What happened to the Market?


Chaos Creator

 

Posted

it's slightly disturbing when I find myself agreeing with Eryq.
But MA farming is vastly, VASTLY more efficient than traditional methods.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Any person who denies that farming happens, or that farming has an impact on the market, or that traditional farming is more efficient a way to make money than AE farming, is incorrect.

However, each of those suppositions is of its own scale, and one should keep it in perspective.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
it's slightly disturbing when I find myself agreeing with Eryq.
But MA farming is vastly, VASTLY more efficient than traditional methods.
It's ok. I always know what i'm talking about sometimes.


 

Posted

Quote:
Originally Posted by eryq2 View Post
Yes, i did. The market people act like stuff doesn't exist or happen. There's normally a good handful of people in WW in Atlas and Talos. Also, in Cap. And that's just when i'm actually on or near those locales.

The real reason there's nothing in WW at any level other than 50 is the same reason that purples and salvage have continued to go up. Supply and demand is true, but the cause is AE. Nothing drops there. Purples ONLY drop in regular missions. Salvage ONLY drops in regualr missions. When people are in AE farming/pling, then no recipes and salvage are dropping. (other than level 50 or the max level that the 50s are getting) I know, because i do it alot, too. I get WAY more recipes that way than farming missions because the drop rate sucks, imo. I get more and more temp powers every time i run a farm and less normal recipes. I can kill 1000's of baddies and get a handful of normal recipes, not including purples. Do the same in AE, and get 1000's of recipes. But not purples and salvage. Therefore making the few purples that people actually get cost way too much.

Then add all the people that play with the market and not just use it. All the buying up all the salvage just to see if they can warp WW and the prices. And i'm sure it's being done with recipes, too. If people just bought what they wanted and sold what they didn't, it'd make WW much more enjoyable for most of the people.
So the first suggestion would be a setting to turn off temp power drops and another setting to turn off normal recipes.

Maybe there should be a SF where if the villains win AE is turned off for 24 hours.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Talen Lee View Post
Any person who denies that farming happens, or that farming has an impact on the market, or that traditional farming is more efficient a way to make money than AE farming, is incorrect.

However, each of those suppositions is of its own scale, and one should keep it in perspective.
Farming has a HUGE impact on the market. If everyone stopped farming and just sold what they got in normal missions, then you'd go forever before you could IO a toon. Because i think it's safe to say that there's just the same amount of people that farm that run normal content and are getting 10x more recipes and salvage than normal mission runners. To say that doesn't affect the market is nonsense.


 

Posted

Continuing attempts by the devs to mitigate the attractiveness of the AE have helped somewhat. For a while, the AE was so good, you were nuts to avoid it unless you had personal reasons for not wanting to use it. And it was really quite easy to set up missions that gave crazy good rewards.

Fortunately or unfortunately, depending on whether you're a dev or an XP seeker, a combination of changes to the MA and the introduction of the I16 difficulty settings made "normal" content more competitive. I can go in a normal mission on a high difficulty and not feel like I'm just ridiculously missing out compared to most AE farm content. Of course, skilled folks continue to find new ways to squeeze off-the-charts XP out of the AE. I have little doubt a lot of people who still seek these out, but its adoption among the wider player base is nothing like AE was in its heyday, at I14 release and for a couple of months after.

There's something important about that which ties back to what eryq points out - if our most prolific power levelers are running in the AE, they're producing a fraction of the drops they otherwise would, because it's typical for them to ignore hitting the ticket cap, which they can do easily but stay in the maps to continue gaining XP.

Fortunately, folks who farm for drops' sake and not raw XP have an easier time setting up such farms thanks to the I16 settings. I doubt any of us know the ratio of farmers to power levelers, or how many people choose what method when they have overlap in those goals, but it has to help somewhat mitigate the "bleed-off" of drop production that I suspect the AE creates.

I also agree that farmers, power levelers (when doing things that produce drops) and their ilk probably produce a big chunk of the market supply buyers enjoy. I have no objection to them doing so.

I'm not really sure what any of that has to do with claims that so many people are in WW that it's reducing drops. The idea that our prolific farmers and PLers are standing around at WW too much of the time strains credibility. Certainly none of the ones I have known do that unless they're AFK or something, in which case they weren't producing any drops anyhow.

Edit: By the way, I suspect that non-farming, non PL-ing people who prefer to play at 50 are pretty competitive suppliers, taken as a group, with people who spend a lot of time farming or PLing. They don't produce as much stuff per unit time, but I strongly suspect there are significantly more of them. Farmers and PLers aren't the only reason the supply is at 50 (or at max level). A lot of supply is generated there because it's at a point where our characters are at their most powerful, and a lot of people prefer to play there. (Which is a big part of why PL techniques are in high demand.) When I play, I usually play 50s, and while I'm not technically farming, I'm fighting a lot of stuff at once and killing it really fast. It's not as good as "real" farming, but I bet a lot more people have characters that can do what I'm doing than have the builds and/or the attention span to "really" farm. An awful lot of people find "real" farming really boring, but love rolling content at 50.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
When I see salvage where there is 10k in stock, yet people are still paying 1k, 5k, 10k inf or more, my first thought is 'idiots'. Impatient people pay inflated prices.
This statement is just irritating.

The reason that I will pay 1k-200k on salvage is not because I am some feeble-minded twit, it's because playing the "creep my bids" game is tiring when a single recipe might call for 4 or 5 different pieces of salvage, multiplied up to six times. Or you're down to purchasing that final piece of common salvage to create that last IO in your set and it just happens that someone has bought them all up to flip. Currency is such a joke in this game that I really don't care anymore if I have to cough up 100k for an Alchemical Silver to appease the flippers.

I value my _time_ more than virtual bits of monopoly money. Yes I want to create that IO "nao" because my SG is looking to do a TF and I'd like to have that extra bit of defense, recharge, regeneration, etc. Or it's just because I'm a completionist and finishing up that set is my goal for the night. So I'll look at whatever the recent selling bids, and place a bid that is considerably higher to make sure that it is purchased right away. If I'm really in a hurry, I'll just put in 50-100k for -anything- and -everything-, just because I don't feel like going through the tedium of customizing bids for each purchase of salvage needed for a set of 6 enhancers. I consider the extra money spent to be a generous tip to the sellers for keeping WW stocked. And if it means the flipper wins at the end of the day? Whatever. I'm not paying $14 a month to sit at WW and play hardball with market flippers to ensure no bit of Inf goes to waste.

And above all other things, I really don't consider multiple days of -real time- to purchase a virtual doodad to be acceptable in a pretendy funtime video game. When I see the recipe I need to complete my set going for an average of 30 mil, and my bid for 60 mil sits there for weeks, pretendy funtime has officially stopped.



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

Posted

Quote:
Originally Posted by eryq2 View Post
Farming has a HUGE impact on the market.
Quote:
Originally Posted by eryq2 View Post
wharrgarbling about how important farming is
Quote:
Originally Posted by eryq2 View Post
To say that doesn't affect the market is nonsense.
Says the market leader in nonsense.

I do not disagree that farming exists. I think I even pointed out that those who say it doesn't have an impact are wrong. But you sir, you corner the market on wrong simply because you believe that not agreeing with you = agreeing with a polarised opposite point.

Farming has an impact, sure. It doesn't have an impact such that you, noble farmer, sustain the market on your broad shoulders and we should all be grateful to you as we play in the paddling pool of bad methods that don't match up to your fantastic sacrifice that somehow also yields the best returns.

tl;dr, Oh yeah?


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Says the market leader in nonsense.

I do not disagree that farming exists. I think I even pointed out that those who say it doesn't have an impact are wrong. But you sir, you corner the market on wrong simply because you believe that not agreeing with you = agreeing with a polarised opposite point.

Farming has an impact, sure. It doesn't have an impact such that you, noble farmer, sustain the market on your broad shoulders and we should all be grateful to you as we play in the paddling pool of bad methods that don't match up to your fantastic sacrifice that somehow also yields the best returns.

tl;dr, Oh yeah?
My bad. I misread how you worded that farming didn't make an impact on the market.

I didn't say if someone didn't do it how i did that they were wrong. Please quote where i did. BUT what i DID say is that, IMO, i disagree with how some people play with the markets items. Some take joy in f'n it all up. To me, that's retarded. BUT it is my opinion, and i'm allowed to have one. Have a great day.... *smirk*