New Co-Op TF: The Omega Team Task Force


Ideon

 

Posted

Ok, here is a fairly well thought out new Task Force idea I'd LOVE to see explored. It is a direct Sequel to the Lady Gray Task Force, and has several unique but exciting experiences.



Contact: Hero 1


Concept:

Hero 1 is recovering from the process which converted him to the Honoree while he was on the Rikti Homeworld. As he has recovered, he has become increasingly helpful in the fight against the Rikti. He has given Primal Earth information and insight into events transpiring on the Rikti Homeworld: chief among them being the oppression and imprisonment of Rikti Traditionalists and a military Coup by the Restructurists. The Coup was led by HroD'tohz, who argued that the invasion by the Omega Team was just the first, unless Earth was completely decimated. He has since turned the Rikti Homeworld into a militaristic state controlled by the Restructurists. Hero 1 believes that, like himself, several other members of Omega Team have survived and are imprisoned on the Rikti Homeworld. If freed and allowed to give aid and protection to the Traditionalists of the Rikti Homeworld, Hero 1 believes they could bring an end to the war and peace to all parties involved. As such, he seeks to send a new Omega Team to the Rikti Homeworld, this one a stealth unit hoping to free the surviving Omega team members and establish a consistent line of cooperation between the people of Primal Earth and the Traditionalists of the Rikti Homeworld.




Mission 1: Comandeer a Rikti Scout ship
Shortly before the 1st Rikti Invasion, a Rikti Scout ship landed on the moon. Since then it has secretly served the Rikti as a monitoring and communications station, with a small but elite crew manning it. Your job is to commandeer this ship, which holds the last remaining direct portal to the Rikti Homeworld, and use it to enter the Rikti dimension.

Unique Mission aspects: This mission would begin in an outdoor lunar map similar in mechanics to the Hami Goo. Heroes would have slowed movement but increased jump cababilities. They would first be "bubbled" similar to respecs in an "oxy-sphere" but would also suffer a recovery decrease due to the lower level of oxygen and several types of damage would suffer debuffs as well (fire, ice, lethal) while some would see buffs (Smashing, energy.)

Objectives:
- Infiltrate Scout ship (disable four external pylons)
- locate Rikti beacon generator (fight your way to glowie)
- Open Rikti Portal (reprogram glowie while fighting off ambushes of advanced rikti mechs)

Mission 2: Reach the Homeworld's surface
Arriving in the Rikti dimension, you find their moon houses a similar, though much more advanced, version of the Rikti ship on our own moon. This ship serves as a permanent lunar station for the Rikti, and a boarding station for the Rikti stellar fleet. Your must reach a Rikti traditionalist pilot stationed here, who will take you to the homeworld's surface.

Unique Mission Aspects: You get your first glimpses into Rikti life here. You see similarities and differences from our world (tv screens blasting rikti newscasts, strange Rikti music playing in Rikti bars, etc.)

Objectives:
- Locate Traditionalist Captain (the key would be to avoid triggering ambushes of Rikti)
- Create a diversion (set a bomb off while the Captain prepares a ship)
- Escape to the surface (reach the ship during the chaos caused by the diversion.


Mission 3: Infiltrate the Rikti City of Nu'yo rahk.
You are deposited by the traditionalist just outside of one of the Rikti's largest cities, Ny'yo rk. The forests outside of Ny'yo rk are largely untouched nature protected zones. As such, they are teeming with odd Rikti wildlife (which look like Rikti versions of animals we see in our world.) You make your way through the forests, eventually being forced to fight your way past a Rikti bear-like creature living near the entrance to the Rikti sewer system.

Unique map aspects: This would be a map similar to Eden, lush and green, but filled with unique variations of our own wildlife, genetically altered much like the Rikti.

Objectives:
- Locate the sewer entrance to Nu'yo Rahk
- defeat EB (Rikti Bear-like creature) to enter the sewers.

Mission 4: Establish contact with the Traditionalists faction.
You must make your way through a Rikti city filled with both familar and new Rikti soldiers. There will also be Rikti civilians you can't attack, much like the citizens in Mayhem missions. This mission will not be stealthable, and will require you to face small groups of Rikti soldiers, trying to prevent them from sounding alarms which bring much more massive ambushes.


Unique Mission aspects: This will be your first glimpse every in the game of a Rikti City. The advanced technology will be amazing, and it will make Grandville look archaic. In the distance, I envision a Rikti version of the Statue of Liberty being torn down, and a statue of HroD'tohz being put up in its place. This mission ends up being auto-fail, as it APPEARS you've been set up by Hero 1, who actually triggers the alarm which brings the final ambush which captures you!

Objectives:
- Make it through the city to the Traditionalist camp (get to location on map, avoiding ambushes)
-Signal the meeting with the traditionalists (glowie)
- special enemies: Rikti Police Drones (when spotted, defeat these in 15 seconds or they trigger a massive ambush)


Cut scene: Point of View shot, inside a Rikti Prison, going in and out of consciouness. You witness bits and pieces of conversation of blurred out figures, some between Rikti restructurists, some between Rikti and Hero 1, and then some between Rikti and what looks like the outline of a fake Nemesis. When you finally wake up, it's to Hero 1, who appears to be about to execute you!

Mission 5: Escape the Rikti Prison!
You begin by being awakened by Hero 1 and several Rikti guards. Hero 1 appears to be preparing to execute you all. Suddenly your shackles are released (you become unheld) and Fight Hero 1 to 1/2 health, as a large group of Rikti and two Rikti Heavy Assault suits watch. As you fight, "psychic" flashes appear in your head (similar to the way contacts speak to you via-com links in the Preatoria missions) where Hero 1 explains that he set up your capture as a way to locate the imprisoned Omega team members. A traditionalist Rikti Priest is using his psychic powers to allow you to see Hero 1's thoughts. Hero 1, while you were sedated, pretended to still be the Honoree and has learned the location of the surviving original Omega Team members. He has also learned that the Restructurists have captured the leading members of the Traditionalists, and are planning their execution, using brainwashed Omega team members to do so. The Restructurists believe this will be the final act of "War" they need to begin a new invasion of Earth. Now you must help defeat the Rikti around you and free the traditionalist leaders and stop the brainwashed Omega Team. When Hero 1 reaches half health he says "Now is our chance!" and he changes to an ally while the Rikti around become targetable enemies. After defeating that mob you make your way through the prison to the traditionalist leaders' cells, freeing them. You then attempt to make your way out of the prison but must defeat the Omega team members, capturing them. When that is done you escape the prison.

Objectives:
- Defeat Hero 1: to half half
- Free Capture Traditionalists (5)
- Escort Traditionalists out of prison
- Defeat Omega Team

Cut scene:
You enter a small neighborhood in the Rikti city by cover of night. There you are greeted by Rikti tradtionalists who welcome their leader home.

Mission 6: Set up communications with the Traditionalists

In the Rikti traditionalist neighborhood, you speak with the now freed traditionalist leader. He thanks you for your help and promises to work to end the war in his world as you do so on your own. He and his fellow traditionalists are working to repair the brainwashing done on the Omega Team by the Restructurists. You then set up the permanent trans-dimensional communications portal with Paragon City, with the help of the Rikti scientists. As the portal nears completion, however, several of the Rikti around you begin to attack. It is revealed that some of the Rikti Traditionalists in the camp are actually powerful Rikti Nemesis Automatons. You must protect the Traditionalist leader from the ambushes of the automatons, who appear to want control of the portal.

Objectives:
- Establish portal
- Defeate Rikti Nemesis Automatons






Conlusion
When the ambushes are complete the task force is finished, and you return home via the newly established portal. Hero 1 informs you that your actions have allowed Primal Earth to begin dialogue directly with the Rikti Traditionalists of the Rikti Homeworld and given them direct protection via the now freed Omega Team members, moving both sides one step closer to lasting and permanent peace.


 

Posted

We talked about this TF last night in some detail. I love the idea of this TF. epsiecally the details. Rikti city... "New York" ... perfect. would love to see the name of the traditionalist Rikti leader something like washington, or Lincoln... MAybe "Ln'Kohn"


 

Posted

I love it!


 

Posted

Well at least one thing is for certain, you'll have the approval of Techbot Alpha :P

Seems alright to me, but the last mission needs some big secret boss or something, or the TF just ends on a very anti-climactic (and rather cliche... I mean really more automatons? *finger twirl*) note.

Other than that, sounds like a spiffy idea.


 

Posted

Might be a good way to bring back the original pre-Issue 10 'nekkid' appearance of the Rikti but as civilians or something.

The contact for Hero 1 should probably be in a side room in the warzone base and only available to characters with the Apocalyptic badge so other people without the badge can't see him. This is so it doesn't ruin continuty with the Lady Grey TF. Is he human again or still in hybrid Rikti form?

If in Honoree form, he could be given his Hero 1 clothing since his Honoree clothing is all torn up and everything.

If not and he was reverted back to human form, when he appears to fight the new Omega team later on, he could be using a "holo-inducer" or something to give him the appearance of the Honoree, and when he switches sides, he changes back by using a costume change emote or something, haha (maybe the Vanguard costume change one!).

I agree with SenseiBlur, the last mission does seem a bit lacking. Needs something... like the original sized mothership floating above! The Omega Team have to arm the city neighborhood's giant energy turrets to take it down before leaving otherwise it will invade Primal Earth! The turrets are all linked together, and once all armed, they fire as one on the mothership, either exploding it in midair, or making it crash into the Restructurists' city causing massive loss of life (oops... well, that's what happens for using such a huge ship to attack the invading Primal beings, could be flavor text which pops up for heroes/viligantes/villains/rogues, heroes are "What have we done?", viligantes are "We did what we had to do", villains are "This is revenge for attacking MY planet", rogues are "We didn't have to do that, did we?")


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Interesting, but there's a fairly big issue. If the Restructurists are saying Primal Earth is going to invade them again and that's why they need to go to war, then how does invading them again prove the Restructurists wrong?


 

Posted

I agree about the final mission. My thinking was that the Nemesis Rikti Automatons would be incredibly difficult AVs with the powers of both Fake Nemesis and of the more powerful Rikti EBs from ship raids, including Nemesis Vengeance, etc. Still may be a bit of a let down though. What if it went like this...


Mission five has one additional component: The cutscene at the end shows the Restructurists broadcasting images of the brainwashed Omega Team fighting against your Task force, claiming that your Task force attacked the prison and killed the Traditionalist leaders as well as several Rikti. The Restructurists claim that the more extreme traditionalists had conspired to betray the Rikti and bring Primal Earth heroes over to kill their own imprisoned leaders and then begin a civil war. As such, the Restructurist leaders are now preparing a massive campaign against the Traditionalist camp.

Mission Six: Protect the Traditionalist Rikti
You and the Omega Team members fight alongside Rikti Traditionalists against the Restructurist forces while the newly freed Traditionalist leaders attempt to broadcast the truth to the rest of the Rikti homeworld. This could be a massive battle, almost like a mini Rikti ship raid, with several NPC heroes fighting alongside your TF agianst invading Rikti forces as a timer counts down to the broadcast going out. If you allow the Restructurist forces to kill the broadcast tower before the timer counts down, you lose the TF. It would actually be REALLY cool if they could make the Omega Team members controllable pets similar to the heavies in RWZ. Then you fight the Rikti Forces by each getting control of one of the Omega Team members and using your own powers. Require your TF to simultaneously defend three key entry points into the camp while also trying to protect the broadcast station at the center. This would mean splitting up into pairs and choosing which Omega team member you controlled to compliment your pair's own weaknesses and strengths, forcing you to use strategy to accomplish the TF. You would have each of the Omega team pets be a different archetype to compliment the varying archetypes of your own team, so a tanker and controller TF members at "point A" may take along both an Omega team member blaster and Mastermind, while a Blaster and Dominator TF members at "point b" may take the Omega team members Brute and defender.



Quote:
Interesting, but there's a fairly big issue. If the Restructurists are saying Primal Earth is going to invade them again and that's why they need to go to war, then how does invading them again prove the Restructurists wrong?
I don't know that you DO need to prove them wrong. After all, the whole war was orchestrated by HroD'tohz and the Restructurists to gain power, right? Thats part of cannon. So they use the Omega Team's presence to solidify that power. Of COURSE they expected humanity to try and stop them, which is why they made that part of their play for power. Hero 1's intention was to send a team of super powered humans back who HELPED the Traditionalist Rikti, showing that HroD'tohz and the Restructurists were wrong and that the two civilizations could live in peace.