Flicking the Lightswitch?


GuyPerfect

 

Posted

I have a question...... Proc's in toggle powers: What if you shut the Toggle on/off/on/off/on/off/on/off?

World of Confusion

Slotted:
-Contagious Confusion Proc
-Erradication Energy Dmg Proc
-Arrmagedon Fire Dmg Proc
-Malaise's Illusion Psi Dmg Proc
-Cocophony Energy Dmg Proc
-Obliteration Smash Dmg Proc

In my build with my global accuracy and recharge this power would recharge faster than it animates meaning I could toggle this every 4seconds with 146%acc.........


Thoughts?


 

Posted

The activation period restarts when the power deactivates, so de/re-toggling will increase the proc triggers.

EDIT:
On second thought, do procs go off the instant you toggle on, or do you have to wait 10 seconds before the first round fires off?


 

Posted

Procs have a chance to trigger upon power activation


 

Posted

That would be funny, and should indeed have a chance to proc every time you toggle it on. Of course your total damage would be less than leaving it on and using other powers, but it would be funny...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Would it be less Dmg? I'm a Trap/AR defender. Herd mob, lay out traps, Drop Ignite, flick the switch a few times, jump back mop up with full auto.

World of Confusion is 10max targets? with 5dmg procs each proc hitting 2 or 3 per flicker. Roughly 70dmg per hit = 700 dmg randomly spread out? Is my math wrong?

Or atleast it seems to me the best way to use the power proc'd out like this is to only toggle it on when your radius would be saturated in a a large mob. Thus making all 6 Proc's fire at the same time on demand. I'll have to test this as I'm not sure of WoC's max targets and it will make the differance If the Proc's trigger at the beginning of activation or at the end (4seconds)


Note: Scrocco's Lethel Dmg Proc fits or the PvPIO -20%resistance Proc does also. So it could be 6 Dmg Proc's or the -res if that pays off better.



- WoC stats from Titan

Activate period 4 seconds
Interrupt time -
Cast time 1.67 seconds
Recharge time 10 seconds
Endurance cost 0.52
Attack types Psionic_Attack
Effect area Sphere
Radius 8 feet
Arc -
Max targets hit 10
Entities affected Foe


 

Posted

If you stand there turning World of Confusion on and off you aren't using your attacks. Assuming you have 10 targets in range (not at all certain given the 8 foot radius) that's an average of two hit per proc, so 10 total hits of around 72 damage. That's 720 damage in 4 seconds, or 180 DPS at level 50.

By comparison, Buckshot also hits up to 10 targets and deals about 64 damage at level 50. That's 640 damage per shot and it can easily be used every four seconds, so that's 160 DPS just from Buckshot. Slotting one proc in Buckshot and using the other five slots for ED capped damage and recharge plus some accuracy raises it to about 780 damage per shot (assuming the proc hits two out of 10 targets), or 195 DPS. Now factor in that you can go Buckshot -> M30 Grenade -> Buckshot -> Flamethrower and all of those hit at least as many targets as WoC can, but at range... even at Defender damage scales you're doing at least twice the damage unloading with your various AoEs that you would repeatedly toggling World of Procfusion.

Now on some Defenders that don't have much AoE (I'm looking at you, Ice Blast) it might be worth trying. But AR has massive AoE damage so the comparison isn't even close in its case.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
If you stand there turning World of Confusion on and off you aren't using your attacks. Assuming you have 10 targets in range (not at all certain given the 8 foot radius) that's an average of two hit per proc, so 10 total hits of around 72 damage. That's 720 damage in 4 seconds, or 180 DPS at level 50.

By comparison, Buckshot also hits up to 10 targets and deals about 64 damage at level 50. That's 640 damage per shot and it can easily be used every four seconds, so that's 160 DPS just from Buckshot. Slotting one proc in Buckshot and using the other five slots for ED capped damage and recharge plus some accuracy raises it to about 780 damage per shot (assuming the proc hits two out of 10 targets), or 195 DPS. Now factor in that you can go Buckshot -> M30 Grenade -> Buckshot -> Flamethrower and all of those hit at least as many targets as WoC can, but at range... even at Defender damage scales you're doing at least twice the damage unloading with your various AoEs that you would repeatedly toggling World of Procfusion.

Now on some Defenders that don't have much AoE (I'm looking at you, Ice Blast) it might be worth trying. But AR has massive AoE damage so the comparison isn't even close in its case.

/agreed


 

Posted

You're making a big mistake if you're relying on procs to do damage for you. Power utility comes first, so attacks > damage procs.


 

Posted

Quote:
Originally Posted by Silverado View Post
You're making a big mistake if you're relying on procs to do damage for you. Power utility comes first, so attacks > damage procs.
I used a bad example in my original posts. The Trap/AR character I had refered to with the high global accuracy and recharge build really doesnt need anymore dmg. He's able to handle +1x8 aggro capped ambush AE missions already. Whats intresting is thier are quite a few, more utillity focused, low dmg defender combinations. For instance I have a team oriented Trap/Dark toon where for set bonus and build reasons the only AoE thats slotted for dmg is Nightfall. Between the dmg procs in: Poison Trap, Caltrops, Acid Mortar, and Torrent. I'd say the proc's contribute to 70-80% of the dmg this character does on teams Vs Large grouped mobs. I had orignaly planned to go Psi APP anyways and it seems like this might conceptully be a way of adding more AoE dmg.