Sell SHOs for 10 Alignment merits!


Ang_Rui_Shen

 

Posted

See topic.

Some Hamidon Origin enhancers are very valuable, not as much as purples, but they have their use. The synthetic version is available as a reward for a specific TF, and IIRC were created by Positron so it makes sense for them to be rewards available in the Hero/Villain store.


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Posted

Wouldn't that reduce the popularity of the big events people have to do to get them the standard way?


 

Posted

I wouldn't strictly be against this idea, but on the other hand asking 10 A-merits for these enhancers is grossly over priced to begin with. I can usually earn at least 50 million INF (and oftentimes much more) from spending an A-merit to roll for 5 rare recipes and sell them on the markets. I have to think it's much cheaper just buying what you need (like SHOs) from the market directly.


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Posted

Quote:
Originally Posted by Ang_Rui_Shen View Post
Wouldn't that reduce the popularity of the big events people have to do to get them the standard way?
No.

Even if you're booking it takes about 2-3 hours to get 1 A-merit. Multiply that by ten and you're looking at 20-30 hours to get one SHO.

Hamidon takes about an hour, the STF/LRSF around that time as well or shorter. Plus, you can do BOTH and get more chances at loot. This just provides more options.


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Posted

Quote:
Originally Posted by Lothic View Post
I wouldn't strictly be against this idea, but on the other hand asking 10 A-merits for these enhancers is grossly over priced to begin with. I can usually earn at least 50 million INF (and oftentimes much more) from spending an A-merit to roll for 5 rare recipes and sell them on the markets. I have to think it's much cheaper just buying what you need from the market directly.
Depends on what you want.

However, I don't really care what the price is so long as it isn't more than what I suggest though.


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Posted

Quote:
Even if you're booking it takes about 2-3 hours to get 1 A-merit.
1.5 hours for 1.5 HV merits per night... when I'm not allowing myself to be distracted. 1 hour for 50 reward merits. 30 minutes for the 5/6 tip missions. Granted, I've got inf stored up so I'm not also forced to farm for inf to cover the 20mil conversion cost.

Still going to take much longer at 10 HVmerits per SHO/HO, but you don't run the risk of getting a bunch of HO/SHOs you don't want.

Conversely, as Lothic stated, it'd be easier to farm AE for and hour, sell the recipes and buy the HO/SHO you needed outright.


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Posted

Quote:
Originally Posted by EvilGeko View Post
Depends on what you want.

However, I don't really care what the price is so long as it isn't more than what I suggest though.
Well based on what I know you can get INF-wise from converting A-merits into recipes I probably wouldn't make SHOs cost more than 5 A-merits, maybe even less.

But to address the concern Ang_Rui_Shen came up with the Devs would probably peg them at your original 10 A-merits just to keep these from ruining the existing methods to get them.

The net effect is that yes, we'd have a new way to get them, but that way would be grossly overpriced and semi-pointless to anyone who considers the existing options.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
1.5 hours for 1.5 HV merits per night... when I'm not allowing myself to be distracted. 1 hour for 50 reward merits. 30 minutes for the 5/6 tip missions. Granted, I've got inf stored up so I'm not also forced to farm for inf to cover the 20mil conversion cost.

Still going to take much longer at 10 HVmerits per SHO/HO, but you don't run the risk of getting a bunch of HO/SHOs you don't want.

Conversely, as Lothic stated, it'd be easier to farm AE for and hour, sell the recipes and buy the HO/SHO you needed outright.
Yeah I wasn't counting conversions. And probably my best characters can do 5-6 tips in 30 min. But not all. I see your point though.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Lothic View Post
Well based on what I know you can get INF-wise from converting A-merits into recipes I probably wouldn't make SHOs cost more than 5 A-merits, maybe even less.

But to address the concern Ang_Rui_Shen came up with the Devs would probably peg them at your original 10 A-merits just to keep these from ruining the existing methods to get them.

The net effect is that yes, we'd have a new way to get them, but that way would be grossly overpriced and semi-pointless to anyone who considers the existing options.
Again, there's a couple of the HO/SHOs that are not as easy to obtain. But then adding a few items to a store hurts no one.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I'm still debating if I'd waste far less time farming inf and placing a 2billion bid on the +def pvp unique I need rather than going the HV merit route...


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I'm still debating if I'd waste far less time farming inf and placing a 2billion bid on the +def pvp unique I need rather than going the HV merit route...
Let me know what you come up with on that. I'm wondering the same thing. I'm also wondering, if it's worth it either way since the character in question only needs it to cap ranged defense (melee/AoE are already soft-capped).


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I misunderstood and thought you were suggesting players could cash in their existing SHOs for 10 Alignment Merits. That seemed...wrong.


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Posted

Quote:
Originally Posted by Lothic View Post
Well based on what I know you can get INF-wise from converting A-merits into recipes I probably wouldn't make SHOs cost more than 5 A-merits, maybe even less.

But to address the concern Ang_Rui_Shen came up with the Devs would probably peg them at your original 10 A-merits just to keep these from ruining the existing methods to get them.

The net effect is that yes, we'd have a new way to get them, but that way would be grossly overpriced and semi-pointless to anyone who considers the existing options.
The same applies to purples, but we already have them as an option.


 

Posted

I see no reason not to do this. 10 AMerits seems high though.


 

Posted

Funny, I was thinking about posting a thread saying that the drop table for (S)HOs needs to be re-weighted.

We've been down this road with the C & D Rare Recipe tables... after a lot of time spent doing a TF or earning the Merits, we get Recipes in very low demand. We can't use it and hardly anyone else can... so, they get deleted -- something that's supposed to be very valuable gets deleted!

And the same is happening with some of the HOs. I've got a ton of Centrioles in my base and they only sell for a few thousand inf. on the markets... which basically means they don't sell much at all, so, I delete it -- something that's supposed to be very valuable gets deleted!

So, I say re-weight the HO drop table like the Rare recipes were. This will stop the price disparity which can be 1,000 to 300,000,000 between a Centriole and Microfilament.

Everyone has travel powers, why they decided to make the travel HO the rarest is beyond me.


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Posted

Quote:
Originally Posted by NordBlast View Post
The same applies to purples, but we already have them as an option.
That's why I can be both -not- against this idea and also think it's not a very useful idea at the same time.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Funny, I was thinking about posting a thread saying that the drop table for (S)HOs needs to be re-weighted.

We've been down this road with the C & D Rare Recipe tables... after a lot of time spent doing a TF or earning the Merits, we get Recipes in very low demand. We can't use it and hardly anyone else can... so, they get deleted -- something that's supposed to be very valuable gets deleted!

And the same is happening with some of the HOs. I've got a ton of Centrioles in my base and they only sell for a few thousand inf. on the markets... which basically means they don't sell much at all, so, I delete it -- something that's supposed to be very valuable gets deleted!

So, I say re-weight the HO drop table like the Rare recipes were. This will stop the price disparity which can be 1,000 to 300,000,000 between a Centriole and Microfilament.

Everyone has travel powers, why they decided to make the travel HO the rarest is beyond me.
The drop ratios between the various types of HOs and SHOs have been grossly out of wack for years now. I've basically given up hope that these will ever get fixed.

We even had a forum debate with the red names on this long ago and we inexplicably could not convince them of badness of the situation. They kept defending themselves by saying "the drop rates for all HOs are random". True they are technically "random" but clearly they are not UNIFORMLY random across all types. You just have to look your current price disparity between Centrioles and Microfilaments to prove that.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Funny, I was thinking about posting a thread saying that the drop table for (S)HOs needs to be re-weighted.

We've been down this road with the C & D Rare Recipe tables... after a lot of time spent doing a TF or earning the Merits, we get Recipes in very low demand. We can't use it and hardly anyone else can... so, they get deleted -- something that's supposed to be very valuable gets deleted!

And the same is happening with some of the HOs. I've got a ton of Centrioles in my base and they only sell for a few thousand inf. on the markets... which basically means they don't sell much at all, so, I delete it -- something that's supposed to be very valuable gets deleted!

So, I say re-weight the HO drop table like the Rare recipes were. This will stop the price disparity which can be 1,000 to 300,000,000 between a Centriole and Microfilament.

Everyone has travel powers, why they decided to make the travel HO the rarest is beyond me.
Perox is new Cent now. You can get more inf selling Centriole than Perox.

While I got around 6-8 micros in last few months, I haven't got any Ribosomes for very long time.

So, yes, I am all for reweighting (S)HO drop tables.


 

Posted

Just dropping in to say Rikti O's! (looks at sig)

To the OP, I think it would be interesting alternative also.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Funny, I was thinking about posting a thread saying that the drop table for (S)HOs needs to be re-weighted.

We've been down this road with the C & D Rare Recipe tables... after a lot of time spent doing a TF or earning the Merits, we get Recipes in very low demand. We can't use it and hardly anyone else can... so, they get deleted -- something that's supposed to be very valuable gets deleted!

And the same is happening with some of the HOs. I've got a ton of Centrioles in my base and they only sell for a few thousand inf. on the markets... which basically means they don't sell much at all, so, I delete it -- something that's supposed to be very valuable gets deleted!

So, I say re-weight the HO drop table like the Rare recipes were. This will stop the price disparity which can be 1,000 to 300,000,000 between a Centriole and Microfilament.

Everyone has travel powers, why they decided to make the travel HO the rarest is beyond me.
The weighting can't be done like the Pool C/D was though. There are a LOT of ranged attack powers in the game so Centrioles would still be as annoyingly common as they are now.

But I have a couple of characters who need Membranes. Not many 1-2 total since I had a few stored away. And it's a PITA to get those.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.