How to calculate incarnate effect
Hero Plan by Mids' Hero Designer 1.90
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Blue Blaze: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Scirocco's Dervish - Damage/Endurance
- (3) Scirocco's Dervish - Damage/Recharge
- (7) Scirocco's Dervish - Accuracy/Recharge
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Chance of Damage(Lethal)
- (13) Scirocco's Dervish - Accuracy/Damage
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (7) Titanium Coating - Endurance/Recharge
- (17) Titanium Coating - Resistance/Endurance/Recharge
- (17) Titanium Coating - Resistance
- (50) Titanium Coating - Endurance
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Unbounded Leap - Jumping
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Recharge
- (A) Perfect Zinger - Taunt
- (11) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Taunt/Range
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Recharge
- (23) Aegis - Endurance/Recharge
- (25) Aegis - Resistance/Endurance/Recharge
- (25) Aegis - Resistance
- (27) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Damage Increase IO
- (A) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Recharge
- (33) Titanium Coating - Endurance/Recharge
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (33) Titanium Coating - Resistance
- (34) Titanium Coating - Endurance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (43) Accuracy IO
- (45) Damage Increase IO
- (45) Damage Increase IO
- (45) Damage Increase IO
- (46) Hecatomb - Damage
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Panacea - +Hit Points/Endurance
- (A) Healing IO
Level 1: Brawl
- (A) Damage Increase IO
- (A) Celerity - RunSpeed
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - Chance for +End
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 6.25% Defense(Smashing)
- 6.25% Defense(Lethal)
- 6.25% Defense(Fire)
- 6.25% Defense(Cold)
- 1.875% Defense(Energy)
- 1.875% Defense(Negative)
- 3.125% Defense(Psionic)
- 12.5% Defense(Melee)
- 3.75% Defense(Ranged)
- 7.813% Defense(AoE)
- 45% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 203.81 HP (10.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 23.65%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.75%
- 62% (4.851 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 3.125% Resistance(Toxic)
- 12.38% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Scirocco's Dervish
(Blazing Aura)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Scorch)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Fire Shield)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Fire Sword)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Healing Flames)
- 12% (0.939 HP/sec) Regeneration
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
(Plasma Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Resistance(Toxic)
- 3% Resistance(Psionic)
(Combat Jumping)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Tough)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Combustion)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Incinerate)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Stealth)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
@EU Blue Blaze
it's not as simple as applying a bonus to your final totals. The Alpha Slot is a global enhancement which affects every power capable of taking that type of enhancement(in this instance, Resistance and Endurance Reduction); for those powers already at the ED cap for enhancements, a portion of the Alpha bypasses ED.
Unfortunately I don't have the time to crunch the numbers but I'm sure someone else here can.
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We will honor the past, and fight to the last, it will be a good way to die...
Math? Don't mind if I do!
Okay, so you say that you've got the 33% EndRed/20% DamRes Incarnate enhancement crafted. I'd say that's a good choice for you. You've got 3 DamRes powers in your arsenal there: Fire Shield, Plasma Shield, and Tough.
This gives you, base, of:
S/L: 45% Res
E/NE: 30% Res
Fire: 60% Res
Cold: 10% Res
Now, if we slot those up like you have them (57.52% enhancement), we get the following values:
S/L: 70.884
E/NE: 47.256
Fire: 94.512 (capped at 90%)
Cold: 15.752
Now, we add in the Incarnate slot. It's a 20% boost to each of your powers. However, it is subject to ED. The good part is that 1/3 of it is not at this point. So, you're getting 6.67% unaffected by ED, and the other 13.33% is. As such, we'll say that you'll be getting about 7% more resistance enhancement in each power, bringing your enhancement totals up to 64.52%, and making your final values as such:
S/L: 74.034%
E/NE: 49.356%
Fire: 98.712% (still capped at 90%)
Cold: 16.452%
Hope this helps!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
That does help. Thanks!
WOW, it doesn't seem like a whole lot tho does it... maybe when the Paragon slots become available and 2/3's by basses ED...
@EU Blue Blaze
That does help. Thanks!
WOW, it doesn't seem like a whole lot tho does it... maybe when the Paragon slots become available and 2/3's by basses ED... |
S/L: ~78%
E/NE: ~52%
F: Still 90% capped
C: ~17%
Also note, that while the percentages might not be that large, let's take a look at it another way. If you are at 70% resistance, you are only taking 30% of incoming damage. At 74%, you are taking 26% of incoming damage. If an attack normally does 100 points of damage, you've gone from taking 30 damage to 26 damage, a 13% reduction in incoming damage. At 78% resistance, you're now taking 22 damage, a 26.7% reduction in incoming damage from your current 70% resistance.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Another EndMod in Stamina would help a lot. I'm inclined to say that a different Alpha Slot would do more for you.
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Please keep the criticism/praise coming. I am interested to know what ppl think of the build/alpha slot i have used.
@EU Blue Blaze
In Mids this morning and putting in my build for my fire/fire tank. As Mids doesn't support the Alpha slot yet, I was wondering could someone tell me how to calculate its effect?
I am specifically interested in Damage Resistance as I have gone for the Cardiac Radial Boost (Reduces Endurance cost by 33% and Increases Damage Resistance effects by 20%).
I went for this as I usually run about 8/9 toggles along with hasten and find my tank is pretty endurance hungry. I am more interested in trying to up my Res levels for lethal and and smashing Resistance. Current Figures are below. Question is, how do I calculate the extra 20% bonus that Cardiac Radial Boost gives:
Smashing: 70.9%
Lethal: 70.9%
Energy: 47.3%
Negative: 50.4%
Fire: 90%
Cold: 15.8%
Toxic: 3.1%
Psionic: 12.4%
Thanks
@EU Blue Blaze