So...Ignite...


Airhammer

 

Posted

I was playing my corrupter and I thought I should take Ignite, then I noticed something, it still has that fear aspect. And yet Burn, which is virtually the same but has no range, has no fear. So why does Burn get the change but not Ignite?


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
I was playing my corrupter and I thought I should take Ignite, then I noticed something, it still has that fear aspect. And yet Burn, which is virtually the same but has no range, has no fear. So why does Burn get the change but not Ignite?
Email Castle and ask him. He usually responds.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Email Castle and ask him. He usually responds.
Heh, right


 

Posted

Ive had him respond..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Ive had him respond..
Really? Lol I thought you were initially being sarcastic. Maybe I should attempt that if you truly do get a response.


 

Posted

Melee characters using Burn were being counter-productive. Scattering enemies away from you is bad when you're a brute trying to build Fury or a Scrapper trying to kill stuff as fast as possible. It basically became a wasted power pick unless you specifically built to keep foes inside the radius. Since most players who care enough to notice would take CJ to counter immob effects, burn had no place.

Ignite is designed to be a power that is used in conjunction with an immob of some kind or used to "block" areas. Not that that works, seeing as how enemy AI is completely unpredictable. I like Ignite... but it really sucks when you think about it too much.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Melee characters using Burn were being counter-productive. Scattering enemies away from you is bad when you're a brute trying to build Fury or a Scrapper trying to kill stuff as fast as possible. It basically became a wasted power pick unless you specifically built to keep foes inside the radius. Since most players who care enough to notice would take CJ to counter immob effects, burn had no place.

Ignite is designed to be a power that is used in conjunction with an immob of some kind or used to "block" areas. Not that that works, seeing as how enemy AI is completely unpredictable. I like Ignite... but it really sucks when you think about it too much.
Take it for killing bosses I guess (stack it with an immobilize if possible), or for team play when someone has AoE holds/immobilize.


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