Illusion/Cold
Mid's is wrong on this. I have gotten 11-12 stacks of Heat Loss.
It does not tend to matter anyway you can hit the +rec cap after about 5 stacks. After i19 comes out I'll be able to hit ~8 total end/sec on 2 stacks (ie one enemy) which is more then enough end rec. Heat Loss is good. |
Hmm actually you're right. Heat Loss actually seems to have a target cap of 10 for the debuff portion. Better than I thought. It was never in question about whether the power was "good" though.
Cold is far more than a single target specialist. Sleet by itself is enough to shed that notion, then there's Heat Loss and Snow Storm. Cold is a great single target debuffer (surpassed only by Poison) and as strong as any other for AOE debuffs. That's why Cold is by no means overhyped.
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Sorry, but lots of sets are good. Cold is about on par with Radiation and Kinetics for a top spot. But anyone who tries to claim any set is the "best" should be ignored because such a conclusion, in a game like this, is impossible to draw.
Hmm actually you're right. Heat Loss actually seems to have a target cap of 10 for the debuff portion. Better than I thought. It was never in question about whether the power was "good" though.
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If you are making a steamroller kinda of Controller I don't you can make anything that wouldn't better with /Cold as the secondary. That just can't keep up with the end usage with anything else. /Kins are solid but spends too much time messing with Transference (which still has problems keeping up with my end usage on Plant), Siphon Speed and FS.
Another advantage that Rad has over Cold in AV fights:
Rad debuffs are cast on the target, Sleet from Cold is location based so the AV can run out of the patch.
Some AV's do run!!
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I mean in that Heat Loss is a very unique power. The only power that is on it's level end rec wise is Drain Psyche.
If you are making a steamroller kinda of Controller I don't you can make anything that wouldn't better with /Cold as the secondary. That just can't keep up with the end usage with anything else. /Kins are solid but spends too much time messing with Transference (which still has problems keeping up with my end usage on Plant), Siphon Speed and FS. |
Heat Loss is an excellent and unique power. I don't think anyone questions that. However, Fulcrum Shift, Speed Boost, and Accelerate Metabolism are also excellent and unique powers. Which one is the "best" depends entirely on what situation we're measuring them in.
The current ascendancy of Illusion/Cold as a build is based almost entirely on its solo performance against single hard targets. The build was practically unheard of until an Ill/Cold player charted at the top for DPS in the pylon soloing contest. Prior to that word on the street was the "best" combo was Illusion/Rad. The main justification for this claim? Its solo performance against single hard targets.
Solo against a single hard target, in most situations, Ill/Cold IS better than Ill/Rad. But soloing single hard targets was never the only thing Ill/Rad was good at. It's also not the only thing Ill/Cold is good at. That's all okay because soloing a single hard target was never accurate measurement of the performance of any set. Illusion Control is extremely powerful. Anything you pair it with is going to result in a very strong character. Anyone who tells you not to play it with a certain secondary because it is the "best" should be required to qualify that statement with "...in situation X Y or Z."
I fight +2x8 solo pretty easy. I kill gm and av's pretty easy too. I'm not the fastest farmer for sure but I can solo almost all content. I have a fully IO'd Ill/rad and I must say that I personally love my ill/cold more. I take down big groups faster and single targets even faster. I have capped defense to s/l and ranged and I'm only 1 second off from perma PA. once i19 goes live I won't worry about that anymore.
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Not sure what you're sorry about, no need to be apologetic. Can you show me where someone in this thread said Cold was "best"? Not sure what you're referring to.
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From the first post, which initiated the discussion:
I have an Ill/Rad controller and was told Ill/Cold was better. |
Heat Loss is an excellent and unique power. I don't think anyone questions that. However, Fulcrum Shift, Speed Boost, and Accelerate Metabolism are also excellent and unique powers. Which one is the "best" depends entirely on what situation we're measuring them in.
The current ascendancy of Illusion/Cold as a build is based almost entirely on its solo performance against single hard targets. The build was practically unheard of until an Ill/Cold player charted at the top for DPS in the pylon soloing contest. Prior to that word on the street was the "best" combo was Illusion/Rad. The main justification for this claim? Its solo performance against single hard targets. Solo against a single hard target, in most situations, Ill/Cold IS better than Ill/Rad. But soloing single hard targets was never the only thing Ill/Rad was good at. It's also not the only thing Ill/Cold is good at. That's all okay because soloing a single hard target was never accurate measurement of the performance of any set. Illusion Control is extremely powerful. Anything you pair it with is going to result in a very strong character. Anyone who tells you not to play it with a certain secondary because it is the "best" should be required to qualify that statement with "...in situation X Y or Z." |
Most TFs missions tend to consist of a large groups of enemies + an AV or 2 at the end. Ill/Cold is neat against the AV part not so good against the large groups.
I think Ill/Colds strength on pylons is a bit misleading. Ill/Cold has all sorts of trouble setting up containment yet with a pylon that does not matter. Add to that pylons being stationary means the lack of mobility of PA is not exposed.
Most TFs missions tend to consist of a large groups of enemies + an AV or 2 at the end. Ill/Cold is neat against the AV part not so good against the large groups. |
im very good against large groups and have no problem with containment.. i regularly play at +2x8
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Seriously though, Ill/Cold is a great combo but if you are run it and say you have no problem setting up Containment I'm calling shenanigans. They can also do okay AoE but are a bit slow. They are no Plant, Fire or Mind.
So a single target Mag 3 Hold covers all your Containment needs does it (including PToD)? That's amazing. Do you also take out +4/x8 packs in around 7-8 seconds as well? Incredible!
Seriously though, Ill/Cold is a great combo but if you are run it and say you have no problem setting up Containment I'm calling shenanigans. They can also do okay AoE but are a bit slow. They are no Plant, Fire or Mind. |
I don't think containment is that big of a deal for an Illusionist because of PA and Phantasm. They deal most of the damage and don't benefit from it.
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I don't think containment is that big of a deal for an Illusionist because of PA and Phantasm. They deal most of the damage and don't benefit from it.
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AoE containment is not important other than for your AoE APP or PPP attack, since Illusion replaced AoE damage with pets.
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I did mean AoE damage specifically because Illusionists generally don't have access to multiple AoE attacks. Two long recharge AoE attacks hardly cause enough AoE damage that containment would make it spectacularily better. Sure, on a relative scale it's double the damage, but I don't really notice the difference in AoE damage between my Ice/Rad/Psi and Illu/Therm/Psi.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
i use flash. Although I haven't tried +4x8 I doubt I could take them down in 8 seconds. My containment is in no way as good as some but combined with the slows of sleet and my epic choice of cold and with the use of spectral terror I've never had a problem with containment. Usually I just cast both my rains and flash and phantom army takes care of everything.
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Single target it's a very big deal especially against targets with some status protection. It's actually fairly important to /Cold since without a Immo AVs tend to run out of Sleets.
My point is Ill/Colds performance on Pylons isn't necessarily 100% accurate with how they deal with normal AVs. The auto Containment and the lack of movement of Pylons (so no running away or out of Sleet) makes them the perfect target for Ill/Colds. While I am not saying that Ill/Cold are bad on hard target (they are obviously very good) they can have some issues which don't appear when beating on Pylons.
I love my Ill/Rad but I am waiting with baited breath for /Traps to come to Controllers.
I did mean AoE damage specifically because Illusionists generally don't have access to multiple AoE attacks. Two long recharge AoE attacks hardly cause enough AoE damage that containment would make it spectacularily better. Sure, on a relative scale it's double the damage, but I don't really notice the difference in AoE damage between my Ice/Rad/Psi and Illu/Therm/Psi.
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Ice is a bit...yeah. Maybe my perspective is a like skewed due to loving my current Plant/Cold I am playing. But watching a +4/x8 spawn melt in 8 seconds to Seeds, Sleet, Roots, Psi Tornado, Roots (while Creepers are running) kinda makes my Ill/Rad feel bad. The Plant/Cold AoE is so fast and so safe it almost feels like cheating.
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Plant/Cold is indeed an insanely amazing build. I'm shocked we don't see more of those.
It does not tend to matter anyway you can hit the +rec cap after about 5 stacks. After i19 comes out I'll be able to hit ~8 total end/sec on 2 stacks (ie one enemy) which is more then enough end rec.
Heat Loss is good.