fire/shield....scrapper vs. brute
I want to make one but I can't decide between the two. Is there a big difference between them? Are they equally capable of diving into a mob and taking it down? I have the money to spend if that's an issue (although i probably won't buy any 2 bil io's).
Or does it not matter because they're both great? Thanks for any help in deciding ![]() |
Either one you pick, the only real difference will be in the patron epics they can pick.
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this is my lvl 50 scrapper fire/shield he was all pimped out a few issues ago so things were a little cheaper then
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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MeyerWolf: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), GftotA-Def(15), GftotA-Def/EndRdx(17)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(17)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(11), LkGmblr-Rchg+(13)
Level 10: Boxing -- Empty(A)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Mrcl-Heal(50)
Level 16: Against All Odds -- Taunt-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 28: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(40), ImpArm-ResDam/EndRdx(48), Empty(50)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45)
Level 44: One with the Shield -- ResDam-I(A)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Scrappers do more damage when buffed. Brutes do slightly more damage when not buffed, but they have to generate and maintain fury, which can be a challenge sometimes. Brutes also have a few more hit points. Both have the same defense/resist modifiers for their secondary sets.
That applies to all Scrapper vs Brute discussions. People should really stop asking that same question.
Shield benefits Scrapper far more. The two offensive jewels, AoO and Shield Charge, are magnified significantly by the Scrapper's 50% higher damage scalar (1.125 vs. 0.75) and AT damage bonus multipliers (1.0 vs 0.8) Shield Charge, as a pseudopet, also has a maximum damage value of 400% instead of the Brute's cap of 775% or the Scrapper cap of 500% - and 400% of a Scrapper's damage bonus is >much< more than 400% of a Brute's.
Furthermore, as a primarily Defense-oriented set, the Brute's higher Resist cap doesn't help said Brute in the wide majority of situations.
As for Fire Melee, the fact that Criticals don't benefit Fire Melee damage ticks (Except for Incinerate, which is a very happy attack with which to critical) means that Scrapper Fire Melee is about an average of 2% weaker for it, which is not a massively significant difference.
By choosing Scrapper, you're getting an incredible amount of extra damage at the cost of a couple hundred hit points, which the rapid kills could, I conjecture, easily make up for in terms of overall survivability.
Thanks a lot for the insight. Scrapper it is.
And thank you very much GSXR1 for posting a build, too. I noticed you have greater fire sword whereas some I've seen skip it. I guess I'll have to see what works for me.
Go full offense and dip into the fire epic for fireball. SC, FSC and fireball is epic devastation, lol.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

Done! Level 50 and working on io's as we speak. Got a little sidetracked by some of the alpha slot salvage scrounging on alts but I'm getting there
I want to make one but I can't decide between the two. Is there a big difference between them? Are they equally capable of diving into a mob and taking it down? I have the money to spend if that's an issue (although i probably won't buy any 2 bil io's).
Or does it not matter because they're both great? Thanks for any help in deciding