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Posts
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Joined
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Need help finishing build. Hope I exported this correctly.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection- (A) Defense Buff IO
- (3) Defense Buff IO
- (3) Defense Buff IO
- (5) Endurance Reduction IO
- (5) Resist Damage IO
- (7) Resist Damage IO
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Chance of Damage(Lethal)
- (11) Mako's Bite - Damage/Recharge
- (A) Resist Damage IO
- (13) Resist Damage IO
- (13) Healing IO
- (15) Healing IO
- (15) Miracle - Heal
- (17) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (19) Endurance Reduction IO
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Endurance Reduction
- (23) Taunt Duration IO
- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Range
- (25) Perfect Zinger - Taunt/Recharge/Range
- (27) Perfect Zinger - Accuracy/Recharge
- (27) Perfect Zinger - Chance for Psi Damage
- (A) Defense Buff IO
- (29) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Damage Increase IO
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Run Speed
- (A) Healing IO
- (33) Healing IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Defense Buff IO
- (34) Defense Buff IO
- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) To Hit Buff IO
- (A) Accuracy
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Endurance/Recharge
- (42) Aegis - Resistance
- (42) Aegis - Resistance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Damage Increase IO
- (45) Obliteration - Damage
- (45) Obliteration - Damage/Recharge
- (A) Endurance Reduction
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense
- (A) Endurance Reduction
- (A) Empty
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 49: Ninja Run
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 6.25% Defense(Fire)
- 6.25% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 5.31% Defense(Melee)
- 8.75% Defense(Ranged)
- 7.81% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 133.5 HP (7.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 40% (3.13 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 10% RunSpeed
- 2.5% XPDebtProtection
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Swift -- Run(A)
Level 20: Health -- Heal-I(A), Heal-I(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
Level 32: Boxing -- Acc(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
Level 44: Grant Cover -- EndRdx(A)
Level 47: Havoc Punch -- Empty(A)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 49: Ninja Run
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 6.25% Defense(Fire)
- 6.25% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 5.31% Defense(Melee)
- 8.75% Defense(Ranged)
- 7.81% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 133.5 HP (7.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 40% (3.13 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 10% RunSpeed
- 2.5% XPDebtProtection
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
120amp: Level 46 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), ResDam-I(7)
Level 1: Charged Brawl -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Dmg/Rchg(11)
Level 2: True Grit -- ResDam-I(A), ResDam-I(13), Heal-I(13), Heal-I(15), Mrcl-Heal(15), ResDam-I(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), EndRdx-I(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Against All Odds -- EndRdx(A), Taunt-I(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rng(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Dam%(27)
Level 12: Combat Jumping -- DefBuff-I(A), EndRdx-I(29)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
Level 16: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Dmg-I(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 18: Swift -- Run(A)
Level 20: Health -- Heal-I(A), Heal-I(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34)
Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(37), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Build Up -- RechRdx-I(A), GSFC-ToHit/Rchg/EndRdx(40), ToHit-I(40)
Level 32: Boxing -- Acc(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Dmg-I(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
Level 41: Weave -- EndRdx(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(46), LkGmblr-Def(46)
Level 44: Grant Cover -- EndRdx(A)
Level 47: Havoc Punch -- Empty(A)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 49: Ninja Run
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 6.25% Defense(Fire)
- 6.25% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 5.31% Defense(Melee)
- 8.75% Defense(Ranged)
- 7.81% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 133.5 HP (7.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 40% (3.13 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 10% RunSpeed
- 2.5% XPDebtProtection
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Was wondering if a new IO set just for Fire would not fix the issuse with KB.
Not make the set purple either please. Not make the IO set to where you can cap the KB
This way the set is not changed, and if people like the KB they wont need the new IO. -
How about an IO set that mitigates 99% of burns fear effects.