Looking for opinions
It depends on how much you want to sink into IOing. If you really wanna go all-out on IOs, you'll need some money to do it, and for a inv/ss, the platinum build that springs to my mind is slotting to get good S/L/E/N defenses. Are you interested in making that kind of investment in the character? It might be something you have to build for over time, for example.
First things that spring to mind
1) Rage wants 3x Rech and Hasten in order to avoid the -Def crash. The -20% or -25% Def hurts a lot, especially when you don't have +Def from IOs. Go for 95% enhanced Rech in Rage and 20-30% global Rech if you don't want to take Hasten.
2) Dull Pain desperately needs +Rech. You want the equivalent of 3x Rech SO in it on top of the 2-3x Heal. The recharge is very long as it is (6mins) and it isn't short even when enhanced (just over one and a half minutes at best in any sensible build), so your best bet is to try and get it as close to two minutes recharge as possible to benefit from the +maxHP as much as possible.
3) Foot Stomp wants +Rech and endurance reduction. This is IMO the best power in Super Strength so you want to spam it as much as possible so it needs +Rech to be up faster and -End to use less of your endurance.
4) KOBlow also wants +Rech, IIRC the base recharge is 25 seconds which is nowhere close to what I'd call fast.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
With Issue 17 coming up and the change to Fitness, I have been tinkering with my Tanker, the Canadian Shield, looking for ways to improve on his performance. Here's a build I've put together. Note that the slots in brawl and sprint represent slots reserved for Health and Stamina.
What are your thoughts on this build? Any suggestions about slotting? That's the area I was having the greatest difficulty with. Any thoughts about IO sets? |
I'm still pondering the changes with i19 (I assume that's what you meant, not i17), one of the things that comes to mind is that it's going to open up my build rather dramatically.
Looking over your basic slotting you certainly need to make some changes; at the least Dull Pain needs recharge, your attacks need accuracy and Fly only needs a single slot now to hit the speed cap. I'm really not a fan of Hand Clap; it's always struck me that the last thing I want is to send all the mobs bunched close around me flying to the 4 corners of the map.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well, the character has only about 300k influence in four years of play, so ultra-high end IOing is likely not going to happen.
I've been told to put recharge in Dull Pain before, but I really don't use it much, so I haven't done that. The slots are needed elsewhere.
I was under the impression that 2 recharge in rage capped its recharge rate. Is this not so?
Hasten is another power in an already tight build, and I never needed it before, so I tend to buck the trend and leave it out. I run out of endurance fast enough as it is.
I'd like to be able to slot Foot Stomp better, but I don't think I'd do recharge. It's an AOE, so uses a lot of endurance. The problem is there's not enough slots! Fitness doesn't use power slots, but uses enhancement slots, so it's left me about 4 slots short for other powers.
I usually do slot KO Blow for Recharge, but as I say, there's not enough slots. I suppose I could steal some from Boxing for use elsewhere...
20 million is pie in the sky. There's no way I'll ever get that much, let alone 100 million...
My appreciation for the thoughts so far and any more that might be offered.
If you wanted to, you could get 20 M or 100 M easy.
Get 2 Hero Alignment merits from doing tips missions, then the alignment mission.
Buy Luck of the Gambler - 7.5% Global Recharge. I like lvl 25. Sell recipe.
Profit.
You just have to do it.
Should be your 100 million of inf - but I haven't checked recently.
20 million is pie in the sky. There's no way I'll ever get that much, let alone 100 million...
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You could make 20 million in 5 minutes at Wentworth's, with minimal effort. Heck, you could run tip missions for a few days, get 2 A-merits, then buy a LotG +rech and sell it at WW. There's your 100 million.
Influence falls from the sky in this game. It takes very little effort to make all that you might ever need.
Well, the character has only about 300k influence in four years of play, so ultra-high end IOing is likely not going to happen.
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As Jetpack mentioned you could run Tips and collect 2 Alignment merits in 4 days, then cash them in for a level 25 Luck of the Gambler 7.5% recharge recipe. That should sell for between 100 million and 150 million all by itself... and you should be able to complete a decent IO build for an Invuln for that much.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well, I've never played the market. I suppose I could do that, but I wanted to play a superhero, not a salesman. I suppose I could rationalize it as playing his secret ID .
You don't really need to play the market. If you've got going rogue, you can do 20 alignment missions and 2 morality missions. The first morality mission will get you 50 merits, the second one, a hero merit. With the hero merit, you can get an enhancement. A Luck of the Gambler: Defense/ Global Recharge is still selling well, you can get around 100 million for it. And with that you can get some decent franken-slotting.
You don't really need to play the market. If you've got going rogue, you can do 20 alignment missions and 2 morality missions. The first morality mission will get you 50 merits, the second one, a hero merit. With the hero merit, you can get an enhancement. A Luck of the Gambler: Defense/ Global Recharge is still selling well, you can get around 100 million for it. And with that you can get some decent franken-slotting.
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Ultimo, the way tips work in case you didn't know already:
- They drop from any enemy over level 20. Yes, you can kill a level 20 in Talos with your level 50 and you DO have a chance for a tip to drop.
- Do 5 tip missions choosing "hero" alignment the first day, then do 5 the next day and you'll get your morality mission. Do that and you'll get 50 normal reward merits.
- On the third day do another 5 tips, then 5 more on the 4th day and the morality mission, this time you'll get a hero merit.
- Repeat this until you have two hero merits and go to the hero base in Atlas Park... it's by the lake on the shore closest to city hall.
- Go to the vendor, it's a box next to the robot "Bolter" and buy a level 25 Luck of the Gambler 7.5% recharge recipe.
- Take this recipe to Wentworths and check on the price it's going for as a recipe and what it sells for as a crafted IO... it'll cost maybe 4 million to craft including salvage, probably considerably less so check if it's worth it to sell crafted or not. If the recipe sells for around 120 million and crafted it sells for 150 million that makes your decision pretty easy. If the recipe sells for 130 and crafted it's 135 then it may not be worth crafting for sale.
- When it sells collect your inf and then start shopping
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Nifty, some good info there, thanks.
With Issue 17 coming up and the change to Fitness, I have been tinkering with my Tanker, the Canadian Shield, looking for ways to improve on his performance. Here's a build I've put together. Note that the slots in brawl and sprint represent slots reserved for Health and Stamina.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Canadian Shield I17: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- EndRdx(A), ResDam(3), ResDam(3), ResDam(5)
Level 1: Jab -- EndRdx(A), Dmg(7), Dmg(13), Dmg(15)
Level 2: Resist Physical Damage -- ResDam(A), ResDam(5), ResDam(7)
Level 4: Haymaker -- EndRdx(A), Acc(37), Dmg(40), Dmg(40), Dmg(50)
Level 6: Air Superiority -- EndRdx(A), Acc(40), Dmg(42), Dmg(43), Dmg(50)
Level 8: Unyielding -- EndRdx(A), ResDam(9), ResDam(9), ResDam(11)
Level 10: Resist Elements -- ResDam(A), ResDam(11), ResDam(13)
Level 12: Dull Pain -- Heal(A), Heal(43), Heal(43)
Level 14: Fly -- Flight(A), Flight(15)
Level 16: Resist Energies -- ResDam(A), ResDam(17), ResDam(17)
Level 18: Invincibility -- EndRdx(A), ToHit(19), ToHit(19), DefBuff(21), DefBuff(21), DefBuff(23)
Level 20: Knockout Blow -- EndRdx(A), Acc(23), Dmg(29), Dmg(34), Dmg(50)
Level 22: Boxing -- EndRdx(A), Dmg(34), Dmg(34), Dmg(37)
Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25), ResDam(29)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(27)
Level 28: Rage -- RechRdx(A), RechRdx(37)
Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(31)
Level 32: Hand Clap -- Acc(A), Dsrnt(33), Dsrnt(33), Dsrnt(33)
Level 35: Hurl -- EndRdx(A), Dmg(36), Dmg(36), Dmg(36)
Level 38: Foot Stomp -- Acc(A), Dmg(39), Dmg(39), Dmg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 47: Laser Beam Eyes -- EndRdx(A), Dmg(48), Dmg(48), Dmg(48)
Level 49: Unstoppable -- RechRdx(A)
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Level 1: Brawl -- Empty(A), Empty(45), Empty(46)
Level 1: Sprint -- Empty(A), Empty(46), Empty(46)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 4: Ninja Run
What are your thoughts on this build? Any suggestions about slotting? That's the area I was having the greatest difficulty with. Any thoughts about IO sets?