I like the sound


B_Witched

 

Posted

That's initially what brought me to KM after seeing it played before GR was released. But after leveling him to 32 I started to wonder how KM would fair in PvP. I haven't Pvp'd since i13 came out but want to do something to break up the PvE grind. I paired KM with Regen but felt I had made a huge mistake with i13 bringing the wonderful HD. But after reading through around 15 pages of the forums I feel a little better.

Anyways. This is my proposed build for SC. I know it'll be time consuming to get, maybe expensive if I get impatient. Please let me know where I can improve to make this at least a decently survivable build to get back "into" PvP. Thanks in advance.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Kingen PvP: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- HO:Nucle(A), HO:Nucle(3), FrcFbk-Rechg%:50(3), ExStrk-Dam%:20(9), Hectmb-Dam%:50(37)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:30(A), Numna-Heal:33(9), Numna-Heal/Rchg:33(23), Numna-Heal/EndRdx:33(34), RgnTis-Regen+:30(36), Heal-I:50(43)
Level 2: Body Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(5), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(21), Hectmb-Dmg/EndRdx:50(36)
Level 4: Quick Recovery -- Efficacy-EndMod:33(A), Efficacy-EndMod/Rchg:33(11), Efficacy-EndMod/EndRdx:33(19), Efficacy-EndMod/Acc:33(23), P'Shift-End%:50(29)
Level 6: Smashing Blow -- C'ngImp-Acc/Dmg:33(A), C'ngImp-Acc/Dmg/Rchg:33(7), C'ngImp-Acc/Dmg/EndRdx:33(7), C'ngImp-Dmg/EndRdx/Rchg:33(21), C'ngImp-Dmg/EndRdx:33(27)
Level 8: Reconstruction -- Dct'dW-Heal:33(A), Dct'dW-EndRdx/Rchg:33(11), Dct'dW-Heal/Rchg:33(15), Dct'dW-Heal/EndRdx/Rchg:33(15), Dct'dW-Rchg:33(36)
Level 10: Dull Pain -- Dct'dW-Heal:33(A), Dct'dW-EndRdx/Rchg:33(13), Dct'dW-Heal/Rchg:33(13), Dct'dW-Rchg:33(19), Dct'dW-Heal/EndRdx/Rchg:33(37)
Level 12: Power Siphon -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Integration -- Numna-Heal:33(A), Numna-Heal/EndRdx:33(17)
Level 18: Super Jump -- HO:Micro(A)
Level 20: Health -- Numna-Heal/EndRdx:33(A), Numna-Heal/Rchg:33(25), Numna-Heal:33(37), Mrcl-Rcvry+:33(39), Mrcl-Heal:33(40), Mrcl-Heal/EndRdx:33(40)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(40)
Level 24: Stealth -- LkGmblr-Rchg+:33(A), LkGmblr-Def:33(25), LkGmblr-Def/EndRdx:33(43), LkGmblr-Def/EndRdx/Rchg:33(50)
Level 26: Focused Burst -- Dev'n-Acc/Dmg/EndRdx/Rchg:33(A), Dev'n-Acc/Dmg/Rchg:33(31), Dev'n-Acc/Dmg:33(31), Apoc-Dmg:50(31), Apoc-Acc/Dmg/Rchg:50(33), Apoc-Acc/Rchg:50(33)
Level 28: Instant Healing -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), H'zdH-Heal/Rchg:40(43)
Level 30: Invisibility -- LkGmblr-Rchg+:33(A), LkGmblr-Def:33(42), LkGmblr-Def/EndRdx:33(42), LkGmblr-Def/EndRdx/Rchg:33(42)
Level 32: Concentrated Strike -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(33), Mako-Acc/EndRdx/Rchg:33(34), Mako-Acc/Dmg/EndRdx/Rchg:33(34), Mako-Dmg/EndRdx:33(39), C'ngImp-Acc/Dmg/EndRdx:50(48)
Level 35: Phase Shift -- RechRdx-I:50(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+:33(A), LkGmblr-Def/Rchg:41(39), LkGmblr-EndRdx/Rchg:41(48), LkGmblr-Def/EndRdx/Rchg:41(50)
Level 41: Stamina -- EndMod-I:50(A), EndMod-I:50(46)
Level 44: Dark Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(45), Volly-Acc/Dmg:30(45), Volly-Dmg/EndRdx:30(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dmg/Rchg:50(46)
Level 47: Shadow Meld -- LkGmblr-Rchg+:33(A), LkGmblr-Def/Rchg:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:33(A), Ksmt-ToHit+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 49% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 14% Enhancement(Heal)
  • 241 HP (18%) HitPoints
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 4.4%
  • 8% (0.13 End/sec) Recovery
  • 154% (8.61 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Dam%(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Numna-Heal/EndRdx(7), Numna-Heal(9)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(15), P'Shift-End%(15)
Level 6: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(19), AdjTgt-ToHit/EndRdx(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(21)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(37), Numna-EndRdx/Rchg(40)
Level 18: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Zephyr-Travel/EndRdx(19)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit(23), Rec'dRet-Pcptn(25)
Level 24: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 26: Repulsing Torrent -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(27), HO:Centri(27), HO:Nucle(29), Posi-Dam%(29), ExStrk-Dam%(31)
Level 28: Instant Healing -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), H'zdH-Heal/Rchg(34), Heal-I(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Concentrated Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Dam%(34)
Level 35: Confront -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Acc-I(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(43)
Level 41: Spirit Shark -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), ExStrk-Dam%(43)
Level 44: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), P'Shift-EndMod/Rchg(45)
Level 47: Spirit Shark Jaws -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), G'Wdw-Dam%(48), GladNet-Dam%(50), UbrkCons-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

First thing, why waste your time and money and build for SC. build for 50 and fight in RV.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

The other build will be for RV. Is SC no good?


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

Quote:
Originally Posted by PC_guy View Post
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Dam%(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Numna-Heal/EndRdx(7), Numna-Heal(9)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(15), P'Shift-End%(15)
Level 6: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(19), AdjTgt-ToHit/EndRdx(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(21)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(37), Numna-EndRdx/Rchg(40)
Level 18: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Zephyr-Travel/EndRdx(19)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit(23), Rec'dRet-Pcptn(25)
Level 24: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 26: Repulsing Torrent -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(27), HO:Centri(27), HO:Nucle(29), Posi-Dam%(29), ExStrk-Dam%(31)
Level 28: Instant Healing -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), H'zdH-Heal/Rchg(34), Heal-I(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Concentrated Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Mako-Dam%(34)
Level 35: Confront -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Acc-I(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(43)
Level 41: Spirit Shark -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), ExStrk-Dam%(43)
Level 44: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), P'Shift-EndMod/Rchg(45)
Level 47: Spirit Shark Jaws -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), G'Wdw-Dam%(48), GladNet-Dam%(50), UbrkCons-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
A few questions. And these are coming from a total lack of experience. So bear with them.

1. The 1st and 3rd attacks are 2 of the fastest activation attacks in the set. Why didn't you put them in your build?
2. Are both travel powers necessary?
3. Why did you chose confront? Thought that was a no no?
4. I'm guessing because I failed to mention that I was building for SC that that's the reason you put Phase Shift at 50?
5. I don't see the Regenerative Tissue unique in the build. Is it worthless in PvP?
6. No Hurdle, Health or Stamina? No room?

Maybe if I mentioned at the start that this was for SC, the build would be different? If so. I apologize for waisting your time. I think that's all the questions I have at this time. Thanks again.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

Quote:
Originally Posted by Hollows View Post
A few questions. And these are coming from a total lack of experience. So bear with them.

1. The 1st and 3rd attacks are 2 of the fastest activation attacks in the set. Why didn't you put them in your build?
2. Are both travel powers necessary?
3. Why did you chose confront? Thought that was a no no?
4. I'm guessing because I failed to mention that I was building for SC that that's the reason you put Phase Shift at 50?
5. I don't see the Regenerative Tissue unique in the build. Is it worthless in PvP?
6. No Hurdle, Health or Stamina? No room?

Maybe if I mentioned at the start that this was for SC, the build would be different? If so. I apologize for waisting your time. I think that's all the questions I have at this time. Thanks again.
you don't need health or stam for regen - so you can take another pool power and next issue they will be inherent so you will not have to change your build. For pvp - you want the ranged atks and cocentrated strike. The taunt does - range..you can build for both sc and rv - a regen does not need phase in sc..you're regen. if you really want it get the temp phase to use.


 

Posted

yes ss and sj are mandatory in pvp... fly works for certain builds some people can work tp but 90% of the players you will face will have ss and sj.


 

Posted

oh and i would probably get the shadow meld VPP set...with that and mog you will always have one up.


 

Posted

Quote:
Originally Posted by B_Witched View Post
you don't need health or stam for regen - so you can take another pool power and next issue they will be inherent so you will not have to change your build. For pvp - you want the ranged atks and cocentrated strike. The taunt does - range..you can build for both sc and rv - a regen does not need phase in sc..you're regen. if you really want it get the temp phase to use.
That is a very good point. Completely forgot about them becoming inherent. Thanks for the reminder.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

Quote:
Originally Posted by B_Witched View Post
yes ss and sj are mandatory in pvp... fly works for certain builds some people can work tp but 90% of the players you will face will have ss and sj.
Thanks.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

Quote:
Originally Posted by B_Witched View Post
oh and i would probably get the shadow meld VPP set...with that and mog you will always have one up.
I actually had that in my build before I posted this one but thought that phase was the way to go so I changed it. I'd actually prefer Shadow Meld in my build so thanks again.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

I essentially took the build that Pc guy posted and tweaked it a bit. Don't know if anything I did will make a difference or not. I just went for bigger numbers. Will all the procs that PC guy had in the build he posted, will I be "missing" the potential dmg by not putting them all in mine? And I feel like this is a silly question, but if I exceed the HP cap which I think I have with this build, is it possible to exceed the cap and still show in PvP? Or should I just lob them off now? I'm assuming if they do DR would bring them down.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Kingen PvP: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/Rchg:50(25), Mako-Dam%:50(48)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(9), Numna-Heal/EndRdx:50(23), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36)
Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Rchg:50(36)
Level 4: Quick Recovery -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(19), P'Shift-End%:50(23)
Level 6: Power Siphon -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(7), AdjTgt-ToHit/Rchg:50(7), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-EndRdx/Rchg:50(27)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(15)
Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(27)
Level 14: Repulsing Torrent -- JavVoll-Dam%:50(A), JavVoll-Dam/End/Rech:50(15), HO:Nucle(37), HO:Centri(39), ExStrk-Dam%:20(40), FrcFbk-Rechg%:50(40)
Level 16: Integration -- Numna-EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(36)
Level 18: Super Speed -- Zephyr-Travel/EndRdx:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(29)
Level 20: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(A), Zephyr-Travel/EndRdx:50(25)
Level 22: Stealth -- LkGmblr-Rchg+:50(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 26: Focused Burst -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg/Rchg:50(31), Dev'n-Acc/Dmg:50(31), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Dmg/Rchg:50(33), Apoc-Acc/Rchg:50(33)
Level 28: Instant Healing -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(29), Mrcl-Heal/EndRdx/Rchg:40(40), H'zdH-Heal/Rchg:40(43), Heal-I:50(50)
Level 30: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-ToHit:50(42), Rec'dRet-Pcptn:20(42)
Level 32: Concentrated Strike -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(34), Hectmb-Dam%:50(39), Mako-Dam%:50(48)
Level 35: Confront -- Zinger-Acc/Rchg:50(A), Zinger-Taunt/Rng:50(37), Zinger-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Acc-I:50(50)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-EndRdx/Rchg:50(48), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 41: Dark Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Apoc-Dam%:50(46), Apoc-Dmg/Rchg:50(46), Apoc-Dmg:50(46)
Level 44: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
Level 47: Invisibility -- GftotA-Run+:40(A)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 14% Enhancement(Heal)
  • 7.5% Enhancement(Range) (in PvP)
  • 40% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 296.2 HP (22.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 7.15%
  • 20% Perception
  • 11% (0.18 End/sec) Recovery
  • 110% (6.15 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 17.5% RunSpeed


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!