Suggestions on WM/SD


National Justice

 

Posted

Iv been leveling my Wm/SD (lvl15), and have ran into some major end problems. I can't really solo and on teams I can't attack like i need to while running toggles (yea i only have one). I know it will get better with stamina, but it seems like that wont even be enough b/c at that time i'll be running a lot more toggles.
i'm on my mac so i can't use a planner. But for my attacks i have 1acc and 2 endurance discount. An on my one toggle i have 2 buff defense and 1 endurance discount.
I guess the main questions is will it get better with stamina (an i will buy SO's) or will I have this problem till 50.
BTW if anyone is bored an can post a level build till level 38ish for me that would be great I can respect at anytime and will probably around 22.


 

Posted

It will get better with Stamina. not supergreat, but much better. Once you get your full attack chain. As a lvl 15 it is indeed slow and endurance heavy, but be patient, its worth it.

It takes a decent amount of io's to be an excellent build. (I personally have spent 100's of millions on it with only one purple set).

As for power choices, the only primary/seconday powers is dont have on my 50 are Bash, One With The Shield, and taunt. (Mine is a brute). I took grant cover last. You will want to take tough/weave.




currently reading: A Mighty Fortress (David Weber)

 

Posted

Thats what i figured but how many slots do you have on Stam? I usally do three. will it help to have more or is there a cap?


 

Posted

There is a cap, 3 slots is all you need unless you are working on a set bonus.


 

Posted

There is a great build to look at in the tanker guides that might help you. It will cost you though. No purple sets, and IOs will handle most of your endurance issues, but it will still be pricy. HOWEVER, while on a brute things might be different, my WM/SD Tanker is truly the immovable object. I haven't done any raiding, but in TFs and other teaming once I got into my 30s I just don't die. In my 40s there has been a couple oh crap moments when the rest of the party died but I just keep whomping away until the rest of them ran back and rejoined the party.

If you are going to commit to SD however be prepared to drop about 300 million. Maybe a bit less. Not sure if there is much you can do to get around that, but in my experience that's not hard to make if you do lots of TFs.


 

Posted

You're three levels ahead of me.

Here's a thing to consider: Start looking into IO sets. You can get two major things from this:

1. Recovery bonuses. They aren't much, but they're something.
2. +acc, -end.

Your goal is to reduce endurance per swing, and also reduce swings. Don't worry about damage, you're a brute; once you're in the swing of things your tier 1 attack will one-shot same-level minions. But accuracy DOES matter. If at all possible, get a kismet accuracy proc for your one toggle -- that's really a +to-hit, and that means it gets multiplied by all your +accuracy. (Also, war mace starts out with +acc, as I recall.)

Frankenslot freely. Remember that you can grab things from non-melee-damage sets; my brute has four attacks, three of which have a two-slot bonus from Razzle Dazzle, where I've got acc/end and acc/end/rech. Note that, even though it's a stun set, I'm not enhancing stun -- but because stun sets are useless, the recipes were cheap. Get your accuracy to something more like 1.2-1.3 per power, your base to-hit to 81% instead of 75%, and suddenly you'll find that you have a lot more blue. Similarly, a 20% or so endurance reduction on every power pays off.

Dual-aspect and triple-aspect IOs give you more bonuses; if a single-aspect IO of a given level would give you 20%, a triple-aspect will give you 10% to each of three powers... Meaning if you slot three triple-aspects, you get 30% to each instead of only 20% to each. It adds up.