weapon redraw question
I'm not sure if it's documented anywhere. My impression is that the "gun" redraw animation (used by Wolf Spiders, Assault Rifle and a couple of Mastermind sets) is less than a second but I've never tried to time it.
Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
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Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.
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Too many alts to list.
Weapon redraw seems to vary depending on the weapon, but in general I'd put it at a bit under a second. Long enough to be annoying and significantly reduce your DPS if you constantly switch between weapon and non-weapon attacks (or different weapons), but short enough to be no big deal if your attack chain doesn't involve much swapping. As long as you fire off all of your rifle attacks and then switch to Crab Spider / patron attacks (or vice versa) you should be fine, but trying to alternate back and forth between them will get old fast.
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I think this issue is very confusing and I wish there was a place where it was spelled out in current terms.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
I was under the impression that redraw times are "baked in" to the activation time of the power. I think it was BAB that said this, and Luminara's guide on Archery explains it. In other words, the time it takes a power to go off is fixed, whether you have to draw the weapon or not. So you could run an Assault Rifle/Trick Arrow Corruptor and not expect to be penalized. But on the other hand, Archery's animation times have been revised since Luminara's guide came out.
I think this issue is very confusing and I wish there was a place where it was spelled out in current terms. |
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
So how much time does it actually take for weapon redraw? I'm considering aspects of a respec, and it's an important point on my crab spider. Assume I'm going from gloom to the wolf spider rifle.
Too many alts to list.