I broke my tank, looking for critique on new build


BunnyAnomaly

 

Posted

In my glee at being able to take the villain EPP's, I didn't notice the fact that none of them really benefit me all that much until *after* I finished the patron arc, respeced, and started buying IO's. So, I'm playing with a new build. This one is taking I19's inherent Stamina/Health into account, which allowed me to throw Maneuvers and another attack or two in. The main purpose of this build is herding large mobs for large teams and holding the aggro, while still doing fair damage. Frequently on TF's, mainly ITF. When I solo/small teams, I usually run something like +2/x4-6.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- Def/EndRdx(A), Def/Rchg(3), EndRdx/Rchg(5), Def/EndRdx/Rchg(11), Def(13), EndRdx(17)
Level 1: Beheader -- Acc/Dmg(A), Dmg/EndRdx(40), Dmg/Rchg(50)
Level 2: Battle Agility -- Def/EndRdx(A), Def/Rchg(3), EndRdx/Rchg(5), Def/EndRdx/Rchg(11), Def(13), EndRdx(17)
Level 4: True Grit -- Psi/Status(A), ResDam(9), ResDam/EndRdx(15), Regen/Rcvry+(15), Heal(19), Heal/EndRdx(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(9)
Level 10: Taunt -- Taunt(A), Taunt/Rchg(29), Taunt/Rchg/Rng(29), Acc/Rchg(31), Taunt/Rng(31), Rchg(31)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- ResPsi(A), ResDam(21), ResDam/EndRdx(33)
Level 18: Grant Cover -- EndRdx-I(A)
Level 20: Weave -- Def/EndRdx(A), Def/Rchg(21), EndRdx/Rchg(23), Def/EndRdx/Rchg(23), Def(25), EndRdx(25)
Level 22: Hover -- Def/EndRdx(A), Def/Rchg(33), EndRdx/Rchg(33), Def/EndRdx/Rchg(34), Def(34), EndRdx(34)
Level 24: Swoop -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg(40), Dmg/Rchg(50)
Level 26: Shield Charge -- Acc/Dmg(A), Dmg/EndRdx(27), Dmg/Rchg(27), Acc/EndRdx(36), Acc/Dmg/EndRdx(36), Dmg/EndRdx/Rchg(36)
Level 28: Whirling Axe -- Rechg%(A), Dmg/KB(37), Acc/KB(40), Rchg/EndRdx(50)
Level 30: Maneuvers -- Def/EndRdx(A), Def/Rchg(37), EndRdx/Rchg(37), Def/EndRdx/Rchg(39), Def(39), EndRdx(39)
Level 32: One with the Shield -- ResDam-I(A)
Level 35: Cleave -- Acc/Dmg(A), Dmg/Rchg(43), Acc/Rchg(46)
Level 38: Aid Other -- Empty(A)
Level 41: Aid Self -- Heal(A), Rchg(42), Heal/Rchg(42), Heal/EndRdx(42), Heal/EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Focused Accuracy -- ToHit(A), ToHit/Rchg(45), ToHit/Rchg/EndRdx(45), Rchg/EndRdx(45), ToHit/EndRdx(46), Build%(46)
Level 47: Physical Perfection -- Heal(A), Heal/EndRdx(48), EndMod(48), EndMod/Rchg(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 4.69% Defense(Smashing)
  • 4.69% Defense(Lethal)
  • 8.44% Defense(Fire)
  • 8.44% Defense(Cold)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 5.63% Defense(Melee)
  • 13.1% Defense(Ranged)
  • 7.5% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 119.5 HP (6.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 4.95%
  • 5% (0.08 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 15% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;686;1372;HEX;|
|78DA9D93594F135114C7EF74B174A3ADA51428058AA50B8581269AB83C181590A5D|
|5AAC893DA8CEDA51D18076CAB81378CF10D3F82D107F76F60FC4C26467D1FCF7269|
|627C314EDAFF6FE6CC3DE7FECF9999EAC1524888A3CB420B5DB38C6EB7BE69D8BBB|
|2E3AD1A2DB3217C42883447EA4B725BDA5DA9DF699BD26A9E5C26D5DDAAB4A4D4AF|
|1ABD9E25EB570E646CCD6ECB8EB47BFAC949B8B6B767E92B66ABDD33ED5690AF2CB|
|C8CD079451A4DD9E9B6CD7D5E59954DB361DA32BEBC6F36F4655B765A87F5AAD1ED|
|C9CEE108F82AC27F290CA2C15F385E118093B27005099E10211026840609D108E19|
|B5FA8C37189556C51E4D708E575C23294D55459ED9FCBAE40965B65B9CF5168E02C|
|617091B145387D97718B701DB2BC9CE5F29604864EFD815558E023378EE6CB5068A|
|04CF80E7D702B8ED7DF766168DC64EC1026761916E311610DEA057943119CA07E35|
|78CE612E24C20E1CC20D9188721529C2495E0C15085359C23AAC8FA92A3176E5819|
|CB8EA3FCE531BE2A90DF3D486796A233CB5119E9A1FB2122A2BC159539C35C55919|
|CECA705686B37E40DF49F508933BB47D7E9B506E1336C0DFA89ACDE83E85C61E333|
|A84335D468FF184F013CAA638CB9D7A41E3CA1E11F2CF08E5E78418984E2BD36936|
|9D65D359369D63D339369D63D315F034A9C63C39471BFE820DA7551FD34F29347B4|
|0983F24A461A7199533438F66122205D559E126152ED61855C60661F606234575DE|
|B8852829C7A5B7D4C4DC3BC67BC607C2FC47C627C26770AC73965BE7D776815FDB8|
|5635AB0F092F01AAA2F2A978BFCDA8E7BFA1F19FCD078E5AF48CDA3BE5E88681429|
|7AFA1FB4E38FF6EFFEEFF12574B2A5FF76007413A586B285720FE53ECA031403E52|
|14A03C5F9DACF8E9C475F17502EA25C4249803F718C2B7D4190204A08258C328812|
|4189A2C451C6505EA138BF01EB08F288|
|-------------------------------------------------------------------|
I'm trying to keep it on a semi-reasonable budget, so that explains the lack of LotG's. They're just out of my price range. :/ Don't mind some slightly odd slot placement levels, I wasn't paying attention.

Rather than starting a second topic, I figured I'd also throw in a build for my next tank, which is currently sitting at 40-something. I primarily use him for solo-ing (again, large mobs. He was solo'ing -1/x8 Nemesis missions without trouble, and he doesn't even have IO's) and TF's. Not so much for "normal" teams, though that may change by the time he hits 50. See the next post for the mids build.


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection -- Def/EndRdx(A), Def/Rchg(3), EndRdx/Rchg(5), Def/EndRdx/Rchg(13), Def(15), EndRdx(19)
Level 1: Shadow Punch -- Acc/Dmg(A), Dmg/EndRdx(11), Dmg/Rchg(40), Acc/Dmg(48)
Level 2: Battle Agility -- Def/EndRdx(A), Def/Rchg(3), EndRdx/Rchg(5), Def/EndRdx/Rchg(13), Def(15), EndRdx(19)
Level 4: True Grit -- Psi/Status(A), ResDam(9), ResDam/EndRdx(9), Regen/Rcvry+(21), Heal(21), Heal/EndRdx(39)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Shadow Maul -- Acc/Dmg(A), Dmg/EndRdx(11), Dmg/Rchg(40), Acc/Rchg(50)
Level 10: Taunt -- Taunt(A), Taunt/Rchg(25), Taunt/Rchg/Rng(25), Acc/Rchg(27), Taunt/Rng(29), Dam%(29)
Level 12: Against All Odds -- Taunt-I(A)
Level 14: Phalanx Fighting -- DefBuff-I(A)
Level 16: Siphon Life -- Heal(A), Heal/HP/Regen/Rchg(17), Acc/Heal(17), Acc/EndRdx/Heal/HP/Regen(23), Acc/EndRdx/Rchg(23), %Dam(27)
Level 18: Grant Cover -- EndRdx-I(A)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- ResDam/EndRdx(A), ResDam/Rchg(31), EndRdx/Rchg(33), ResDam/EndRdx/Rchg(39), ResDam(45), EndRdx(46)
Level 24: Weave -- Def/EndRdx(A), Def/Rchg(31), EndRdx/Rchg(33), Def/EndRdx/Rchg(34), Def(34), EndRdx(37)
Level 26: Shield Charge -- Acc/Dmg(A), Dmg/EndRdx(31), Dmg/Rchg(33), Acc/Rchg(34), Acc/Dmg/EndRdx(37), Dam%(39)
Level 28: Soul Drain -- Acc-I(A), RechRdx-I(40), RechRdx-I(42)
Level 30: Hover -- Def/EndRdx(A), Def/Rchg(36), EndRdx/Rchg(37), Def/EndRdx/Rchg(42), Def(42), EndRdx(43)
Level 32: One with the Shield -- ResDam-I(A)
Level 35: Dark Consumption -- EndMod/Acc(A), EndMod/Rchg(36), EndMod/Acc/Rchg(36), Acc/Rchg(45)
Level 38: Midnight Grasp -- Acc/Dmg(A), Dmg/Rchg(45), Acc/EndRdx/Rchg(50)
Level 41: Maneuvers -- Def/EndRdx(A), Def/Rchg(43), EndRdx/Rchg(43), Def/EndRdx/Rchg(46), Def(46), EndRdx(50)
Level 44: Web Envelope -- RechRdx-I(A)
Level 47: Focused Accuracy -- ToHit(A), ToHit/EndRdx(48), ToHit/EndRdx/Rchg(48)
Level 49: Summon Blaster -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 4.38% Defense(Smashing)
  • 4.38% Defense(Lethal)
  • 5.31% Defense(Fire)
  • 5.31% Defense(Cold)
  • 8.75% Defense(Energy)
  • 8.75% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 2.19% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 5.94% Defense(AoE)
  • 2.25% Max End
  • 27% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 119.5 HP (6.38%) HitPoints
  • MezResist(Immobilize) 15.4%
  • MezResist(Terrorized) 2.75%
  • 1.5% (0.03 End/sec) Recovery
  • 60% (4.69 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 11.3% Resistance(Negative)
  • 1.25% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1403;686;1372;HEX;|
|78DA9D94DB6E125114863727915329520AA52D87424BA1308544130F17264A6BA92|
|5415B7B55DB8CB0814909E080DAEA8D0FE0E90534C6B730BE8B8F61D4A8E33AEC92|
|186F8C13E6FFF6AC99B5F6BFF79AA17E52F50BF1FCBAB0F96FF6F4D1E8684FEF1F4|
|BD355D73B4653B885108B1C39AACAB6EC8FA4B6DB3564AF7576195577EBB227A556|
|D5CD631E866AFDAE34657FAC9D0D028DC1A0A76D1A9DEED8E8777C7CD5C3CB208D7|
|7A4DE92E6A86B0CBD74BD3B94B215DD181A4DED86F9682C8FEA7A13653496E6690C|
|8CE5E1AC06406C700ACB25BC30A808BB8FE0F413FC01C2D414E14290F0C523D4613|
|9C416AE51786B84DC3661BD4DD880EA3655DDF6CFD53721CBA1B21C972874FE22A3|
|4C98D967DC23ACDC21DC822C1767D95D6B0243E7FEC05730ED56A6DD8F29E47D42C|
|89D102AA7846FF01CAFCF7279FA760CC5068C2121FE90B0603246842D98DE476BB5|
|84AF42856A100AB023114850E83B140EAADAC1B00343D3338C086176961125C4638|
|46D2814528542692A64839584B99008C729E48050446D5B2401839C482409A91461|
|254D282E114A198213B2A22A2BCA2D4A708B52DCA234B728CD2DCA728B6E83A339B|
|58E39DECB04EF658AF732CD7B997D4A587946F801AB9FA7B7CDB2CFB3E91CF726CF|
|F0809945656691CD64D84C96CDE4D94C9ECD14D8CC0E9849AABD4816A9D04F98698|
|967722CBDA106655E325E118AAF09BFE0B9654EB52FB729B5D8E597C12084C0D1AA|
|72B4CA8E0AECA8C08E4AECA8C48E2AECE800DAB6A61CADF1D23EC3BF84A65E4FED1|
|D4DBEFE81F19E700839659553E69C05E7E433831F1C62E7AF48C3A9BE5F88D82892|
|774E3E69CB333DB9FBBFC747FFD9949EBB5ED03D9406CA3ECA01CA7D9443141DE50|
|14A13C5FA34C90E5E465F5750AEA25C4389803FF1029F74FB407C287E9400CA144A|
|10651A258C1247798B62FD06EC2CE9F4|
|-------------------------------------------------------------------|
Again, trying to keep it semi-reasonable cost-wise, although with this one, one or two sets of LotG *might* be possible. I'm also debating swapping the pet for one of the other two attacks from the EPP, for the sake of overall usefulness.


 

Posted

Im not very good a critiquing builds but a couple of things popped into my head reading what you wrote:

* You say you are taking into account inherent Fitness, however you haven't put any slots aside for it. The inherent version will be slotable that we know, however we do not know if the base values will be the same/higher/lower. At this stage I am assuming it will be the same base values so running it unslotted may cause endurance management problems.

* You say you want to be able to herd large groups and maintain agro however felt that Patron Pools added nothing to your toons. Can I suggest you re-evaluate using the Soul Patron Pool. You get a hard hitting single target attack and an AoE attack both of which do to-hit debuffs so will stack with your defence from Shield Defence and will allow you keep hold of agro at a range. On top of that you get Darkest Night which is a toggle AoE damage and to-hit debuff, again stacking well with Shield and can help keep hold of agro at the edge of groups.

Just my thoughts.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

I think you need to go back to some first principles about what you are after before you look further into IOs, because you have the very basics wrong.

Start over by addressing your defences first.

All your defences that you have for yourself need to be ED capped for defence (ie: 3 SOs, or 2 40/50 IO's), and then preferably with 1 SO or IO of endurance reduction.

Then look at what else you can do for your defence. Probably pick up combat jumping or consider weave from the fighting pool. Just with the basics you can soft cap your defence.

Then move to your attacks. You need more. Things like your Tier 9 attack (Pendulum) tend to be really good, don't skip it. You need enough attacks to never be stopping. They need to be slotted with 5 to 6 slots, of the appropriate type (no knockback slotting!), so you end up with approximately 40% accuracy, 80% damage, 40% recharge, 40% endurance reduction.

After this, and only after this, look at set IOs. IMO I would search for what is best in the following order:

Melee Defence
Ranged Defence
Recharge

Melee & Ranged Defence are the primary types of damage you'll be receiving, and they are the only ones that will debuff your defence and make you a weaker target. As a tank you should be able to get 55% or higher without too much slotting. I wouldn't really worry about going further than that. Good Melee sets are Obliteration and Touch of Death. A good Ranged defence set is Mako's Bite.

Once again, I'd start by trying to build WITHOUT sets to begin with, get the powers appropriately slotted, and then look at improving your build.


 

Posted

The biggest problem I see with your build is that the defense and resistance toggles are very overslotted, and your attacks, in most cases, are very underslotted. In general, def/res toggles seldom need more than 4 slots; 6-slotting just overslots the power for end reduction but provides no additional defense or resistance. So the first thing I'd do is drop BA, Tough and Weave down to 4 slots each. Deflection I'd leave at 6 slots, but put level 50 common resist IO in the last two slots instead of the End and End/Rchg defense IO. This will free up a lot of slots for your attacks, and to slot Health and Stamina.

Also:

You need to have at least 45% defense to all positions, but I wouldn't recommend going above 50%. Currently, you have way too much Ranged defense, so it won't be too much of a problem if you lose the Ranged bonuses from the Red Fortune sets. Those slots are better used elsewhere. If you can't afford LotG, consider getting Gift of the Ancients instead; that set has much better 4 slot bonuses than RF.

Pick up the Steadfast +Def. Yes, it's relatively expensive, but the 3% defense to all in one slot is worth it. You can slot it in Tough or True Grit.

Perfect Zinger is not a great set for a positional defense character, since you only get 1.56% Melee def in 6 slots. You'd be much better off 6-slotting Touch of Death or Obliteration if you can afford them. If you can't there are other ways.

I'd also drop Maneuvers. It's a high-endurance toggle and has less defense when fully slotted than Combat Jumping. If you do decide to keep it, drop it back to 4 slots.

Unless you want to Hover-tank, CJ is a better choice than Hover, IMO. Whichever one you have, you have to have it running to get the defense, and I think CJ is a much better choice for combat mobility. In either case, though, I'd drop it back to 2 or 3 slots since neither CJ nor Hover take much endurance to run.

With the Numina unique slotted there, you're pretty far from the ED cutoff for Heal in True Grit. I'd add another Numina slot and slot 2 resist commons in the last two slots.

Against All Odds should be slotted for end reduction, not taunt duration.

Multi Strike is a good, inexpensive choice for your AoE attacks, and provides small AoE and Melee defense bonuses. However, for Shield Charge, since high recharge is important for it, I'd drop the last Scirocco's slot and add a slot of Multi Strike or a recharge common instead.

Soul Drain and Dark Consumption are moderate damage attacks, and should be slotted as such, though slotting for some end mod in DC isn't a bad idea.

Focused Accuracy is a huge end hog, so you'd be better off slotting it for end reduction if you keep it and the Mace Mastery pool.

Here's what your build looks like with the changes I suggested. You've lost the recharge bonuses from the RF sets, but dropping Maneuvers and getting Hasten instead will make up for that. I also put aside some slots for Health and Stamina, and the attacks are much better slotted.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(3), GftotA-Def/EndRdx/Rchg:40(5), GftotA-Def:40(13), ResDam-I:50(15), ResDam-I:50(19)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 2: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(3), GftotA-Def/EndRdx/Rchg:40(5), GftotA-Def:40(13)
Level 4: True Grit -- ResDam-I:50(A), ResDam-I:50(9), Numna-Heal/Rchg:50(9), Numna-Regen/Rcvry+:50(21), Numna-Heal:50(21), Numna-Heal/EndRdx:50(39)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Acc/EndRdx:50(29), M'Strk-Dmg/Rchg:50(40), M'Strk-Dmg/EndRdx/Rchg:50(46), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(27)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Phalanx Fighting -- DefBuff-I:50(A)
Level 16: Siphon Life -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(17), Nictus-Acc/Heal:50(17), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-%Dam:50(27)
Level 18: Grant Cover -- EndRdx-I:50(A)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/Def+:30(45)
Level 24: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(34)
Level 26: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(39)
Level 28: Soul Drain -- M'Strk-Acc/Dmg:50(A), M'Strk-Acc/EndRdx:50(29), M'Strk-Dmg/EndRdx:50(40), M'Strk-Dmg/Rchg:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42)
Level 30: Combat Jumping -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-Def:50(37)
Level 32: One with the Shield -- ResDam-I:50(A)
Level 35: Dark Consumption -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(45)
Level 38: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(43), Mako-Dmg/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Acc/EndRdx/Rchg:50(50), Mako-Dam%:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Web Envelope -- RechRdx-I:50(A)
Level 47: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(48), ToHit-I:50(48)
Level 49: Summon Blaster -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A), Empty(15), Empty(19)
Level 1: Sprint -- Empty(A), Empty(34), Empty(37)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 7.65% Max End
  • 11% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 140.6 HP (7.5%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 4.95%
  • MezResist(Stun) 3.3%
  • MezResist(Terrorized) 2.75%
  • 6% (0.1 End/sec) Recovery
  • 32% (2.5 HP/sec) Regeneration
  • 11.6% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 6.88% Resistance(Negative)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;683;1366;HEX;|
|78DA9D945D53125118C7CFC26EC83B8A80A2A0E02B4AAB76D5CB45338596253394E|
|695692B1C61938175C1D2AEFA005DD407E883347D973E46534DB53D2F07669C66BA|
|6867F8FFF63CFBBC9DF3EC52BDA84484787B576891FB6DABD73BDAB33AA7D235AA5|
|6D3AE8B801022C796A38A3C919D9E34775BB66C3706CB8C7A5A956D29CD8AE59EF2|
|EDE876A7255DD9E99B839B68ADDB6D9B5B76B3D5B73BCD08AD76A4E5C022448B5D4|
|7CA467C606F48B7D7B29DCCA663D7CD7BEE795F1E55AD3A4AAF2FDDCB09E8AC04BF|
|4A1444839FF00CA1C3CD92F019043D40888C10626570D910638CAF41A12E4F172FC|
|814B2084BC784EB75C25A83B00945342EE2D7FE51640BFCFCAA193F571A51D8D510|
|E3FB8C6784C527840710657094CF5825F76B57F00DBA0D70B746C0E16ECF08D33D6|
|EDAE5A6CF091B7DC27788E26D7AFE60C787A6892EC32164CF080FA17C9876E78970|
|8142B7C114E58E44344FA61F902AAE7A8827FD684A8C335284749A91216427088F2|
|0D1A84A34CAB935D84992138964964C7E30A5D84B4FE5E924F33384D92261B14028|
|670039387321326A1A199E469EA731CBD328F0341E43F149D5F2E42BAA947F4D98B|
|D20142E09F36F088B7C883F61A353F44679C69473E594F9CC4BEC57E2532EF199A7|
|A1A79C9A612E44639D0B13E663841D6866466D7B86DF895F50A9C895F422579AE3D|
|C739C74E53D0DA8FC81F01BDC17D476164ED8A14928B778FC2F79FC36E3945084C6|
|96394A5BE6D769857100135A551DADB2E90BFC15986A17268F6B4DE106E11062D65|
|5CC3AC74CEBC34FC9273CB8448C748C74E7AFA705D279D29AAEBE5D48A791A5A40F|
|3F672F98183EFDDFEB5364503EF83404BA875243D9473940798E728862A11CA3D45|
|1BCCFC3E8F84DECEB16CA6D943B2829E84FBC43CF4018248C124189A2C450E22809|
|94244A16E5238AF707E435FBA9|
|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Sorry for the slow reply, it decided to not email me to let me know there were replies. Finduilas, you're awesome! That's the kind of feedback I was looking for. :D

A few questions/comments regarding your reply:

Hover/Combat Jumping/Maneuvers - I picked Hover because as you may have noticed, I have no travel power, and occasionally there are places Ninja Run won't get me. It also comes in handy for tanking purposes sometimes. Would dropping Maneuvers and taking Combat Jumping while keeping Hover be a good idea?

Perfect Zinger - I'd have to look at my builds again, but I thought I slotted Mocking Beratement. I must've been smoking something. >.> Obliteration, I'm working on getting for the Shield/Dark build. It's slow going. :) (Edit: I checked the Shield/Dark build, and I *did* slot Taunt with Perfect Zinger, not Mocking Beratement. D'oh!)

Steadfast +Def - May be doable, depending on how the rest of the build works out. I'll see about getting that one.

True Grit - What do you think of slotting a fourth Numina's, but keeping the Aegis +Psi/Status and Resistance, rather than using basic IO's?

Against All Odds - You clearly haven't seen me tank. ;) I *do* have my reasons for slotting for Taunt Duration. Unconventional, yes. Does it work? Oh, yes! However, I could swap the basic IO for a Taunt/End IO? It doesn't cost THAT much endurance to run, though I see your point.

Soul Drain/Dark Consumption - Not really sure what to do, here. I honestly need Dark Consumption to be up as often as possible for solo. It's much less important when on teams. Soul Drain... It gets used as an attack when solo, but more of a secondary taunt when teaming. I was in debate as to how to slot them both.

Focused Accuracy - I wanted to do for the Shield/Dark what I did for the Shield/BA (6-slot Gaussian's for the set bonuses, especially the defense), but ran out of slots. Your other suggestions might help me fix this. I'll work on a re-build soon, and see what happens. I'm trying to find a better way to get the Perception bonus, but haven't thought of anything yet. Suggestions?

Multi-Strike/Scirocco's/Shield Charge - If I'm successful in getting a full set of Obliteration, I was planning on putting it in Shield Charge, which (with my current build with all the Red Fortunes and whatnot) gets Shield Charge down to 41.9 seconds, as opposed to 50-something. Thoughts?

As for the build you posted (which is much appreciated, by the way), that brings me to a question I've asked in-game before, and can never get a straight answer. Is it worth it to slot a lower level set that has better set bonuses (IE: Reactive Armor in Tough), or should I concentrate on getting the most out of the set first, and then worry about which set in the appropriate level range has the most useful bonuses? I hate to gimp my main powers by using a lower level set, but sometimes, it seems like it would be better to use a lower set with better bonuses.

Again, thanks for the reply, it's been very helpful!

Edit: I did a rebuild tonight, any thoughts? As far as acquiring the enhancements themselves, this should be more or less doable, if my patience holds out. :) I'm actually considering just ditching the Shield/BA and going with just the Shield/Dark, sell the enhancements on the Shield/BA, and transfer all the influence.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection

  • (A) Gift of the Ancients - Defense
  • (3) Gift of the Ancients - Defense/Endurance
  • (3) Gift of the Ancients - Defense/Recharge
  • (5) Gift of the Ancients - Defense/Endurance/Recharge
  • (5) Aegis - Psionic/Status Resistance
  • (7) Aegis - Resistance
Level 1: Shadow Punch
  • (A) Smashing Haymaker - Accuracy/Damage
  • (36) Smashing Haymaker - Damage/Endurance
  • (42) Smashing Haymaker - Damage/Recharge
  • (46) Smashing Haymaker - Damage/Endurance/Recharge
Level 2: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (9) Red Fortune - Defense
  • (11) Red Fortune - Endurance
Level 4: True Grit
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Recharge
  • (15) Steadfast Protection - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
Level 6: Active Defense
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Against All Odds
  • (A) Taunt Duration IO
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Accuracy/Recharge
  • (21) Mocking Beratement - Taunt/Range
  • (23) Mocking Beratement - Recharge
Level 12: Phalanx Fighting
  • (A) Defense Buff IO
Level 14: Shadow Maul
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Damage/Endurance
Level 16: Siphon Life
  • (A) Touch of the Nictus - Healing
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (25) Touch of the Nictus - Accuracy/Healing
  • (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (27) Touch of the Nictus - Chance for Negative Energy Damage
Level 18: Grant Cover
  • (A) Endurance Reduction IO
Level 20: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage
  • (36) Smashing Haymaker - Damage/Endurance
  • (43) Smashing Haymaker - Damage/Recharge
  • (43) Smashing Haymaker - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - Recharge
Level 30: Hover
  • (A) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 35: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 38: Combat Jumping
  • (A) Gift of the Ancients - Defense
  • (46) Gift of the Ancients - Defense/Recharge
Level 41: Web Envelope
  • (A) Recharge Reduction IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Midnight Grasp
  • (A) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Damage
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
Level 49: One with the Shield
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 5.85% Max End
  • 22.5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 196.8 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 32% (2.5 HP/sec) Regeneration
  • 7.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 8.14% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1384;692;1384;HEX;|
|78DA9D93E94E135114C7CF74B1742F96B62C6DB10584B28C34D1C4E5838916046D1|
|505FD84925A2EB4766C495B15BEF900B83D80D1C4FD118CEFE2631817603CCB85A4|
|F19B9399FFEFCE9933E79C7BCFBDA5ED4200E0E945300297AD72BBBDB6526ED455C|
|BB7A22AD546D36A6EEE80070052625E2BA80DD5682B73B95A53D6FAE16B427F2D29|
|4B29B3506ED565D8BBD8A8AA966A74CCC34170A9D9B4CCF9DA66B5536B6CFAE5CDA|
|2571F8F97B7945A0FF0B0A8CA5BE89398DBAA55CC4BAD471DB5562A5748DA1DD5DA|
|E9C7AA72F8148228063E60BBA10707E3E07009DC0C97477006918763A7193FBCA02|
|FDB09454416464A8CDC75C6CC0DC61C463724BACBF049043FA3272808317C61C63C|
|BA3BB5BBF3369B023705CB8C501C918250827105DDDDE2EE704F013944BAB0800E1|
|ECE6F8327CFA65F58B9146FBBBD5507998ED7040F187D7581C5883F642C6220BF0E|
|E44F73A09F1825A89720F8984D23DB8CDC0E63F209E337FA8575C270D4C941FB18F|
|D31419C319810F433AE62E85E991AF4663890811B29AA1346BBD67C52D67C52D6DC|
|897E31F9D519CB72F3C6D38261462EA31B0B90D07E096943525A949416A5A545D7B|
|094013D81813FBC1CE93DC6897DC181C066648027B087D31EE28D653B86DEE2973E|
|C8BC11BC6378317D4A372F251B6F5A36DEB46CBC2C3A0C4B5EC7B0F473B40BFB5E9|
|A2EA770677739F9E833C6C9E7829782178CF157D2510C3B26798D31C93B230957B1|
|F00949081392E23B1EEE297D3AA6DEF3FF331F18A73E0A3E093E33F25F18075898A|
|92B37AB1C28BF21A8318AB8A4B33AD3EC349B92AEA31385375E50FCC7B2E4D24715|
|2D065B72AEA3D36B7B23404B0FE2FC5FD7D7C0614AEF2D1FEA0AC912C91D925592B|
|B24F748CA24F7492A24F6B7A3BFC367A9AE7324E7492E90C4B03ED8254F8F1FC54F|
|122009928448C224119228C920C96B12FB2F477BEFD5|
|-------------------------------------------------------------------|
I still have three slots left (two for Stamina, one for health. I'd be slotting Health with Numina's Heal and +Recovery/Regen, Stamina would get basic IO's), am well above most of the suggested defense numbers, got four slots in my main attacks, and accounting for Stamina, endurance shouldn't be a *huge* problem, allowing for Dark Consumption when available. And I'm not falling asleep, so I THINK I slotted everything with the sets I intended to... >.> I still haven't decided how to slot Soul Drain, so I kept three slots of Adjusted Targeting, simply for the set bonuses, and it gives a fair recharge on the power itself (I'd like it to be closer to the recharge on Shield Charge, but I don't see that being possible). And I can't bring myself to give up the set bonuses for Dark Consumption either. Aside from that, I'm open to any other suggestions anyone may have.

Side note: Accounting for the accolades I have (or am working on getting), I'll be at 2805 HP, and 115.9 endurance. I can work with this. :D


 

Posted

Quote:
Originally Posted by Scirion View Post
Sorry for the slow reply, it decided to not email me to let me know there were replies. Finduilas, you're awesome! That's the kind of feedback I was looking for.

A few questions/comments regarding your reply:

Hover/Combat Jumping/Maneuvers - I picked Hover because as you may have noticed, I have no travel power, and occasionally there are places Ninja Run won't get me. It also comes in handy for tanking purposes sometimes. Would dropping Maneuvers and taking Combat Jumping while keeping Hover be a good idea?
Maybe if you have a pool open after I19 hits. In that case, I wouldn't slot it for defense (not past the base slot, anyway) since it sounds like you won't be using it that much. Another option is to skip Hover and just plan to buy a Flight Pack for those times when you need to fly.

Quote:
True Grit - What do you think of slotting a fourth Numina's, but keeping the Aegis +Psi/Status and Resistance, rather than using basic IO's?
I think the Aegis Psi/status is a waste of influence and slots, especially for a primary that has no psi resist already. A tiny amount of psi resist and additional status resistance will do almost nothing for you. If you really want the run speed bonus, slot the Aegis Res/End or Res/Rchg, but you won't get nearly as much resistance enhancement as you would with two common IOs.

Quote:
Against All Odds - You clearly haven't seen me tank. I *do* have my reasons for slotting for Taunt Duration. Unconventional, yes. Does it work? Oh, yes! However, I could swap the basic IO for a Taunt/End IO? It doesn't cost THAT much endurance to run, though I see your point.
I know that's a joke, but I honestly can't picture a tanking style that would require additional Taunt duration in AAO. If it were WP with its weak taunt aura, that would be another story. But I suppose a level 50 Taunt/End Red would be a good compromise.

Quote:
Soul Drain/Dark Consumption - Not really sure what to do, here. I honestly need Dark Consumption to be up as often as possible for solo. It's much less important when on teams. Soul Drain... It gets used as an attack when solo, but more of a secondary taunt when teaming. I was in debate as to how to slot them both.
Then slot Dark Consumption as an attack heavy on the recharge. It doesn't have to be one or the other. (5 Multi Strike + 1 common recharge IO would be an inexpensive way to do it.)

As for Soul Drain, *all* of a tank's attacks are secondary taunts, that's what Gauntlet does. And as it's slotted now, it's actually worse for that purpose than it would be if slotted as an attack, since it does relatively little damage.

Quote:
Focused Accuracy - I wanted to do for the Shield/Dark what I did for the Shield/BA (6-slot Gaussian's for the set bonuses, especially the defense), but ran out of slots. Your other suggestions might help me fix this. I'll work on a re-build soon, and see what happens. I'm trying to find a better way to get the Perception bonus, but haven't thought of anything yet. Suggestions?
Yep, pick up the Rectified Reticle +perception IO and slot it in Soul Drain. You have plenty of defense in the most recent build, so you don't need the Gaussian's set. Drop FA, replace it with the RR +percep and the Kismet +Acc in one of your defense powers. You'll get most of the benefits of FA at zero end cost.

Quote:
Multi-Strike/Scirocco's/Shield Charge - If I'm successful in getting a full set of Obliteration, I was planning on putting it in Shield Charge, which (with my current build with all the Red Fortunes and whatnot) gets Shield Charge down to 41.9 seconds, as opposed to 50-something. Thoughts?
I think Oblit is a good choice for Shield Charge. I always recommend that players use Oblits sparingly, however, since the set has such poor end reduction.

Quote:
As for the build you posted (which is much appreciated, by the way), that brings me to a question I've asked in-game before, and can never get a straight answer. Is it worth it to slot a lower level set that has better set bonuses (IE: Reactive Armor in Tough), or should I concentrate on getting the most out of the set first, and then worry about which set in the appropriate level range has the most useful bonuses? I hate to gimp my main powers by using a lower level set, but sometimes, it seems like it would be better to use a lower set with better bonuses.
I consider Reactive Armor a marginal set for Shields, but not because it caps at level 40; it's less than ideal because it's primarily a typed defense set and gives very low positional defense bonuses. However, the fact that it caps at 40 isn't a problem at all since it provides enough resistance to get you to the ED cut-off in 4 slots and also has a good amount of end reduction. I don't like or recommend Impervious Skin because even 6 slotting it won't completely enhance for resistance.

Bottom line, you need to look at both things; how well a set enhances the power, and whether the set bonuses are desirable. Note that you usually don't need to have level 50 IOs to get to the ED cut-off with sets; depending on what IOs are available, sometimes IOs as low as 30 will do the job. I do recommend looking at level 50 sets when you're low on slots; 3 level 50 Aegis will get you a lot closer to 56% enhancement than 3 level 40 RAs.

Also, keep in mind that you lose the set bonuses if you exempt 4 levels below the enhancement level, which is a good reason to not just use 50s unless you really want/need the higher enhancement values.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well, I decided on what to do... The tank has since been respec'd, and hit 50. I was easily solo'ing +1/x4 Carnies with no Fitness pool. We shall see how it handles other things soon. For now, though, it's almost 5AM, and I need to get up in about 4 hours. Build is below, which matches the current in-game build, with two exceptions. One, I haven't picked up the two IO's for Salt Crystals (which, by the way, will give me another 4% Recovery, helping the non-Stamina tanking even more. Hehe), because they are much more expensive than I had expected. Two, as usual, I managed to screw up *something* with the in-game respec, and forgot to pick Hasten until 49, and hence used the slots meant for Hasten on other powers. The slots from 50 are reserved for Health/Stamina once I19 hits, so Hasten will just have to survive with only one slot. lol

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 13 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Deflection

  • (A) Serendipity - Defense
  • (3) Serendipity - Defense/Endurance
  • (5) Serendipity - Defense/Recharge
  • (11) Serendipity - Defense/Endurance/Recharge
  • (13) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance
Level 1: Shadow Punch
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 2: Battle Agility
  • (A) Serendipity - Defense
  • (3) Serendipity - Defense/Endurance
  • (5) Serendipity - Defense/Recharge
  • (11) Serendipity - Defense/Endurance/Recharge
Level 4: True Grit
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal/Recharge
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Resist Damage IO
Level 6: Active Defense
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Against All Odds
  • (A) Taunt Duration IO
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (17) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Recharge
Level 12: Phalanx Fighting
  • (A) Defense Buff IO
Level 14: Boxing
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 16: Siphon Life
  • (A) Touch of the Nictus - Accuracy/Healing
  • (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (21) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal
  • (25) Doctored Wounds - Heal/Recharge
Level 18: Grant Cover
  • (A) Endurance Reduction IO
Level 20: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Weave
  • (A) Gift of the Ancients - Defense
  • (27) Gift of the Ancients - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Recharge
  • (29) Kismet - Accuracy +6%
Level 24: Hover
  • (A) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 28: Soul Drain
  • (A) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Recharge
  • (39) Eradication - Damage/Recharge
  • (40) Rectified Reticle - Increased Perception
Level 30: Shadow Maul
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Damage/Endurance
Level 32: One with the Shield
  • (A) Resist Damage IO
Level 35: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
Level 38: Midnight Grasp
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Crushing Impact - Damage/Endurance/Recharge
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Combat Jumping
  • (A) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 47: Salt Crystals
  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Recharge
Level 49: Quick Sand
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 5.19% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 17.5% Enhancement(RechargeTime)
  • 40% Enhancement(Accuracy)
  • 168.7 HP (9%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 6.05%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 14% (0.23 End/sec) Recovery
  • 60% (4.69 HP/sec) Regeneration
  • 3.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1379;691;1382;HEX;|
|78DA9D944953134114C77B928961B210201B6B22610909710237978307038A90320|
|A522E401C424B42C6844A520A9EFC00A817AF7C10CB4FE472B65C80F12D4DAA28AB|
|3C3895F9FFBADFBC7EEFF59B9E140F0A0121DEDC145AE0966DB5DBE535AB51972DD|
|F9AAC541B4DBBB97B28BC42883136970BF2B96CB4A5B95AAD497BE77C1A574F8BD2|
|96D22C58AD3A0FFB971A55D9928D8E793E08969A4DDB5CACED563BB5C6AE9F67364|
|E7D345EDD97722740C31569ED83CFC0C27EAD622E58AD4EB55CB4DA1DD93A1C8482|
|32701782201ADCC2F108170CD2C2752610BA43F069640CCC107A2709DF0DA12E58F|
|50490123D4F09D90D5A95DB24E4B708F365C202E4D238975BFB47AE45F073AB9ADC|
|EB3098173D0F09BDF70903AB84481C302662396CAEB80DAB3C5C93CB332BD0E1D20|
|5DC01072FE57784779E4C3F611F86DA875175A1A9AF46B8BCC7A813C66DC60BC212|
|04F2737DC29FA0CA3578C1410E24827B14FB17040EA9D8A1A89B62C708031142A44|
|4BB88DD230C160977214ABF8ADD3F4E81DC103BACDA164E5187061384E12421314E|
|D0C12FAAFCA23DECA013463D8C536A94017E71F6D3E2EC9763BF65483EA44A1EFAC|
|D0D38E19D9F1226CE08930E615AD03E4E60A32374861CCFC801959C38244C7C7361|
|C2C92F84E9AF84F431202C7E1838A15CFAD84B5EF59A90E518598E71E51561054A4|
|BAA062773643A35F0C071DED411D7F796EB7BC7F5BD27A4395E9AE39DC1AA299577|
|EA1999321667DA66540879494841B366D4A99AE17394B9801838CCAA6ECE5EE8E60|
|7E88EC94B35F31195927F4CF80C7F17736A33731C6654EF7E51F0834BACFC6529E9|
|EA53058B46968CDEFD7A1DA3AFFBF47FAF8F81F394C6031FE81A4A09651D6503651|
|3650BC542D946A9A0389FBAAB4357B1AE6B28D7516EA044A13E71849E5E3F881F25|
|801244E94509A1F4A1845186518E519C3F4D89F393|
|-------------------------------------------------------------------|
All that said, I am happy with it's performance so far, and am considering this topic more or less complete in it's purpose. Feel free to leave comments, but I don't have any plans of changing the build at the moment. Next stop: FF/Energy Defender, and the "Recharge Corruptor"! :D


 

Posted

Slight possible problem: You may need to respec again when i19 goes live. I don't know if a character who does not already have the Fitness pool will get it as inherent as soon as it goes live, but I'm thinking it will not. Since pre-existing characters will not be automatically losing the pool, it stands to reason that they will not automatically gain it either. From what we have been told thus far, pre-existing characters will remain exactly as they are until respecced, and I see no reason that wouldn't be true of characters that do not have Fitness already.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.