traps/sonic: OMG SQUEEEEEEE
Yep Traps really, really rocks. Just remember the code of the trapper:
If the tank wishes to take the alpha, he'd better have super speed.
I did faceplant once when my trap didn't activate fast enough -- was toe-bombing with PGT. Later, when I have more slots and more IOs, I plan to have superspeed plus a stealth IO so I can toebomb even better.
Later lead wih Seeker Drones so they take the alpha. As soon as they start shooting at the drones run in and plant the PGT. The -to hit with the FF gen will keep you safe
You're a Traps/Sonic...
Step 1: Siren's Call
Step 2: ???
Step 3: Profit
When there is no room left in Hell, the Dead shall walk the earth.
/me scurries around searching for an open alt slot....
Siren's song is a bit limited with traps. AM wakes everything with a dot
Later lead wih Seeker Drones so they take the alpha. As soon as they start shooting at the drones run in and plant the PGT. The -to hit with the FF gen will keep you safe
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I'm looking forward to my respec, gonna move my kismet +acc into maneuvers so it doesn't wear off halfway through each FFG. Or possibly into hover, if/when I get that.
If you haven't yet, you may want to consider picking up Grant Invis from the Concealment pool to cover up the FF Gen so it doesn't give you away when you go in to set up.
Teams are the number one killer of soloists.
That's a good point; does anyone know if Grant Invisibility works on Buff Pets?
Does anyone have a good Mids Traps/Sonic Issue 19 build? Thanks.
Teams are the number one killer of soloists.
Does anyone have a good Mids Traps/Sonic Issue 19 build? Thanks.
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Caltrops -- P'ngTtl-Rng/Slow(A), TmpRdns-Rng/Slow(34), ImpSwft-Rng/Slow(36)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(37)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(5), Mrcl-Heal/Rchg(5), H'zdH-Heal/Rchg(23)
Level 6: Acid Mortar -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(17)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(17)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
Level 18: Seeker Drones -- Cloud-ToHitDeb/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(19), Cloud-Acc/EndRdx/Rchg(21)
Level 20: Howl -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(25), Det'tn-Dmg/Rng(27), Det'tn-Acc/Dmg/EndRdx(27), Det'tn-Dmg/EndRdx/Rng(29)
Level 22: Kick -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/EndRdx(46)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Trip Mine -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 28: Siren's Song -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-Acc/EndRdx(45), CSndmn-Heal%(45)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(3), Empty(3)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
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Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 12.1% Defense(Smashing)
- 12.1% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 11.8% Defense(Melee)
- 12.1% Defense(Ranged)
- 15.5% Defense(AoE)
- 8.55% Max End
- 2.5% Enhancement(Held)
- 3% Enhancement(Immobilize)
- 52.5% Enhancement(RechargeTime)
- 5% Enhancement(Sleep)
- 7% Enhancement(Accuracy)
- 5% FlySpeed
- 133.5 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 7.2%
- MezResist(Immobilize) 13.3%
- MezResist(Sleep) 6.65%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 8.5% (0.14 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 1.88% Resistance(Negative)
- 5% RunSpeed
- 3% XPDebtProtection
Set Bonuses:
Thunderstrike
(Shriek)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Scream)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Acid Mortar)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Force Field Generator)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Poison Trap)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shout)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Seeker Drones)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Howl)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Kick)
- MezResist(Immobilize) 2.75%
- 15.3 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Trip Mine)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 22.9 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Siren's Song)
- 5% Enhancement(Sleep)
- 19.1 HP (1.88%) HitPoints
(Weave)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Amplify)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Web Grenade)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
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Okay, I had one of these before, couldn't get into it, deleted. Then I made a bots/traps, and I started really liking the traps set.
Tried again.
OMG SQUEE! Pretty much every group in the mission, I have SOMETHING that I can do to mess them up. I can usually do poison gas trap every other group, acid mortar every other group, and seeker drones occasionally.
And MAN is that effective.
I have also found that, despite having a bad rep, Healing Trap is actually really good if you drop it preemptively when you see a second large group getting involved.
Also, the -res debuffs are really substantial for a team.