Device Upgrades Suggestions
And then there's the general benefit of just being able to fight from longer range, which also benefits /Dev particularly since it has no powers that require being close to the enemy to use, and in fact has a number of tools to help remain at a distance.
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You could also add a -range component to Smoke Grenade, but that might start to get a little cheap... |
I think "cheap" is precisely the intent of /devices. It's a set built around the intent that, if you take all the powers in it, you can kill a x8 spawn by standing around a corner from them and /em walllean, because they will die trying to get to you after the time bomb goes off.
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@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Right, another Devices thread.. Here we go, okay, ready for this one.
Ideas I agree with:
Faster animation for Web 'Nade
+Range in TD
Lower endurance cost for TD
Placate in Smoke Bomb
Faster animation/quicker/easier to use Gun Drone and Time Bomb
Ideas I'll add:
If some kind of Stealth Strike isn't possible with Cloaking Device, then instead of additional defense while cloaked how about a 50%+ damage buff to make up for the lack of Build Up? ONLY while hidden though, and add the Hidden text in the corner too. It's to my understanding that a stealth strike is a mini Critical Hit, so a simpler damage buff shouldn't be as much a problem?
Time Bomb attaches to enemies rather than put on the ground, a whole new meaning to toe bombing. I would take it if this change was added, even without an animation/interruption time shortening.
Gun Drone's Burst changed to Heavy Burst from the Arachnos VEATs. Keep the duration/recharge, just change it's attack to a cone so it's better at it's job whatever it may be, I've not quite worked out if it's for a distraction or extra damage yet, so this will buff both.
OR
Upon death, Gun Drone's explosion deals damage. Somewhere between Fire Ball and Trip Mine. Not only will this make it's short duration useful (to some degree) but, if this is easier to add than a fix to the AI, then it doesn't matter if it charges into melee despite only having ranged attacks.
- Thoughts from a 4+ year Energy/Devices player
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
+range to TD sounds good. Didn't think of that one at all.