Accessing Ghost Slaying axe/Sands of Mu?
So I have the 12 month badge listed in my characters, and the site says I get access to my choice of one of these powers. I'm just tinkering around with starting up a VEAT, but I don't see these powers listed anywhere and the vet program page doesn't offer any info on how I actually get the power.
Anyone have any thoughts? |
Dr. Todt's theme.
i make stuff...
Check under the Veteran tab in your badges? That's how you get the vet granted free costume changes and respecs.
Thanks! Just got back from a bit of a break, so little details have slipped my mind.
Dr. Todt's theme.
i make stuff...
Thanks! Just got back from a bit of a break, so little details have slipped my mind.
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Paragon City Search And Rescue
The Mentor Project
I believe it was my statement on the redside marketplace, in regards to nothing being readily available. As in, shopping in the red market was kinda like punching yourself in the junk

As I recall, that avatar is from Robot Chicken - specifically the bit titled "Ode to the Nut Shot" (done to the tune of the 1812 Overture).
Paragon City Search And Rescue
The Mentor Project
As I recall, that avatar is from Robot Chicken - specifically the bit titled "Ode to the Nut Shot" (done to the tune of the 1812 Overture).
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When I decided I wanted to learn to make animated gifs I looked up a tutorial and then taught myself on whatever video clips were handy. Some robot chicken, American Dad etc. Have a great one of Stan doing his Booty Clap from the spring break episode. So very, very wrong.
For what it's worth, on all of my (considerable) alts, I've taken the Ghost Slaying Axe only two or three times. In each case, I've regretted it.
A later vet reward gives you a choice between the Blackwand and the Nemesis Staff. And yet an even later vet rewards allow you to re-visit both prior choices, selecting one of the previously unchosen powers.
This allows (so far) access to three of the four available vet power choices:
1. Sands of Mu
2. Ghost Slaying Axe
3. Nemesis Staff
4. Blackwand
In the cases where I do not take the GSA, the other three powers occupy prominent spots in my power tray (usually tray three, powers 1, 2 and 3).
In the cases where I've taken GSA, it generally remains ignored except for specific missions where I'm up against undead (due to the special damage). Unfortunately, undead aren't particularly common in the game.
This is just my opinion based on my experience. YMMV.
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tl;dr version: for this specific vet reward, take Sands of Mu.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
So I have the 12 month badge listed in my characters, and the site says I get access to my choice of one of these powers. I'm just tinkering around with starting up a VEAT, but I don't see these powers listed anywhere and the vet program page doesn't offer any info on how I actually get the power.
Anyone have any thoughts?