Reviving Virtue's Tradition of RPvP (Open discussion)


Agonus

 

Posted

I think folks are making this a bit more complicated than it needs to be, rules of engagement ? really ? It's about having fun slapping each other around and running around all cwazy like.

Either way .... the door is allways open.


 

Posted

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Originally Posted by PureAmerican View Post
I think folks are making this a bit more complicated than it needs to be, rules of engagement ? really ? It's about having fun slapping each other around and running around all cwazy like.

Either way .... the door is allways open.
Thats kinda the difference between pure PVP and RP PVP.

PVP is just for slapping each other around and your enjoyment mileage may vary.

RP PVP is for a story, and given the broad group of people you are bringing in along with different skill levels you need to have some rules of engagement set out so that its fun and not an exercise in frustration for everyone.

This isn't to say that there weren't times, like Apoph mentioned where it was just an all out rumble. Depends on the event, depends on the people. Just like different PVP events have different rules, what inspirations if any are allowed, whether you can hosp, etc.


 

Posted

Skipped the last page, will go back and read it, later. All I want to say is PvP became less fun with I13 because it made the mechanics differ than what I am used to. I am used to one way of play and do not want to lean another way, because, with DR, Heal Decay, Inherit AT Resistance, etc, it makes it veyr different, even if you have the same powers in PvE. I still PvP and one of my characters picks fights for the hell of it like she used to before the I13 changes. Yes, she will fight (An Elec/Kin/Mu Curroptor), in PvP and win, or lose, she will have had fun. That's her character. She teases and heckles someone, then will be thier bestest friend after she obtained a few bruises from them. And seeing the one poster say those that pick fights in Arena just to pick fights are poor RPers is a bit poor form. You can have your character be a smart ***, and then RPvP and it can be fun overall, I've had it happen plenty. (Also had a few people, ICly, degrade her wanted to fight, but she usually just laughed, called them names and move on, because that's just how she is.)

Also, one BIG change that made me dislike it is the travel suppression of Teleport. I had three character I regularly RP'd with it and in RPvP, they would lose one of thier main powers, and it irks me to no end.


My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)

 

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Quote:
Originally Posted by ransim View Post
Thats kinda the difference between pure PVP and RP PVP.

PVP is just for slapping each other around and your enjoyment mileage may vary.

RP PVP is for a story, and given the broad group of people you are bringing in along with different skill levels you need to have some rules of engagement set out so that its fun and not an exercise in frustration for everyone.

This isn't to say that there weren't times, like Apoph mentioned where it was just an all out rumble. Depends on the event, depends on the people. Just like different PVP events have different rules, what inspirations if any are allowed, whether you can hosp, etc.
There should be one rule of engagement:

Have fun.

All due respect, I am saying this a bit tongue and cheek:

Not all fights are fair, not all fights are nice and respectful exchanges where two people stand toe to toe and slap each other. Would a villain really obey rules of engagement ? Any good villain has to be a good antagonizer, the first thing to go while RP'ing a villain is the rules, right away. Am I wrong in assuming that if I am RP'ing a villain the idea is to get you frothing mad and want to kill me ?


 

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Originally Posted by Kai View Post
The main caveat of RPcentric players like myself is always concept over implementation, but all game PvP is implementation and exploit. Settling RP conflicts via PvP is like setting up a duel between swordsmen with the choice of rapiers or rocket launchers, you can either stay true to character, or you can win, never both.
Completely agree.

Ideally it works great on paper but it never works how you want it through practice. Someone will always find an "easy rout" and use it just for the lols or for the "I Win" button. Either you bump into some griefer who completely ruins and interrupts any plans you originally had, or things just don't flow in the direction everybody wanted. Of course there's also individuals who RP as they go, so the element of surprises may go over well with them.

For me, I like plotting the course before lifting off. Feels like a more concrete story full of depth behind it which can be explored in later installments and practices.


I let bygones be bygones, I textfight but I wont sit there and pick a fight with a person who PVPs and demand they textfight me. That's just asinine.


Quote:
Originally Posted by Warp_Factor View Post
I was thinking about that a little bit earlier. I don't think it's the losing per se, though if you really are losing constantly then I think it's reasonable to say that might be very fun. I think what really bothers people is the loss of control over your character's story. If you're winning a lot and for some reason that isn't consistent with your character's story, that's not a problem; throw a few fights and you've set things straight. If you're losing too consistently, though, your character's story is being altered by those events. Maybe only slightly, but maybe not. RPers in general are pretty strict about that, hence the sometimes excessive worry about powerposers and godmoders. When you say "OK, this fight's outcome is unplanned and will definitely, positively be a canon part of my character's story", you're taking chances with what may be a favorite character, and you're placing an awful lot of trust in other RPers to handle that RP in a reasonable and mature manner. That's not necessarily something everybody wants to do.

Pretty much my thoughts on the matter as well. It's like throwing open house only to find people raiding your fridge for products you wouldn't expect them to snag. In a sense, your character is your property and what I say about your character shouldn't always be obeyed. It's like what Labal said once commenting about how just because his character is dead, he wasn't going to delete it - in response to those constantly watching him come back from seemingly ultimate death every time. And in my opinion he's completely right.