City of Heroes lotto?


Leandro

 

Posted

As we all (maybe) know, whenever a transaction is made on the market the game eats a small percentage of it in auction house fees. Now... I'm not sure -why- the devs implemented this. As a way of taking some money out of the economy it seems pointless. The sheer rate of income a single person can generate in a short period of time in this game is bonkers.

That's besides the point, though. As I'm sitting around waiting for i19 to drop it dawned on me "why don't we do something with all of that phat loot?" These market fees simply vanish into infinity.

How about every week all of the market fees that are paid get sent into a global fund and then at the end of every week the fund gets split up into 50 million inf slices and then gets handed out randomly to that number of globals?

I think that could be pretty fun!


 

Posted

Quote:
I'm not sure -why- the devs implemented this.
An Influence sink, as a way to stop the amount of currency from growing completely out of hand. Like you said, it isn't doing such a great job at it, because a single person can generate crazy amounts of money in a short period of time.

This doesn't mean we should give up on them, however. We need more influence sinks, not less. A lotto would be a good way to do that, in a different way: buy a ticket for 1 million influence, and each week one winner earns 100 million influence. That would likely bleed a huge amount of influence from the economy.


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Posted

Quote:
Originally Posted by Leandro View Post
This doesn't mean we should give up on them, however. We need more influence sinks, not less. A lotto would be a good way to do that, in a different way: buy a ticket for 1 million influence, and each week one winner earns 100 million influence. That would likely bleed a huge amount of influence from the economy.
I like this idea. A lot. Let people buy up to ten tickets a week too and we could eliminate even more influence. I would spend ten million a week just to do it.


 

Posted

I was thinking about a buy-in lotto too. I couldn't figure out what would be a good price for it though. There would have to be a limit on the number of tickets any global account could buy. I would say 1 ticket per global account and a sliding scale for how much the ticket costs with a bonus multiplier applied for every extra X million you put in to it. At the end of the week or month or whatever, ALL of that money gets split up into 100m slices and handed out to however many people that divides into.

They could even do what the real lotto does in my state and keep a billboard somewhere with a real-time number of the current jackpot.


 

Posted

That might get a bit too close to online gambling, which is a legal mess I'm sure they'd prefer to avoid.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Smurphy ran a lottery 2 years ago. The Thread is here

http://boards.cityofheroes.com/showthread.php?t=189945

Smurphy gave each ticket a number, however many tickets were sold has used as the range to generator a random number. what ever ticket was the same as the random number won the pot.

I think a Powerball system would have more success over time then a system where a number is generated for you. With Powerball people are picking the numbers. This allows people to feel more involved in the gambling, rather then every thing being handled by chance.

In the real world I look on the Lottery as a form of voluntary tax.