How to calculate incarnate effect


Aett_Thorn

 

Posted

In Mids this morning and putting in my build for my fire/fire tank. As Mids doesn't support the Alpha slot yet, I was wondering could someone tell me how to calculate its effect?

I am specifically interested in Damage Resistance as I have gone for the Cardiac Radial Boost (Reduces Endurance cost by 33% and Increases Damage Resistance effects by 20%).

I went for this as I usually run about 8/9 toggles along with hasten and find my tank is pretty endurance hungry. I am more interested in trying to up my Res levels for lethal and and smashing Resistance. Current Figures are below. Question is, how do I calculate the extra 20% bonus that Cardiac Radial Boost gives:

Smashing: 70.9%
Lethal: 70.9%
Energy: 47.3%
Negative: 50.4%
Fire: 90%
Cold: 15.8%
Toxic: 3.1%
Psionic: 12.4%

Thanks


@EU Blue Blaze

 

Posted

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Blue Blaze: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Scirocco's Dervish - Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Recharge
  • (7) Scirocco's Dervish - Accuracy/Recharge
  • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Scirocco's Dervish - Chance of Damage(Lethal)
  • (13) Scirocco's Dervish - Accuracy/Damage
Level 1: Scorch
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (7) Titanium Coating - Endurance/Recharge
  • (17) Titanium Coating - Resistance/Endurance/Recharge
  • (17) Titanium Coating - Resistance
  • (50) Titanium Coating - Endurance
Level 4: Fire Sword
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Super Jump
  • (A) Unbounded Leap - Jumping
Level 8: Healing Flames
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (11) Perfect Zinger - Taunt/Recharge/Range
  • (11) Perfect Zinger - Taunt/Range
Level 12: Plasma Shield
  • (A) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Recharge
  • (23) Aegis - Endurance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Resistance
  • (27) Aegis - Psionic/Status Resistance
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 16: Boxing
  • (A) Damage Increase IO
Level 18: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Recharge
  • (33) Titanium Coating - Endurance/Recharge
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (33) Titanium Coating - Resistance
  • (34) Titanium Coating - Endurance
Level 20: Acrobatics
  • (A) Endurance Reduction IO
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 24: Combustion
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 26: Build Up
  • (A) Recharge Reduction IO
Level 28: Fiery Embrace
  • (A) Recharge Reduction IO
Level 30: Fire Sword Circle
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 32: Hasten
  • (A) Recharge Reduction IO
Level 35: Incinerate
  • (A) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 38: Greater Fire Sword
  • (A) Endurance Reduction IO
  • (43) Accuracy IO
  • (45) Damage Increase IO
  • (45) Damage Increase IO
  • (45) Damage Increase IO
  • (46) Hecatomb - Damage
Level 41: Stealth
  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO
Level 47: Physical Perfection
  • (A) Panacea - +Hit Points/Endurance
Level 49: Rise of the Phoenix
  • (A) Healing IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Celerity - RunSpeed
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6.25% Defense(Smashing)
  • 6.25% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 1.875% Defense(Energy)
  • 1.875% Defense(Negative)
  • 3.125% Defense(Psionic)
  • 12.5% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 7.813% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 203.81 HP (10.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 23.65%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.75%
  • 62% (4.851 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 3.125% Resistance(Toxic)
  • 12.38% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Scirocco's Dervish
(Blazing Aura)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Defense(Psionic)
Mako's Bite
(Scorch)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Mako's Bite
(Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Numina's Convalescence
(Healing Flames)
  • 12% (0.939 HP/sec) Regeneration
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
Aegis
(Plasma Shield)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
  • 3.125% Resistance(Toxic)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Mako's Bite
(Incinerate)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler
(Stealth)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • MezResist(Held) 2.75%
  • 3.125% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


@EU Blue Blaze

 

Posted

it's not as simple as applying a bonus to your final totals. The Alpha Slot is a global enhancement which affects every power capable of taking that type of enhancement(in this instance, Resistance and Endurance Reduction); for those powers already at the ED cap for enhancements, a portion of the Alpha bypasses ED.

Unfortunately I don't have the time to crunch the numbers but I'm sure someone else here can.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Math? Don't mind if I do!

Okay, so you say that you've got the 33% EndRed/20% DamRes Incarnate enhancement crafted. I'd say that's a good choice for you. You've got 3 DamRes powers in your arsenal there: Fire Shield, Plasma Shield, and Tough.

This gives you, base, of:

S/L: 45% Res
E/NE: 30% Res
Fire: 60% Res
Cold: 10% Res

Now, if we slot those up like you have them (57.52% enhancement), we get the following values:

S/L: 70.884
E/NE: 47.256
Fire: 94.512 (capped at 90%)
Cold: 15.752

Now, we add in the Incarnate slot. It's a 20% boost to each of your powers. However, it is subject to ED. The good part is that 1/3 of it is not at this point. So, you're getting 6.67% unaffected by ED, and the other 13.33% is. As such, we'll say that you'll be getting about 7% more resistance enhancement in each power, bringing your enhancement totals up to 64.52%, and making your final values as such:

S/L: 74.034%
E/NE: 49.356%
Fire: 98.712% (still capped at 90%)
Cold: 16.452%


Hope this helps!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

That does help. Thanks!

WOW, it doesn't seem like a whole lot tho does it... maybe when the Paragon slots become available and 2/3's by basses ED...


@EU Blue Blaze

 

Posted

Quote:
Originally Posted by Blue_Blaze View Post
That does help. Thanks!

WOW, it doesn't seem like a whole lot tho does it... maybe when the Paragon slots become available and 2/3's by basses ED...
Well, when 2/3rds is available to bypass ED, then you'll be at:

S/L: ~78%
E/NE: ~52%
F: Still 90% capped
C: ~17%


Also note, that while the percentages might not be that large, let's take a look at it another way. If you are at 70% resistance, you are only taking 30% of incoming damage. At 74%, you are taking 26% of incoming damage. If an attack normally does 100 points of damage, you've gone from taking 30 damage to 26 damage, a 13% reduction in incoming damage. At 78% resistance, you're now taking 22 damage, a 26.7% reduction in incoming damage from your current 70% resistance.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Another EndMod in Stamina would help a lot. I'm inclined to say that a different Alpha Slot would do more for you.


 

Posted

Quote:
Originally Posted by TankShock View Post
Another EndMod in Stamina would help a lot. I'm inclined to say that a different Alpha Slot would do more for you.
Really? Admittedly as a reduction, there is a built-in diminishing return, but I don't see many of those powers looking like they are at the ED cap for End reduction - as such all his powers - attacks and toggles - can benefit from Cardiac. And since his goal is to increase his damage resistance, paired with his endurance needs, I'd say this is just as good if not better than another slot in stamina.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Please keep the criticism/praise coming. I am interested to know what ppl think of the build/alpha slot i have used.


@EU Blue Blaze