Martial Arts


Bullet Barrage

 

Posted

Just me or does Martial Arts suck horrible for one powers take to much endurance as well as being horribly inaccurate. And lets not forget how craptastic smashing damage is.

But maybe is my pairing it with Super Reflexes which is also endurance heavy. Currently only level 15 and pre stanima it is horrible.


 

Posted

Deja vu...


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Roleplayer606 View Post
Just me or does Martial Arts suck horrible for one powers take to much endurance as well as being horribly inaccurate. And lets not forget how craptastic smashing damage is.

But maybe is my pairing it with Super Reflexes which is also endurance heavy. Currently only level 15 and pre stanima it is horrible.
It's just you. Well, just you and Dz131.

Accuracy is BETTER than most sets. Broad Sword, Katana and Martial Arts all have a 5% accuracy bonus. The rest are at base accuracy.

Damage per endurance is the same as most sets. If you're burning endurance too fast, then you're doing damage too fast, which is something that people normally don't complain about.

Based on an analysis of all the time I've spent in the game on Scrappers, and estimating what I was fighting during that time, and based on the resistance of those enemies, Smashing damage averaged 4% resistance. That's hardly game breaking, even if Fire averaged only 1% resistance. So you do 3% less damage on average than the least-resisted set due to resistance. I strongly doubt that's affecting your performance meaningfully overall.

Pretty much all the sets burn through the blue bar quickly pre-Stamina. Fortunately for you, Stamina will be an inherent power in I19. Perhaps they'll make it apply earlier than level 20. In any case, Scrappers don't start showing their true colors until at least 22 and SOs, and I think only really come into their own in the mid 30s. Level 15 is too soon to judge from a seat of the pants impression unless you have pants that predict the future.

Still, no reason to play something you don't like. Roll something else. All combinations are good.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Still, no reason to play something you don't like. Roll something else. All combinations are good.

I got to wondering:

How many combo's are there?

So I counted. (Man, I am twitchy about this stuff...)

Scrappers:

10 primaries
8 secondaries

Two disallowed=78 combos

Blasters:

10 primaries
6 secondaries

60 combos

Controllers

8 primaries
9 secondaries

72 combos

Defenders

10 primaries
10 secondaries

100 combos


Tankers

8 primaries
11 secondaries

88 combos

Brute

11 primaries
9 secondaries

2 disallowed, 97 combos


Corruptors

10 primaries
10 secondaries

100 combos


Dominators

7 Primaries
7 Secondaries

49 combos


Masterminds

6 primaries
8 secondaries

48 combos


Stalkers

10 primaries
7 secondaries

70 combos


4 epics

Total primary/secondary combos:

766

...assuming I can add.


Ahem. Back to your regularly scheduled thread now.


 

Posted

I have a MA/SR main, he was my first 50 out of about 20 toons, he was/is hella fun and it cured me of my altitis for long enough to level him, so i'm gonna have to disagree.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

No clue why you're not happy w/that combo, I love it personally and its my fav scrap by a long shot. Then again my toon is a giggle-fest concept wise and especially costume she's just the cats meow and is complimented constantly.

But for solo or team play she's always the forerunner. W/out question the quickest solo toon I have to complete missions. Team wise, rarely endangered, gives the team time to re-group if needed from a fallen tank, controller or others when theres a major chance for a team wipe. Her ability to rarely fall into the yellow-red zone of health allows the support classes to focus on those that REALLY need the help, blasters, trollers, the tank from time to time from alphas ect, ect..

Watching bosses, and red-orange-pinks fall from 1-3 shots with CRITICAL-CRITICAL is exactly what I'm paid for.


 

Posted

Decided go with a claws / regen scrapper instead and I like it a lot more fits my playstyle. But still have martial artist so will still level now and than.


 

Posted

Quote:
Originally Posted by Roleplayer606 View Post
Just me or does Martial Arts suck horrible for one powers take to much endurance as well as being horribly inaccurate. And lets not forget how craptastic smashing damage is.

But maybe is my pairing it with Super Reflexes which is also endurance heavy. Currently only level 15 and pre stanima it is horrible.
Okay, so smashing damage is craptastic.

Quote:
Originally Posted by Roleplayer606 View Post
Decided go with a claws / regen scrapper instead and I like it a lot more fits my playstyle. But still have martial artist so will still level now and than.
And your solution to the craptastic smashing damage is to go with lethal damage instead?

BRILLIANT!!!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, so smashing damage is craptastic.



And your solution to the craptastic smashing damage is to go with lethal damage instead?

BRILLIANT!!!
but taking regen should help with the pre-stamina endurance issues, which were all the fault of martial arts


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, so smashing damage is craptastic.



And your solution to the craptastic smashing damage is to go with lethal damage instead?

BRILLIANT!!!