IO sugguestions for a SS/WP brute?


Blue_Centurion

 

Posted

Again, you're right Doughboy. So i followed your sugguestions & now have 38% s/l def. i just couldn't fit Perfect Zinger in. Thanks for your input. i didn't really have a goal to start with, i guess. i just wanted my main toon to be awesome. This is a good place to start. i guess i'll see how this feels & go from there.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Dmg/EndRdx(37)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx(36)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(43)
Level 4: Mind Over Body -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx(36), RctvArm-ResDam(37)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Dmg/EndRdx(50), P'ngS'Fest-Dmg/Rchg(50)
Level 10: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(11), Mrcl-Heal/Rchg(11)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(42)
Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(42), GSFC-Build%(50)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/EndRdx(48)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45)
Level 41: Superior Conditioning -- EnManip-EndMod(A), EnManip-EndMod/Rchg(46), EnManip-Stun%(48)
Level 44: Physical Perfection -- EnManip-EndMod(A), EnManip-EndMod/Rchg(46), EnManip-Stun%(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(13), RgnTis-Heal/EndRdx/Rchg(13)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45)



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Yea, they're some good numbers, Oracle, but i really don't feel like the leadership pool right now. It's pretty good, though. lol i might totally rework him in Mids just for the practise..

D


 

Posted

Not bad, though you forgot to slot a Steadfast +def; that's 3% def to everything.

Also, you'd be better off putting the Numina +regen/rec in FT or Health rather than RttC. RttC can also be easily dropped down to 4 slots, IMO the E/NE bonus is not worth wasting the slots on.

Both MoB and Tough are underslotted for resistance and overslotted for end reduction. Just use the resistance pieces and you'll have plenty of end red.

HPT should be slotted for Heal as well as Resistance to get the HP bonus. If you're short on slots, two Heal commons is fine.

Are you planning to use Air Sup or is it just a set mule? If it's a set mule, move the KC set to Brawl and pick up a power that can is fine with just the base slot, like SS or SJ. If you are going to use it, I'd put a fifth slot it in so it's fully slotted for Acc and Damage.

Energy Manipulator isn't the best choice for SC and PP; I'm not even sure if/how the proc would work on a self-only power, and the set is so low level you get very little enhancement for the slots. Efficacy Adaptor or Performance Shifter would be better choices.

I'm also not a big fan of Focused Accuracy; its end cost is huge and most of its benefits can be replicated by slotting the Rectified Recticle +percep and Kismet +acc. You could take a travel power or Resurgance there instead.

Here's what I would do with your build. The differences aren't huge, but your slots would be used more efficiently in this way, and it does get S/L def up near the soft-cap.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(36), Heal-I:50(36), Heal-I:50(50)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Dmg/EndRdx:30(43)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37), S'fstPrt-ResDam/Def+:30(40)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(23), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Dmg/Rchg:30(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(19), P'ngS'Fest-Dmg/EndRdx:30(50), P'ngS'Fest-Dmg/Rchg:30(50)
Level 10: Fast Healing -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(11), Mrcl-Heal/Rchg:40(11), Numna-Regen/Rcvry+:50(42)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(23)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(39), RechRdx-I:50(40), RechRdx-I:50(42)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Acc:50(21)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx:40(48)
Level 26: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29)
Level 30: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(48)
Level 38: Strength of Will -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45)
Level 41: Superior Conditioning -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46)
Level 44: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 47: Super Jump -- Jump-I:50(A)
Level 49: Taunt -- Zinger-Dam%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/Rchg:30(13), RgnTis-Heal/EndRdx/Rchg:30(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Good Luck. Took the build down to tinker more.