bonuses, while properly slotting in those two single target attacks. Also, dig out a slot somewhere to throw into Havoc punch for the recharge bonus.
3) Moving one def from combat jumping to battle agility would give overall better bonuses. Even though there's a higher ED penalty, battle agility has a much higher base value to compensate
4) As someone above had said, replace adjusted targeting with Gaussian's.
5) Replacing an end-mod IO in Physical Perfection with Miracle +recovery IO is a lot more effective. Replacing a heal IO in physical perfection with Regenerative Tissue +regen IO is a lot more effective.
6) Moving the IO reduction from Weave to Manuevers or Assault would be more effective. Granted, very little change, but still more effective.
7) Phalanx Fighting doesn't need so many Def IOs, since the base (no one around) bonus is non-enhanceable.
8) Still should try to fit Grant Cover somewhere, along with defense IOs, for the res to def debuff.
9) As someone said above, try to get some luck of the gambler around. Trying to fit in a kismet +to-hit IO (I refuse to call it it's misleading name) would also be helpful.

@Loft0001

Fitness is inherent now...


 

Posted

Also, once you get your Alpha I suggest Cardiac for the Resistance boost. It'll boost up your resistances in Deflection/True Grit and bump up Tough a bit more.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Also, once you get your Alpha I suggest Cardiac for the Resistance boost. It'll boost up your resistances in Deflection/True Grit and bump up Tough a bit more.
I'm not convinced that's the best option considering he already has a LOT of recovery thanks to Physical Perfection (and has conserve power as an emergency button), and really, not enough single target attacks to use them all. I'd suggest Radial Boost instead, since recharge would help with the lack of single target attacks, and health to help pump up what he seems to be aiming with his build, high regen (and health to help with that high regen)