Conning all enemies


GavinRuneblade

 

Posted

I know there is a / command that will change your default to display name and con color over all visible enemies, but I'm stumped as to what it is.
Any one remember??


 

Posted

The options are found right in the option menu > General > Reticle

There isn't an option that allows you to see names of all visible enemies, only your target (or mouseover) and all players, but it turns out you can force it with a slash command:

/optionset ShowVillainName 1
/optionset ShowVillainBars 1

I just tested it and it works. I didn't even think it was possible until now. I was checking the numbers in a sample option file and the player and villain options were exactly the same, so I gave it a shot. Opening the Option window afterward even shows "show always" next to the Villain options, even though it's not available when clicking on the option normally.

I hope it's not considered an exploit. lol

The numbers you can use are:
0 Hidden
1 Show always
2 Show on mouse over
4 Show when selected
6 Show when selected or on mouseover

The other Reticle/Name options are (in the order they appear in the option menu):
ShowVillainName
ShowVillainBars
ShowVillainReticles
ShowPlayerName
ShowPlayerBars
ShowArchetype
ShowSupergroup
ShowPlayerReticles
ShowAssistReticles
ShowOwnerName
ShowPlayerRating

Apparently you can set the Recticles to "show always" also, but it wont actually function that way. Other option combinations seem to work fine, but I didn't try them all.

I just added some of the numbers to Paragon Wiki > Options file structure for future reference.


 

Posted

Thank you, sir!


 

Posted

i think i'll try these for toggling it on and off:
/macro scan1 "optionset showvillainname 1$$optionset showvillainbars 1"
/macro scan0 "optionset showvillainname 6$$optionset showvillainbars 6"
Useful as it can be i suspect sometimes i'll get annoyed by adding even more clutter to my UI. i have a tendency to have all sorts of windows and tabs around the screen showing every bit of potentially useful info.

Just tried it in game. Works rather well.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Useful as it can be i suspect sometimes i'll get annoyed by adding even more clutter to my UI.
You might consider using it as a bind instead so you can use a single key to toggle it on and off, and keep your UI clean:

/bind KEY "optiontoggle showvillainname$$optiontoggle showvillainbars"

You can also use that command string for a macro so you'd only need 1 instead of 2.

Note: optiontoggle will only toggle between option 0 and option 1, but you could use bind files instead to toggle back and forth to the options you like:

ShowVillain1.txt
KEY "optionset showvillainname 6$$optionset showvillainbars 6$$bindloadfilesilent ShowVillain2.txt"

ShowVillain2.txt
KEY "optionset showvillainname 1$$optionset showvillainbars 1$$bindloadfilesilent ShowVillain1.txt"

Edit:
It turns out that it wont accept "show always" for the Villainbar unless the name is on.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
You might consider using it as a bind instead so you can use a single key to toggle it on and off, and keep your UI clean:

/bind KEY "optiontoggle showvillainname$$optiontoggle showvillainbars"

You can also use that command string for a macro so you'd only need 1 instead of 2.

Note: optiontoggle will only toggle between option 0 and option 1, but you could use bind files instead to toggle back and forth to the options you like:

ShowVillain1.txt
KEY "optionset showvillainname 6$$optionset showvillainbars 6$$bindloadfilesilent ShowVillain2.txt"

ShowVillain2.txt
KEY "optionset showvillainname 1$$optionset showvillainbars 1$$bindloadfilesilent ShowVillain1.txt"
Good suggestion. Now to to pick an easy to remember key that i don't already regularly use for binds. Maybe a shift+ key.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Master-Blade View Post

Edit:
It turns out that it wont accept "show always" for the Villainbar unless the name is on.
Correction: It will accept show always for villain bar, but will not display the bar without the name also. Not a meaningful/practical distinction I think, but it is there nonetheless.

Also can you tell me how to set up one of these binds/macros so I have a button in one of my power bars that I can click to turn it on and click again to turn it off? Is that a macro?

I had a bug for over a year where no binds or macros worked and after re-installing from the Going Rogue CD that bug finally went away and I can use them now. but I have no clue how they work.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Correction: It will accept show always for villain bar, but will not display the bar without the name also. Not a meaningful/practical distinction I think, but it is there nonetheless.
That's more of a clarification than a correction. That's exactly what I meant. "Show always" for the villain bar will not be effective unless the names are turned on.

Quote:
Originally Posted by GavinRuneblade View Post
Also can you tell me how to set up one of these binds/macros so I have a button in one of my power bars that I can click to turn it on and click again to turn it off? Is that a macro?
Yes that's a macro, but as mentioned above, you can't use a single macro to turn it on and off, unless you want to toggle them "always off" or "always on".

The command for that is:
/macro NAME "optiontoggle showvillainname$$optiontoggle showvillainbars"

If that doesn't react the way you want, the commands for the keybind files and the 2-button macros are up above as well.


 

Posted

awesome stuff - Thanks


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):