Second Best tank armor?
if you're willing to put a bit of money into it... (and i almost can't belive im saying this), Try Invulnerbility.
Granted I made an inv tank the very first day of issue 7, just after the global defense nerf and ED, and inv was stuck in the middle and sorely needed help.
Now, well, my inv/axe tanker has softcapped defenses to S/L/E/N and is sitting at 40% to F/C with just 1 enemy in range, almost capped S/L resist and a self heal that just about caps his hitpoints.
So far i've yet to do this with any other set, though i never use purples, so perhaps someone else out there has another set to use.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Second best nothing. All the survivability in the world means nothing if you can't get where you're going.
Try Dark Armor.
My DA tank is softcapped to S/L/E/N defense and has over 85% resistance to psionic. Dark Armor has the best self heal in the game on a 30 second base recharge (enhanceable to 15, possible to push farther), is practically immune to endurance drain and recovery debuffs, has a perception buff and resistance to debuff, can mez enemies around it in two different ways, and on top of it all, doesn't even die the first time.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Otherwise, tell us what you have in mind as being tanky, and we can give you an answer that actually means something to you. What do you want to do exactly? Do you want to stand there and taunt? Do you want to be more productive than that? Do you want higher damage output? Do you have means for IOing out your tank?
Until we know what you're really looking for, the odds of you coming away from your tanker experience with a positive view are kind of low. People will only tell you what *they* think is tanky. It's been my experience that not all of them agree.
@Rylas
Kill 'em all. Let XP sort 'em out.
Second best nothing. All the survivability in the world means nothing if you can't get where you're going.
Try Dark Armor. My DA tank is softcapped to S/L/E/N defense and has over 85% resistance to psionic. Dark Armor has the best self heal in the game on a 30 second base recharge (enhanceable to 15, possible to push farther), is practically immune to endurance drain and recovery debuffs, has a perception buff and resistance to debuff, can mez enemies around it in two different ways, and on top of it all, doesn't even die the first time. |
@Rylas
Kill 'em all. Let XP sort 'em out.
I thought you didn't take the mez toggles... or am I remembering wrong?
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On a Tanker (if I HAD a Dark tank) it'd be a totally different story.
Or the second or third, if you have enough recharge. Any group that wants to kill my Dark Armor character needs to prep for putting me down two or more times depending on how stubborn I'm feeling. When I fought Holtz and the Honoree (at the same time, mind you) I used Soul Transfer 3 times.
And remember, this is on a BRUTE. A Tanker will be MUCH hardier.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I thought you didn't take the mez toggles... or am I remembering wrong?
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UNTIL INHERENT FITNESS!
Now I have OG, coupled with quicksand from the epic to keep them from wandering far, both one slot wonders.
I also added teleport, which I have found absolutely invaluable to tanking. Clogged door? Teleport. Slows? Teleport. Caltrops? Teleport. Master of disables ninja run? Teleport.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I also added teleport, which I have found absolutely invaluable to tanking. Clogged door? Teleport. Slows? Teleport. Caltrops? Teleport. Master of disables ninja run? Teleport.
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Hey, all the love for DA, and I'm getting mine to E/N cap too (already had S/L from long ago), and I know just how survivable they are. It's not going to touch Stone at the very top. That very top is rarely needed, granted, and DA is more fun to play for the most part, but let's not get too full of our love for DA, shall we?
As for 2nd toughest, assuming a top-end builds, I'd have to go Invul (my Invul has 38% Psi def, so please don't bring up that hole), but you can make cases for Dark or even WP. Hell, Shields w/Aid Self is well nigh impossible to bring down. BTW, while Fire's still at the bottom, I'm loving Consume's end drain resists these days. And death just gives me a nuke to play with. Haven't seen what Elec can do at S/L (E/N?) softcap, but I'm betting it's impressive too.
Bottom line, any well built tank is ******* tough.
An Offensive Guide to Ice Melee
Just because I say teleport is invaluable, that isn't saying I use teleport as my sole means of travel. Keep in mind how impractical it is to teleport 100 feet. I can combat jump that far faster, thanks to the animation time.
Hey, all the love for DA, and I'm getting mine to E/N cap too (already had S/L from long ago), and I know just how survivable they are. It's not going to touch Stone at the very top. That very top is rarely needed, granted, and DA is more fun to play for the most part, but let's not get too full of our love for DA, shall we?
|
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Invulnerability is very tough, especially softcapped to S/L/E/N.
Dark is likewise very tough, with a massive self-heal, but has no way to increase its hitpoints outside of set bonuses. Also easy enough to cap to S/L/E/N.
Ice is not quite as tough, but has the best aggro auras.
Shields is incredibly easy to softcap.
Fire and Electric are less tough defensively, but add extra offense.
Willpower has very well-rounded defenses, but has a weak taunt aura.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
@Rylas
Kill 'em all. Let XP sort 'em out.
I have tried many tanks at level 50 (Shield, Ice, WP, Elec).
When they released i18 I started playing a Dark/KM tank and it had quickly become my favourite tank to play.I
I have since slotted it so that it is softcapped to Melee/Ranged/AOE and its survivability is amazing. I went for the Cardiac Radial Boost for the end management and it works great.
I took OG too as a lvl49 power and use it when needed. Is nice for some soft control.
I have tanked the 2 new TF's on multiple occasions without any trouble, while having lots of fun with KM at the same time.
I have tried many tanks at level 50 (Shield, Ice, WP, Elec).
When they released i18 I started playing a Dark/KM tank and it had quickly become my favourite tank to play.I I have since slotted it so that it is softcapped to Melee/Ranged/AOE and its survivability is amazing. I went for the Cardiac Radial Boost for the end management and it works great. I took OG too as a lvl49 power and use it when needed. Is nice for some soft control. I have tanked the 2 new TF's on multiple occasions without any trouble, while having lots of fun with KM at the same time. |
/logs in and rolls one up
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I really like INV but mine is not softcapped unless there is a decent sized group around. However he is very survivable because he has enough defense and perma dull pain.
I just got a Dark to level 50 and I plan to do my first TF with him this weekend. He is Dark Stone and is a serious TankTroller. However he has tremendous End issues. Guess which Alpha I am getting ???
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Find a definition that won't get people up in arms about what is the "tankiest," and you just might get answers that don't contradict each other.
Otherwise, tell us what you have in mind as being tanky, and we can give you an answer that actually means something to you. What do you want to do exactly? Do you want to stand there and taunt? Do you want to be more productive than that? Do you want higher damage output? Do you have means for IOing out your tank? Until we know what you're really looking for, the odds of you coming away from your tanker experience with a positive view are kind of low. People will only tell you what *they* think is tanky. It's been my experience that not all of them agree. |
i am only 1 Man
An Offensive Guide to Ice Melee
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Well, tanking Ghost Widow without spinning around and getting wailed on means softcapped Ranged or Negative Energy defense - that hold is Mag 100, so if it lands, it's going to hold you. That means you're going to want some defense in your primary.
Shield Defense is very easy to do that on, and also has a teleport-nuke and a healthy damage buff for zone PvP.
Invulnerability isn't that hard to soft-cap to E/NE, and has very good S/L resistance into the bargain along with Dull Pain, a great HP boost. Players do a lot less S/L damage than NPCs, but it's still going to be noticeable.
Ice is easier to softcap than Invuln, but has no S/L resist and a bit of a hole to Fire. Does have a DP clone and two aggro auras, though, so you should be able to hold aggro no problem. Surviving it may be something of another matter.
Willpower has the opposite problem. Its survivability is great (defense, resistance, regeneration and max HP are all available in useful amounts), but you're going to have to work on holding aggro with your secondary, because RttC, while very useful for survivability, has a weak taunt component. You can still tank for a team, but it's a lot more active - keep taunting, attacking, and using AoEs as much as you can.
And, of course, Dark Armor. With substantial investment, you can have a Dark tanker capped to S/L/E/N, along with very healthy resistances and Dark Regeneration for a quick refill. Once capped, probably has the best performance against Ghost Widow, thanks to the very high Negative resistance in the set. Mez auras will help you hold aggro for the team, but Cloak of Fear can cause some serious End problems, and Oppressive Gloom tends towards causing scatter, which some AoE heavy teams would rather avoid. All manageable, but also in some need of management.
Otherwise, I'm going to need the rest of that post to help. It seemed a bit... abrupt towards the end.
I would say stone is second best XD and Invuln is best if it is paired with a complimentary secondary like Dark. Gasp XD.
Seriously, I love my stoners but they come with a huge cost and penalties. With my Invuln/Dark I get capped S/L/N/E/F/C, capped HP, self heal, and etc... With this combo I get to have my cake and eat it too.
Well, tanking Ghost Widow without spinning around and getting wailed on means softcapped Ranged or Negative Energy defense - that hold is Mag 100, so if it lands, it's going to hold you. That means you're going to want some defense in your primary.
Shield Defense is very easy to do that on, and also has a teleport-nuke and a healthy damage buff for zone PvP. Invulnerability isn't that hard to soft-cap to E/NE, and has very good S/L resistance into the bargain along with Dull Pain, a great HP boost. Players do a lot less S/L damage than NPCs, but it's still going to be noticeable. Ice is easier to softcap than Invuln, but has no S/L resist and a bit of a hole to Fire. Does have a DP clone and two aggro auras, though, so you should be able to hold aggro no problem. Surviving it may be something of another matter. Willpower has the opposite problem. Its survivability is great (defense, resistance, regeneration and max HP are all available in useful amounts), but you're going to have to work on holding aggro with your secondary, because RttC, while very useful for survivability, has a weak taunt component. You can still tank for a team, but it's a lot more active - keep taunting, attacking, and using AoEs as much as you can. And, of course, Dark Armor. With substantial investment, you can have a Dark tanker capped to S/L/E/N, along with very healthy resistances and Dark Regeneration for a quick refill. Once capped, probably has the best performance against Ghost Widow, thanks to the very high Negative resistance in the set. Mez auras will help you hold aggro for the team, but Cloak of Fear can cause some serious End problems, and Oppressive Gloom tends towards causing scatter, which some AoE heavy teams would rather avoid. All manageable, but also in some need of management. Otherwise, I'm going to need the rest of that post to help. It seemed a bit... abrupt towards the end. |
Personally, I never considered Granite to be the tankiest (as the OP suggests) outside of SO (generic IO) builds.
Granite's slowness is annoying. And many Stone Armor Tankers reliance on having a KIN present is also annoying.
To the OP, while it pains me to say it, I might suggest Shields if you're looking for a strong aggro aura, and really the knockdown from Shield Charge does help teams.
BrandX Future Staff Fighter
The BrandX Collection
I would say stone is second best XD and Invuln is best if it is paired with a complimentary secondary like Dark. Gasp XD.
Seriously, I love my stoners but they come with a huge cost and penalties. With my Invuln/Dark I get capped S/L/N/E/F/C, capped HP, self heal, and etc... With this combo I get to have my cake and eat it too. |
Lots of tank combos get to "have their cake and eat it too". But it really depends on what type of cake you're talking about(see post #4 ITT).
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Well, te taunting, attacking, using AOEs, isn't that pretty normal to do for all Tankers who aren't WP?
Personally, I never considered Granite to be the tankiest (as the OP suggests) outside of SO (generic IO) builds. Granite's slowness is annoying. And many Stone Armor Tankers reliance on having a KIN present is also annoying. To the OP, while it pains me to say it, I might suggest Shields if you're looking for a strong aggro aura, and really the knockdown from Shield Charge does help teams. |
I think the OP was referring to a power set's ability to survive incoming damage, not overall performance. The OP does not seem to like the drawbacks of Granite Armor and is looking for a nearly-as-survivable set without so many penalties.
Invulnerability is popular, but lacks any significant resistance to damage types other than S/L. It also lacks Defense Debuff Resistance (50% still leads to cascading defense failure), so it will be hurting against mobs that debuff then do non-physical damage. Similar to Granite Armor, psionic protection will have to come from IO sets.
Electric and Dark both have a significant amount of resistance to almost all damage types. Combining defense from IO sets with that resistance leads to a very tough Tanker. Dark has the better heal and gets a significant boost to defense from the stealth power, but Electric gives you more resistance against a more common damage type: energy.
want to be the tankiest tank with out going stone =-)
i am only 1 Man