fire/fire dom critique pls


Boomie

 

Posted

Hi all,

I am going to spend some cash on my fire.fire dom because its damage is great and its not just another mind/fire (no offense)

Pls look over my build and give me some suggestions.

Specifically should I attempt to get more hitpoints and/or take slots from something to make room for LOTGs 7.5s. Thanks.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

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Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Ring of Fire -- TotHntr-Dam%(A), TotHntr-Acc/EndRdx(37), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg(46)
Level 1: Flares -- GJ-Dam%(A), Dev'n-Acc/Dmg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(36), HO:Nucle(46)
Level 2: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(31), G'Wdw-Dam%(34), GladNet-Dam%(50)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(31)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(7), Krma-ResKB(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(9)
Level 10: Fire Blast -- Apoc-Dam%(A), GJ-Dam%(11), Thundr-Acc/Dmg(11), Thundr-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Super Speed -- HO:Micro(A), HO:Micro(13), Zephyr-ResKB(13)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Panac-Heal/+End(15)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Jump -- HO:Micro(A), HO:Micro(19), Zephyr-ResKB(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(43)
Level 24: Maneuvers -- Krma-ResKB(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(29), AdjTgt-ToHit/Rchg(29), Rec'dRet-Pcptn(43)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Vengeance -- Krma-ResKB(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Build%(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), HO:Centri(40), Acc-I(40)
Level 41: Sleet -- AnWeak-Acc/DefDeb(A), AnWeak-DefDeb(42), AnWeak-Acc/Rchg(42), AnWeak-DefDeb/EndRdx/Rchg(42), AnWeak-Acc/Rchg/EndRdx(43)
Level 44: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Empty(46)
Level 47: Frozen Armor -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), S'fstPrt-ResKB(48), Krma-ResKB(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 2: Ninja Run


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

Quote:
Originally Posted by Boomie View Post
SS/SJ is overslotted.

No, SS/SJ are slotted perfectly.
2 micros and a blessing Kb is pretty standard slotting of them.

To the OP, you know fitness is inherent as soon as I19 goes live so that builds needs a couple power reselections. I am not going to do much with builds until after it goes live. Also you want to build for at least 41 kb protection, as much +hp and +recharge you can get.


OLD SCHOOL PvP
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Posted

id put the kissmet in frozen armour