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My main is a Mace/SD tanker and I wanted to try a brute who focuses on damage. Claws/FA sounded like a fun combo with a lot of damage potential. Will likely doing mostly teams/TFs. I'm not that great at coming up with my own builds. I compiled this based on a number of guides' suggestions, but I'm finding myself a bit frustrated. Where to slot, which powers should I choose after level 38, how many attack abilities are too many? The powers from 41 up I threw in there because they sounded interesting, but they aren't important. I feel like I need to put some slots in consume. Stealth is there as an afterthought to add some utility. I don't plan on doing pvp. Super speed cus I didn't know what else to do so I threw it in there. Money is not a problem.
Suggestions on how to make it better/ fill in the gaps?
-Thanks
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
National Justice 2: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(40)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(27), Achilles-ResDeb%(39)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46), Ksmt-ToHit+(50)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), F'dSmite-Acc/Dmg/Rchg(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), ResDam-I(45)
Level 12: Super Jump -- Zephyr-ResKB(A)
Level 14: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Focus -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg(23), Thundr-Dmg/Rchg(45)
Level 20: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(37)
Level 22: Stealth -- Empty(A)
Level 24: Kick -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Acc/Dmg(46), KntkC'bat-Knock%(48)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(29), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 32: Weave -- HO:Enzym(A), LkGmblr-Rchg+(37), HO:Enzym(39)
Level 35: Consume -- Empty(A)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), TotHntr-Dam%(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Invisibility -- Empty(A)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 4: Ninja Run -
I am having a lot of fun with sonic/rad. It plays very well for me because I don't feel like I'm constantly repeating the same routine being able to heal and shoot. I've heard it a lot and it's true; sonic rad is the AV/GM killer. Keep the debuffs going and just watch that health bar drop with the quickness!
I am mostly frankenslotting. Budget isn't really an issue for me, though I haven't given purples any attention. I'm new and still a little overwhelmed by all the enhancement options. 100-200 million per week is standard depending on how much effort I put into it, which is never a lot. Even then, if I don't have any pressing need to buy something, then I won't even bother. I earn as I need via the consignment house.
As far as fallout vs. mutation, I was guessing. I've never experienced either power and I wasn't sure what I wanted for the last slot so I decided I'd go with a rez. Fallout sounded cool. Didn't put much more thought into it than that as I wasn't really sure what would be better. Haven't heard much about either power being especially great, but if mutation is more popular I'll go with that. That last slot really doesn't matter much to me.
That pretty much goes for all of my powers in the 40s. I only have one 50, a tanker, and I didn't have room for epic powers so for this girl I was totally guessing 41+ because I felt like I had the most vital parts already selected.
I'll look into -kb. Should be easy to swap in somewhere.
I picked 30 mostly because after 30 not only do things get more expensive but you get pretty terrible bang for your buck. The non set IOs I will upgrade every 10 levels up to 45 anyway, because they are so cheap and I will probably upgrade some of the cheaper set pieces as well to squeeze in a bit more.
Thanks for the input! It's much appreciated! -
This is my build for my Sonic/Rad corruptor. I really enjoy her so far but I wonder if anybody might have suggestions for how I might better choose my IOs. I'm new to this and while I don't think I have bad build, I'm not sure if it could be better focused in some way.
Any and all input is welcome.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Howl of Vengeance: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Scream- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (17) Efficacy Adaptor - EndMod
- (17) Efficacy Adaptor - EndMod/Recharge
- (19) Performance Shifter - EndMod/Recharge
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Dampened Spirits - To Hit Debuff
- (21) Dampened Spirits - To Hit Debuff/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Touch of Lady Grey - Defense Debuff/Endurance
- (25) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (27) Thunderstrike - Accuracy/Damage/Endurance
- (29) Damage Increase IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Run Speed IO
- (A) Healing IO
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (31) Endurance Modification IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (33) Pacing of the Turtle - Accuracy/Endurance
- (33) Pacing of the Turtle - Endurance/Recharge/Slow
- (33) Pacing of the Turtle - Range/Slow
- (46) Tempered Readiness - Endurance/Recharge/Slow
- (48) Curtail Speed - Endurance/Recharge/Slow
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Accuracy IO
- (A) Rope A Dope - Accuracy/Endurance
- (37) Rope A Dope - Accuracy/Stun
- (37) Disorient Duration IO
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Accuracy IO
- (A) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - Recharge
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Essence of Curare - Accuracy/Recharge
- (42) Essence of Curare - Accuracy/Hold
- (43) Essence of Curare - Accuracy/Hold/Recharge
- (43) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Rope A Dope - Accuracy/Recharge
- (45) Rope A Dope - Endurance/Stun
- (46) Rope A Dope - Accuracy/Endurance
- (46) Rope A Dope - Stun/Range
- (50) Rope A Dope - Accuracy/Stun/Recharge
- (50) Rope A Dope - Accuracy/Stun
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (48) Accuracy IO
- (48) To Hit Buff IO
- (A) Accuracy IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run -
There is a great build to look at in the tanker guides that might help you. It will cost you though. No purple sets, and IOs will handle most of your endurance issues, but it will still be pricy. HOWEVER, while on a brute things might be different, my WM/SD Tanker is truly the immovable object. I haven't done any raiding, but in TFs and other teaming once I got into my 30s I just don't die. In my 40s there has been a couple oh crap moments when the rest of the party died but I just keep whomping away until the rest of them ran back and rejoined the party.
If you are going to commit to SD however be prepared to drop about 300 million. Maybe a bit less. Not sure if there is much you can do to get around that, but in my experience that's not hard to make if you do lots of TFs. -
I just made it through the rift last night and have only done a few tip missions so National Justice is still very, very new to Primal Earth and I think he would be a great fit. I'll find you in game.