Phantasm commits suicide in melee . . .


Happy_Cat

 

Posted

Most of the folks I know who play Illusion on a regular basis have been commenting on the change in Phantasm's AI causing him to run into melee and die frequently. This is a problem not only because you lose a chunk of damage from your pet, but also some folks relied upon Phanty's Decoy to hold aggro when re-casting Phantom Army.

Well, I rarely do this, but I went ahead and PM'ed Castle. He gave a quick but nice response that this was a problem with most pets and other critters, and that it is on the list for them to work on.

That's all I really expected or wanted . . . to know that it will likely be fixed sometime in the hopefully not too distant future. I appreciate that our Developers will answer such questions. Thanks, Castle!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Most of the folks I know who play Illusion on a regular basis have been commenting on the change in Phantasm's AI causing him to run into melee and die frequently. This is a problem not only because you lose a chunk of damage from your pet, but also some folks relied upon Phanty's Decoy to hold aggro when re-casting Phantom Army.

Well, I rarely do this, but I went ahead and PM'ed Castle. He gave a quick but nice response that this was a problem with all pets and other critters, and that it is on the list for them to work on.

That's all I really expected or wanted . . . to know that it will likely be fixed sometime in the hopefully not too distant future. I appreciate that our Developers will answer such questions. Thanks, Castle!
Unless it gets the same fate as fixing pet recharge...


 

Posted

Quote:
Originally Posted by NordBlast View Post
Unless it gets the same fate as fixing pet recharge...
Yeah, well, sometimes the cure is worse than the disease. That one hurt, especially my Stormies who loved getting lots of recharge in Lightning Storm.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for that Local Man.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Most of the folks I know who play Illusion on a regular basis have been commenting on the change in Phantasm's AI causing him to run into melee and die frequently. This is a problem not only because you lose a chunk of damage from your pet, but also some folks relied upon Phanty's Decoy to hold aggro when re-casting Phantom Army.
Maybe it's a bit unrelated to the topic, but I think Gremlins have a similiar rate of death with Phantasm. As a melee pet, couldn't it have some better self protection?

I take Phantasm as a blaster, while Fire Imp as scrappers, and Animated Stone as Tanker to review its survivability and damage. These pets look balanced, but not Gremlins, who don't seem to tank and don't have the decoy to tank, and don't do good damage as well. I would say if with Phatasm's melee AI, it's still better than Gremlins.

I hope the dev can look into this too.


 

Posted

Quote:
Originally Posted by Sailormoontw00 View Post
Maybe it's a bit unrelated to the topic, but I think Gremlins have a similiar rate of death with Phantasm. As a melee pet, couldn't it have some better self protection?

I take Phantasm as a blaster, while Fire Imp as scrappers, and Animated Stone as Tanker to review its survivability and damage. These pets look balanced, but not Gremlins, who don't seem to tank and don't have the decoy to tank, and don't do good damage as well. I would say if with Phatasm's melee AI, it's still better than Gremlins.

I hope the dev can look into this too.
Castle said that this is a problem affecting "most pets and critters." I didn't ask him about Gremlins, so I don't know. Gremlins seem a bit underpowered, but it is a new set . . . it might get balanced sometime in the future. As for their survivability, I try to get my Gremlins to stay with me in my Choking Cloud+Conductive Aura, which is also in range of my heal. Since there are two of them, I suspect that the Devs intentionally made them a bit on the squishy side.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hmm.

"Hey Castle, Illusion Control, Dark Miasma, and Robotics accidentally got nerfed."

"Really? Let me put that fix at the top of my list."


 

Posted

From what I've seen, the melee AI behavior affects every pet. Speaking from experience though...

Fly trap, dark servant, robotics, MM pets in general, Phantasm. They all have an increased tendency to move in to melee. It's not a sure thing, but it's definitely noticeable. I haven't specifically looked at temp pets like heavies yet, but I'd bet they follow the same behavior. I'd be willing to bet this melee AI bug affects all pets, but in practice depends somewhat on each pet's powers.

I'm glad Castle says he's looking into it though. Hopefully it won't be like before when it took forever for the devs to address the opposite problem: melee pets hanging back and sticking to their limited ranged attacks.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
"Hey Castle, Illusion Control, Dark Miasma, and Robotics accidentally got nerfed."
I don't know that it counts a nerf for Dark Miasma. Dark Servant has Chill of the Night, an -accuracy aura, so it actually gets something out of moving into melee range. Unlike all-ranged Phantasm and nearly-all-ranged Robotics.


Arc #40529 : The Furies of the Earth