SS/Stone armor brute critique request


COGENT

 

Posted

Hi All,

I'm new to building stoners, so am hoping for some feedback on the build below. I plan to use this to tank RSF and on other lvl 50 SFs as well.

Thanks in advance!

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Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (25) Crushing Impact - Damage/Endurance/Recharge
Level 1: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Defense
  • (23) Red Fortune - Endurance
  • (23) Gift of the Ancients - Run Speed +7.5%
Level 2: Stone Skin
  • (A) Aegis - Psionic/Status Resistance
  • (3) Aegis - Resistance
Level 4: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (27) Crushing Impact - Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (31) Force Feedback - Chance for +Recharge
Level 6: Recall Friend
  • (A) Empty
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Damage/Endurance/Recharge
  • (36) Force Feedback - Chance for +Recharge
Level 10: Earth's Embrace
  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance
  • (11) Regenerative Tissue - Heal/Endurance
  • (34) Regenerative Tissue - Heal/Recharge
  • (39) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - Heal/Endurance
Level 12: Mud Pots
  • (A) Tempered Readiness - Accuracy/Slow
  • (13) Tempered Readiness - Damage/Slow
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Rooted
  • (A) Regenerative Tissue - Heal/Endurance
  • (17) Regenerative Tissue - Heal/Endurance/Recharge
  • (17) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 20: Taunt
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Range
  • (39) Mocking Beratement - Recharge
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (43) Mocking Beratement - Accuracy/Recharge
Level 22: Brimstone Armor
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
Level 24: Boxing
  • (A) Pounding Slugfest - Disorient Bonus
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (37) Gift of the Ancients - Run Speed +7.5%
Level 30: Teleport
  • (A) Empty
Level 32: Foot Stomp
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 38: Granite Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
  • (42) Gift of the Ancients - Run Speed +7.5%
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Recharge
Level 44: Laser Beam Eyes
  • (A) Decimation - Chance of Build Up
  • (45) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Endurance/Recharge
Level 47: Physical Perfection
  • (A) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod
  • (48) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal
Level 49: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
  • (9) Run Speed IO
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
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Posted

Are you looking for run speed, or just looking for recharge and end? I am just wondering what is more important to you? The def res and def is easy, but the others will need to be more tactical in terms of power selection.

Let me know and i will look at the build.

I will have to place my stoner stone brute on here with a massive recharge and a top speed of 30mph with end to burn. His def will not be as high for some of the missions that you are looking to complete, but that is a minor issue in terms of moving powers and slotting.


 

Posted

Quote:
Originally Posted by COGENT View Post
Are you looking for run speed, or just looking for recharge and end? I am just wondering what is more important to you?
Recharge and End. This will be an alternate brute to run LRSF with. Having more run speed will be a bonus. If I can't get there running, I'll teleport as a backup. Thanks much.


 

Posted

Quote:
Originally Posted by crayhal View Post
Recharge and End. This will be an alternate brute to run LRSF with. Having more run speed will be a bonus. If I can't get there running, I'll teleport as a backup. Thanks much.

I've been playing a ss/stoner as my primary toon for 6+ years now, and it's my favorite. This is my build and I run as the primary brute for all SF/TF/Trials, in addition to normal play, and my SG regularly does master runs and succeeds. This is a build to get the most out of defense and resists, end reduction, recharge, and regeneration.


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I hope this helps!


 

Posted

I am curious about running a granite armor build. I can't look @ur build right now, but, zepheera, does ur build use hasten?


 

Posted

Okay! Here comes a long post! Let the infodump commence.
I will update this post with Zylph's total HP & End a little later, I am currently malfactored down and can't remember the exact numbers.

Please note, this build is not cheap. Depending on the BM prices on your server (And your luck with rare and purple recipe drops), this build can cost between 4 and 10 billion infamy.


Zylph – Freedom Server

Archtype:
Brute

Power Sets:
Primary - Super Strength
Secondary – Stone Armor

Power Pools:
Speed
Teleportation
Fighting
Leadership

Ancillary Power Pool:
Soul Mastery (Ghost Widow)

Accolades:
Born in Battle
Demonic Aura
Force of Nature
High Pain Threshold
Invader
Megalomaniac
Elusive Mind
Stolen Immobilizer Ray

Powers & Enhancements:
1. Punch (6)
· Crushing Impact: Accuracy/Damage (50)
· Crushing Impact: Damage/Endurance (50)
· Crushing Impact: Damage/Recharge (50)
· Crushing Impact: Accuracy/Damage/Recharge (50)
· Crushing Impact: Accuracy/Damage/Endurance (50)
· Crushing Impact: Damage/Endurance/Recharge (50)

1. Rock Armor (2)
· Luck of the Gambler: Defense (50)
· Luck of the Gambler: Recharge Speed (50)

2. Stone Skin (4)
· Aegis: Resistance (50)
· Aegis: Psionic/Status Resistance (50)
· Steadfast Protection: Resistance/+Def 3% (30)
· Steadfast Protection: Knockback Protection (30)

2. Swift (1)
· Invention: Run Speed (50)

2. Hurdle (1)
· Invention: Jumping (50)

2. Health (5)
· Numina’s Convalescence: Heal (50)
· Numina’s Convalescence: +Regeneration/+Recovery (50)
· Regenerative Tissue: +Regeneration (30)
· Miracle: Heal (40)
· Miracle: +Recovery (40)

2. Stamina (5)
· Efficacy Adaptor: EndMod (50)
· Efficacy Adaptor: EndMod/Recharge (50)
· Efficacy Adaptor: EndMod/Accuracy (50)
· Efficacy Adaptor: EndMod/Endurance (50)
· Performance Shifter: Chance for +End (50)

4. Haymaker (6)
· Crushing Impact: Accuracy/Damage (50)
· Crushing Impact: Damage/Endurance (50)
· Crushing Impact: Damage/Recharge (50)
· Crushing Impact: Accuracy/Damage/Recharge (50)
· Crushing Impact: Accuracy/Damage/Endurance (50)
· Crushing Impact: Damage/Endurance/Recharge (50)

6. Hasten (1)
· Invention: Recharge Reduction (50)

8. Knockout Blow (5)
· Hecatomb: Damage (50)
· Hecatomb: Damage/Recharge (50)
· Hecatomb: Accuracy/Recharge (50)
· Hecatomb: Damage/Endurance (50)
· Hecatomb: Chance of Damage(Negative) (50)

10. Earth’s Embrace (5)
· Doctored Wounds: Heal/Endurance (50)
· Doctored Wounds: Endurance/Recharge (50)
· Doctored Wounds: Heal/Recharge (50)
· Doctored Wounds: Heal/Endurance/Recharge (50)
· Doctored Wounds: Heal (50)

12. Taunt (6)
· Mocking Beratement: Taunt (50)
· Mocking Beratement: Taunt/Recharge (50)
· Mocking Beratement: Taunt/Recharge/Range (50)
· Mocking Beratement: Accuracy/Recharge (50)
· Mocking Beratement: Taunt/Range (50)
· Mocking Beratement: Recharge (50)

14. Super Speed (1)
· Celerity: +Stealth (50)

16. Rooted (1)
· Invention: Endurance Reduction (50)

18. Recall Friend (1)
· Invention: Endurance Reduction (50)

20. Mud Pots (6)
· Scirocco’s Dervish: Accuracy/Damage (50)
· Scirocco’s Dervish: Damage/Endurance (50)
· Scirocco’s Dervish: Damage/Recharge (50)
· Scirocco’s Dervish: Accuracy/Recharge (50)
· Scirocco’s Dervish: Accuracy/Damage/Endurance (50)
· Scirocco’s Dervish: Chance of Damage(Lethal) (50)

22. Boxing (1)
· Invention: Recharge Reduction (50)

24. Tough (1)
· Impervium Armor: Psionic Resistance (40)

26. Teleport (1)
· Invention: Endurance Reduction (50)

28. Weave (1)
· Luck of the Gambler: Recharge Speed (50)

30. Maneuvers (6)
· Luck of the Gambler: Defense/Endurance (50)
· Luck of the Gambler: Defense/Recharge (50)
· Luck of the Gambler: Endurance/Recharge (50)
· Luck of the Gambler: Defense/Endurance/Recharge (50)
· Luck of the Gambler: Defense (50)
· Luck of the Gambler: Recharge Speed (50)

32. Footstomp (5)
· Armageddon: Damage (50)
· Armageddon: Damage/Recharge (50)
· Armageddon: Accuracy/Damage/Recharge (50)
· Armageddon: Damage/Endurance (50)
· Armageddon: Chance for Fire Damage (50)

35. Assault (1)
· Invention: Endurance Reduction (50)

38. Granite Armor (6)
· Luck of the Gambler: Defense/Endurance (50)
· Luck of the Gambler: Defense/Recharge (50)
· Luck of the Gambler: Endurance/Recharge (50)
· Luck of the Gambler: Defense/Endurance/Recharge (50)
· Luck of the Gambler: Defense (50)
· Luck of the Gambler: Recharge Speed (50)

41. Gloom (5)
· Apocalypse: Damage (50)
· Apocalypse: Damage/Recharge (50)
· Apocalypse: Accuracy/Damage/Recharge (50)
· Apocalypse: Accuracy/Recharge (50)
· Apocalypse: Damage/Endurance (50)

44. Darkest Night (6)
· Dark Watcher’s Despair: To Hit Debuff (50)
· Dark Watcher’s Despair: To Hit Debuff/Recharge (50)
· Dark Watcher’s Despair: To Hit Debuff/Recharge/Endurance (50)
· Dark Watcher’s Despair: Recharge/Endurance (50)
· Dark Watcher’s Despair: To Hit Debuff/Endurance (50)
· Dark Watcher’s Despair: Chance for Recharge Slow (50)

47. Soul Tentacles (5)
· Gravitational Anchor: Immobilize (50)
· Gravitational Anchor: Immobilize/Recharge (50)
· Gravitational Anchor: Accuracy/Recharge (50)
· Gravitational Anchor: Immobilize/Endurance (50)
· Gravitational Anchor: Chance for Hold (50)

49. Tactics (1)
· Gaussian’s Synchronized Fire Control: Chance for Build Up (50)

Build Totals:*
Defense
Smashing: 37.5%
Lethal: 37.5%
Fire: 39.7%
Cold: 39.7%
Energy: 35.0%
Negative: 35.0%
Psionic: 14.1%
Melee: 12.2%
Ranged: 11.0%
AoE: 15.7%

Resistance
Smashing: 59.1%
Lethal: 59.1%
Fire: 46.3%
Cold: 46.3%
Energy: 37.5%
Negative: 40.6%
Toxic: 37.5%
Psionic: 21%

Health & Endurance
Regeneration: 395.0%
Max HP: 130.1%
End Recovery: 195.0% (3.63/s)
End Usage: 2.36/s
Max End: 111.8%

Status Protection
Hold: 27.68
Stun: 27.68
Sleep: 27.68
Immob: 27.68
Knockback: 24
Repel: 20
Confuse: 3.63
Fear: 0
Taunt: 0
Placate: 0
Teleport: 0

Status Resistance:
Hold: 28.3%
Stun: 20.0%
Sleep: 20.0%
Immob: 85.0%
Knockback: 10000.0%
Repel: 1000.0%
Confuse: 62.4%
Fear: 64.6%
Taunt: 42.4%
Placate: 42.4%
Teleport: 0

Debuff Resistance
Defense: 48.4%
Endurance: 69.2%
Recovery: 69.2%
Perception: 36.3%
ToHit: 0
Recharge Time: 0
RunSpeed: 0

*All totals calculated while running the following toggles:
Rooted
Mud Pots
Tough
Weave
Maneuvers
Assault
Granite Armor
Tactics


I hope this helps!


 

Posted

how do you have such high def values??? as much as i would love that, i feel there may be an error.

Edit: LOL! just noticed the end recovery 995%???


 

Posted

LOL, I forgot to take off the clickable accolades in Mids when I was taking the totals. Shows me that I shouldn't do long posts at 4 in the morning. I have made the change and all totals are now accurate.

The original values were with demonic aura and force of nature running (death is rare when I can pop those two!)


 

Posted

Thanks much Zeph! I realize this may cost me a pretty penny, but I figure I can start saving now while I'm leveling him. Currently at 47 now.


 

Posted

I actually went and did the math. Right now on Freedom, this build will cost a minimum of 7.5 billion if you buy all of the recipes, and that doesn't include buying salvage either. My build, if I were to strip all of the IOs off and sell them, would bring in just over 10b inf.

The nice thing ABOUT this build, however, is that even before slotting all of the purples (which is about 65% of the overall cost of the build) this is a viable LRSF/STF build. You may notice I do not make use of the rage power, which many SSers swear by. This is a defense build, not a damage build. I do more than enough damage to perform my job in a team, and that is to pull agro from everyone else. I also don't use the Brimstone, Minerals, and Crystal armors, as they can't be used along with granite (hence my choice to take the leadership toggles instead) and in order to slot them effectively, would be to take away from my effectiveness on SFs when I need granite and all the resists/defense I can get. When I malfactor down to pre-granite levels, my stone armor and toggles work very well.

Before I slotted the last two purple sets (hecatomb and apocalypse) I was already capable of tanking BaBs, Citadel, Manticore, and Synapse during a bad pull on the LRSF. Yes, I could die if Babs gets a lucky shot past my resists, but it doesn't happen often. I have also successfully tanked Riechsman and his four trapped AVs in succession on the blueside 5th column tf. My build may not be the BEST out there, but it's still a very good build that is the product of several years worth of tweaking and refining, and I haven't found one yet that works as well for me.


 

Posted

I dont have an ss/stone but I do have an IO'd out em/stone. one of my buddies and myself put alot of time and energy into perfecting the slotting of /stone. here is my buddies ss/stone build it is probably the most refined ss/stone build available, I dont think he'll mind


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|-------------------------------------------------------------------|


Leader/Founder of Order Sixty-Six Guardian Server