weapon redraw question


Adeon Hawkwood

 

Posted

So how much time does it actually take for weapon redraw? I'm considering aspects of a respec, and it's an important point on my crab spider. Assume I'm going from gloom to the wolf spider rifle.


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Posted

I'm not sure if it's documented anywhere. My impression is that the "gun" redraw animation (used by Wolf Spiders, Assault Rifle and a couple of Mastermind sets) is less than a second but I've never tried to time it.


 

Posted

Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.


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Posted

Quote:
Originally Posted by StrykerX View Post
Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.
I've been running with Single Shot, Burst and Gloom, and it does seem to work out pretty well even with the redraw. The DPAS of the actual crab single target attacks are utterly miserable, so I decided to respec into the gun ones. It definitely has improved my single target performance.


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Posted

Quote:
Originally Posted by StrykerX View Post
Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.
I was under the impression that redraw times are "baked in" to the activation time of the power. I think it was BAB that said this, and Luminara's guide on Archery explains it. In other words, the time it takes a power to go off is fixed, whether you have to draw the weapon or not. So you could run an Assault Rifle/Trick Arrow Corruptor and not expect to be penalized. But on the other hand, Archery's animation times have been revised since Luminara's guide came out.

I think this issue is very confusing and I wish there was a place where it was spelled out in current terms.


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Posted

Quote:
Originally Posted by Stealth_Bomber View Post
I was under the impression that redraw times are "baked in" to the activation time of the power. I think it was BAB that said this, and Luminara's guide on Archery explains it. In other words, the time it takes a power to go off is fixed, whether you have to draw the weapon or not. So you could run an Assault Rifle/Trick Arrow Corruptor and not expect to be penalized. But on the other hand, Archery's animation times have been revised since Luminara's guide came out.

I think this issue is very confusing and I wish there was a place where it was spelled out in current terms.
This used to be the case, but is no longer. Now, if you keep the weapons out, your animations are a bit faster than if you were to keep switching between weapons or between weapon/not-weapon powers.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
This used to be the case, but is no longer. Now, if you keep the weapons out, your animations are a bit faster than if you were to keep switching between weapons or between weapon/not-weapon powers.
Right...except for Spines, which still has the "baked in" animation times.


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