How good is Health really?
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I must try this. My EM/WP brute had to make an embarassing retreat the other day from a random Rikti Heavy EB that he decided to pick a fight with on a whim in RWZ. And that was with SoW on. First time I've played him in a while though, might just be rusty, but he just has health 3-slotted with Gen health IOs.
This.
It varies greatly between the toon I'm playing, but on my widow for example, 6 slot health is great for the +HP and +regen and +recov values that you get for 6 slotting health. (3 numinas, 1 regen tissue, 1-2 miracle, panacea proc too possibly). Defense based toons, imo, get the most mileage out of this, so that they can fully regenerate before getting hit again. |
Depending on the particular AT I am playing Health gets either the deafult slot, 2-3 slots or six slots..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I'm with Leo_G and Biospark. For MOST of my characters, Health makes a real difference in between-fight downtime. It almost never saves you in midfight. Boosting regen in general is "handy, sometimes" but it takes an awful lot of regen to save your life.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
2 slot it
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In your case, I would give that treatment
I must try this. My EM/WP brute had to make an embarassing retreat the other day from a random Rikti Heavy EB that he decided to pick a fight with on a whim in RWZ. And that was with SoW on. First time I've played him in a while though, might just be rusty, but he just has health 3-slotted with Gen health IOs.
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to fast healing. Actually, I would look at the numbers you get from 5 slotting fast healing with 3 numinas (proc, heal, heal/end), a common heal IO, and the regen tissue proc. Then 3 slot health with miracle proc and miracle heal and miracle heal/end or common IO heal depending on your rule of 5 standings with the HP bonus you get from 3 slotting miracles or numinas (both are the same)
.
Also, if you must ED cap them both, you can add a common heal IO on to that or go with the 6 slotting of fast healing the way it has been mentioned then 4 slot health with 3 numinas or 3 miracles (heal, heal/end, heal/rech) and one common IO depending on if you want the regen bonuses (2 numinas) or the recovery bonuses
(2 miracles).
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I'm with BrandX here, A Brute/Tanker/Scrapper/Stalker may enjoy that extra regen combined with their defensive set more than a Blaster or something with minimal damage reduction. I'd also weigh 2 slots into Health Vs. whatever power could also use slots. It really depends.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484