Device Upgrades Suggestions


Adeon Hawkwood

 

Posted

+range to TD sounds good. Didn't think of that one at all.


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Posted

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Originally Posted by SpittingTrashcan View Post
And then there's the general benefit of just being able to fight from longer range, which also benefits /Dev particularly since it has no powers that require being close to the enemy to use, and in fact has a number of tools to help remain at a distance.
Taser is sorta short range, but yes.

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You could also add a -range component to Smoke Grenade, but that might start to get a little cheap...
I think "cheap" is precisely the intent of /devices. It's a set built around the intent that, if you take all the powers in it, you can kill a x8 spawn by standing around a corner from them and /em walllean, because they will die trying to get to you after the time bomb goes off.


 

Posted

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Originally Posted by seebs View Post
I think "cheap" is precisely the intent of /devices. It's a set built around the intent that, if you take all the powers in it, you can kill a x8 spawn by standing around a corner from them and /em walllean, because they will die trying to get to you after the time bomb goes off.
Yes, but there's quite a bit of time investment beforehand. Enough so that it is frequently more efficient time-wise to just go and shoot 'em, especially in any sort of team context. What I'm warning against is the scenario where between +range in TD and -range in Smoke Grenade, you end up in a situation where you can attack continuously from outside the effective range of your enemies. This is significantly more efficient than mine-laying and has virtually zero risk, and that's a no-no.


@SPTrashcan
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Posted

Right, another Devices thread.. Here we go, okay, ready for this one.

Ideas I agree with:

Faster animation for Web 'Nade
+Range in TD
Lower endurance cost for TD
Placate in Smoke Bomb
Faster animation/quicker/easier to use Gun Drone and Time Bomb

Ideas I'll add:

If some kind of Stealth Strike isn't possible with Cloaking Device, then instead of additional defense while cloaked how about a 50%+ damage buff to make up for the lack of Build Up? ONLY while hidden though, and add the Hidden text in the corner too. It's to my understanding that a stealth strike is a mini Critical Hit, so a simpler damage buff shouldn't be as much a problem?

Time Bomb attaches to enemies rather than put on the ground, a whole new meaning to toe bombing. I would take it if this change was added, even without an animation/interruption time shortening.

Gun Drone's Burst changed to Heavy Burst from the Arachnos VEATs. Keep the duration/recharge, just change it's attack to a cone so it's better at it's job whatever it may be, I've not quite worked out if it's for a distraction or extra damage yet, so this will buff both.

OR

Upon death, Gun Drone's explosion deals damage. Somewhere between Fire Ball and Trip Mine. Not only will this make it's short duration useful (to some degree) but, if this is easier to add than a fix to the AI, then it doesn't matter if it charges into melee despite only having ranged attacks.


- Thoughts from a 4+ year Energy/Devices player


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