Swap Ammo and Proc abilities


Bang

 

Posted

I noticed that when I use swap ammo that my Nrg Proc damage never goes off and my Hold proc goes off WAYYYYYY less than if I am not using swap ammo. Has anyone noticed this? Is it a known bug and I just havent found it on the forums? Or were damage procs designed not to work with swap ammo?

Also, do procs only apply to abilities they are slotted in?

And....I have also noticed that sometimes while I have Swap Ammo on the normal secondary effects sometimes happen. Is this normal?

Thanks in advance.


 

Posted

Swap Ammo shouldn't affect proc rates. I've confirmed that you don't have to be using an ammo type that actually has whatever effect the proc is from for it to go off... for instance, a Knockback set proc like the Force Feedback recharge proc will still fire even if you are using ammo that has no KB chance. I didn't do any detailed testing for proc rates, but it should be constant regardless of ammo.

Quote:
Also, do procs only apply to abilities they are slotted in?
Yes, procs only have a chance to fire when the power they are slotted in is used.

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And....I have also noticed that sometimes while I have Swap Ammo on the normal secondary effects sometimes happen. Is this normal?
No, that shouldn't happen. Only the secondary effect for the current ammo type should go off. The exception is Hail of Bullets... that has a chance for knockdown regardless of ammo type, it's just higher if using standard ammo.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
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Posted

For the OP, a PROC is a programmed random occurrence (think I got that right), so the effects are random and attached to when the power is used: having Swap Ammo on does not matter. Most damage procs have a 20% chance to fire, so you'll see random effects with that. You could see multiple hits in a row, or multiple misses. The only way you can tell if it's not working correctly is to get a massive amount of data to show that the proc is not firing 20% of the time. A lot of powers in Dual Pistols do DoT and AOE, so it can be harder to tell if the proc fired or not (unless you are used to how much damage a power should do on the opponent you are facing).

I can attest to the Achilles Heel -res Proc working this way. I have it in Pistols and in Empty Clips, and I can see the effect fire quite often. But it is random: one time using Empty Clips, all three targets in front of me had the proc fire on them. Other times, five targets got nothing. Such are the ways of random. Swap Ammo doesn't change that.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
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Posted

Thanks for the answers guys. Really helps me out as a returning player. I hope you dont mind but I have yet another question.

The Guassians (SP) 5% chance for build-up I was planning on tossing that in tactics under the assumption that because its unique the %5 chance applies to all abilities. Is my assumption correct?

Also.....are proc's based on hits or ability activation?


 

Posted

Quote:
Originally Posted by Bang View Post
Thanks for the answers guys. Really helps me out as a returning player. I hope you dont mind but I have yet another question.

The Guassians (SP) 5% chance for build-up I was planning on tossing that in tactics under the assumption that because its unique the %5 chance applies to all abilities. Is my assumption correct?

Also.....are proc's based on hits or ability activation?
It depends on the proc and the power. For damage procs, you have to activate the power and it has to hit. Gaussian's, if it's a click (like Build up), it will have a chance to fire on activation, while a toggle will have the chance to fire every... gah, can't remember how often it is in toggles. Fairly often. However, it can be better to put it in in a click power, as then it is firing when you will want the damage (when you use Build up, etc.). In a Toggle, it may go off when you are between mobs, etc. You just don't know.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
It depends on the proc and the power. For damage procs, you have to activate the power and it has to hit. Gaussian's, if it's a click (like Build up), it will have a chance to fire on activation, while a toggle will have the chance to fire every... gah, can't remember how often it is in toggles. Fairly often. However, it can be better to put it in in a click power, as then it is firing when you will want the damage (when you use Build up, etc.). In a Toggle, it may go off when you are between mobs, etc. You just don't know.
Procs in toggles have a chance to fire once every 10 seconds.

So basically if you slot it in Tactics it can easily proc 3x as much as it would by slotting it in Build Up, the drawback being that it can fire in between mobs. The proc is at its best when slotted into Follow Up or Blinding Feint.


 

Posted

Yeah, the Gaussian proc is so short (5 seconds, roughly) that I figure it's better in Build Up or something like that. I do have it in Targeting Drone on one character, but part of has to wonder how much it's really helping with that short buff and it being random when it occurs.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Yeah, the Gaussian proc is so short (5 seconds, roughly) that I figure it's better in Build Up or something like that.
That's a bit of a logical fallacy. When considering the proc, you have to remember that the proc check is ignorant of any previous checks made (keeping in mind that only one check is made every 10 seconds). Just because the proc went off 10 seconds ago when you weren't fighting doesn't mean that it won't go off right now when you are fighting. This means that it doesn't matter how many of the procs are "wasted" by activating when you're not in combat because they have no effect on how the proc will operate while you are in combat.

The only time you're going to see better returns by slotting the Gauss proc into BU is if you are only using the proc as a damage frontloading mechanism. If you care about maximizing your performance over time, a toggle or short recharge power such as BF or FU are going to be best (personally, I go with the toggle because the difference in performance between the two isn't large enough to justify losing out on the 6 piece Gaussian's set bonus).


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
For the OP, a PROC is a programmed random occurrence (think I got that right)
No, it's "proc" short for "procedure", dating back to early muds. The attempt to come up with a backronym for it has not been rewarding.


 

Posted

Quote:
Originally Posted by Umbral View Post
That's a bit of a logical fallacy. When considering the proc, you have to remember that the proc check is ignorant of any previous checks made (keeping in mind that only one check is made every 10 seconds). Just because the proc went off 10 seconds ago when you weren't fighting doesn't mean that it won't go off right now when you are fighting. This means that it doesn't matter how many of the procs are "wasted" by activating when you're not in combat because they have no effect on how the proc will operate while you are in combat.

The only time you're going to see better returns by slotting the Gauss proc into BU is if you are only using the proc as a damage frontloading mechanism. If you care about maximizing your performance over time, a toggle or short recharge power such as BF or FU are going to be best (personally, I go with the toggle because the difference in performance between the two isn't large enough to justify losing out on the 6 piece Gaussian's set bonus).
I wasn't really saying anything different from what you did. With all the info in this thread, it's clear that it will fire more often in a toggle, but not necessarily when you want it to. As you said in your second paragraph, it can be better as damage frontload in a click, which I see as usually more helpful for a Blaster.

It's entirely up to the player with this one... I used to like it in toggles, but after learning about the length of the boost and knowing how random it is, I've been leaning more toward a click, just so you know it's firing when you want it. I can see the logic going both ways, really.

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Originally Posted by seebs View Post
No, it's "proc" short for "procedure", dating back to early muds. The attempt to come up with a backronym for it has not been rewarding.
Huh. Could have sworn I read a few definitive notes on this somewhere on the interwebs, but I'll go with it. Doesn't really matter to me as long as I know what a proc does.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

People who have heard the retronym occasionally write it up in one place or another, so it's easy to see it in a place where it looks official. Every time people go research it, though, we trace it back to the same mud where it was a procedure which could be called when something happened.

This digression brought to you by the letter Z.