Loft0001

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  1. Need help finishing build. Hope I exported this correctly.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    120amp: Level 46 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection
    • (A) Defense Buff IO
    • (3) Defense Buff IO
    • (3) Defense Buff IO
    • (5) Endurance Reduction IO
    • (5) Resist Damage IO
    • (7) Resist Damage IO
    Level 1: Charged Brawl
    • (A) Mako's Bite - Accuracy/Endurance/Recharge
    • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (9) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Chance of Damage(Lethal)
    • (11) Mako's Bite - Damage/Recharge
    Level 2: True Grit
    • (A) Resist Damage IO
    • (13) Resist Damage IO
    • (13) Healing IO
    • (15) Healing IO
    • (15) Miracle - Heal
    • (17) Resist Damage IO
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    • (19) Endurance Reduction IO
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Active Defense
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 8: Against All Odds
    • (A) Endurance Reduction
    • (23) Taunt Duration IO
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt
    • (23) Perfect Zinger - Taunt/Recharge
    • (25) Perfect Zinger - Taunt/Range
    • (25) Perfect Zinger - Taunt/Recharge/Range
    • (27) Perfect Zinger - Accuracy/Recharge
    • (27) Perfect Zinger - Chance for Psi Damage
    Level 12: Combat Jumping
    • (A) Defense Buff IO
    • (29) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Thunder Strike
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (31) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Damage/Endurance
    • (31) Damage Increase IO
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 18: Swift
    • (A) Run Speed
    Level 20: Health
    • (A) Healing IO
    • (33) Healing IO
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 24: Phalanx Fighting
    • (A) Defense Buff IO
    • (34) Defense Buff IO
    Level 26: Shield Charge
    • (A) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 30: Build Up
    • (A) Recharge Reduction IO
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) To Hit Buff IO
    Level 32: Boxing
    • (A) Accuracy
    Level 35: Tough
    • (A) Aegis - Resistance/Endurance
    • (42) Aegis - Endurance/Recharge
    • (42) Aegis - Resistance
    • (42) Aegis - Resistance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    Level 38: Lightning Rod
    • (A) Obliteration - Chance for Smashing Damage
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (45) Damage Increase IO
    • (45) Obliteration - Damage
    • (45) Obliteration - Damage/Recharge
    Level 41: Weave
    • (A) Endurance Reduction
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense
    Level 44: Grant Cover
    • (A) Endurance Reduction
    Level 47: Havoc Punch
    • (A) Empty
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 49: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 5.31% Defense(Melee)
    • 8.75% Defense(Ranged)
    • 7.81% Defense(AoE)
    • 15% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.75%
    • 40% (3.13 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    • 2.5% XPDebtProtection




    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    120amp: Level 46 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
    Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
    Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
    Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
    Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
    Level 18: Swift -- Run(A)
    Level 20: Health -- Heal-I(A), Heal-I(33)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
    Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
    Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
    Level 32: Boxing -- Acc(A)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
    Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
    Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
    Level 44: Grant Cover -- EndRdx(A)
    Level 47: Havoc Punch -- Empty(A)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 49: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 5.31% Defense(Melee)
    • 8.75% Defense(Ranged)
    • 7.81% Defense(AoE)
    • 15% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.75%
    • 40% (3.13 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    • 2.5% XPDebtProtection



    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    120amp: Level 46 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
    Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
    Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
    Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
    Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
    Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
    Level 18: Swift -- Run(A)
    Level 20: Health -- Heal-I(A), Heal-I(33)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
    Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
    Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
    Level 32: Boxing -- Acc(A)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
    Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
    Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
    Level 44: Grant Cover -- EndRdx(A)
    Level 47: Havoc Punch -- Empty(A)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 49: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 5.31% Defense(Melee)
    • 8.75% Defense(Ranged)
    • 7.81% Defense(AoE)
    • 15% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.75%
    • 40% (3.13 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    • 2.5% XPDebtProtection
  2. Was wondering if a new IO set just for Fire would not fix the issuse with KB.
    Not make the set purple either please. Not make the IO set to where you can cap the KB
    This way the set is not changed, and if people like the KB they wont need the new IO.
  3. How about an IO set that mitigates 99% of burns fear effects.