Kinetic Combat Process in chain induction??


ATM_Machine

 

Posted

I have an Elec/WP scrapper that I am IOing out and loving playing. I am working on the Kinetic Combats currently and am pondering putting a Kinetic Combat proc in Chain Induction.

I don't know how this proc will work in this power though.

Will it roll each jump or just the first person I use the power on?

If this is listed somewhere else on the forums please point me that direction as I could not find it.

Thanks.

(I listed this in the wrong section first so sorry about double post)


 

Posted

I think it's just on the initial enemy hit, but I could be mistaken. I've never tried it so I can't give you a more defnite answer, sorry.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have ToD in chain induction on my elm/regen. If they follow the same rules, it will only check the first target. I say this because I've never seen it proc on any target but the first.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Which completely sucks because that power is screaming to be proc'd out.


@Ninth Cloud
Justice

 

Posted

The original date of the post was a couple of weeks ago (sorry for thread necro) but felt a definitive answer should be posted in case others search for the topic at a later date.

The chance to knockdown proc from the kinetic combat set does work fairly well with Chain Induction as the chance propagates on each successful hop.

I'd be happy to demonstrate this on test server.

Small historical note, there was a bug (since fixed in i16) associated with ToD's Chance for Neg Damage that reduced CI's 100% hop after hitting the initial target, provided it was still alive.
http://wiki.cohtitan.com/wiki/Chain_...hain_Induction


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

Thanks for the info guys.

I placed the Proc in chain induction last night. I loaded up a carnie mission and went to work. On the first use of CI the third jump had a KB. Throughout the mission the proc went off many times. A few times it went off more than once in one application of the power.

I'd say it works very well, especially with a nice herd before you use it.


 

Posted

That's cool to know. Ill keep that in mind if I'm ever slotting for s/l def on an alt with elm.

I wonder why the ToD proc won't work that way. Or maybe it do and I'm just blind. I do tend to fade into scrapper lock a lot so it could be an oversight.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

could be damage ones are excluded while effect ones are not?


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