Need some pro tips/help


Amy_Amp

 

Posted

Hey guys/gals first post. Been playing for over a month and have a lvl 46 Kin/Psi Defender he's my first char and I like it but I feel my build is not as good as it should be maybe because I did not follow a guide (no Kin/Psi guides that I could find). I hope some people that either have my type of Defender or some Pro Defenders could give me a little help. I have a respec was hoping for some suggestions on powers i might have overlooked or maybe what to slot what not to slot and how many slots...thanks




Here's my current build...i left out enhancements because i plan on maybe rediong most of them i can post a build with my enhancement in them if you need it.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Professor Crimson: Level 46 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Mental Blast -- Empty(A)
Level 2: Siphon Power -- Empty(A)
Level 4: Psionic Lance -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 6: Hover -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(46)
Level 8: Increase Density -- Empty(A)
Level 10: Psychic Scream -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21), Empty(21)
Level 12: Speed Boost -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 14: Fly -- Empty(A)
Level 16: Telekinetic Blast -- Empty(A), Empty(31), Empty(37), Empty(40), Empty(42), Empty(42)
Level 18: Inertial Reduction -- Empty(A)
Level 20: Will Domination -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 22: Hurdle -- Empty(A)
Level 24: Health -- Empty(A)
Level 26: Stamina -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(31), Empty(31)
Level 28: Transference -- Empty(A), Empty(29)
Level 30: Maneuvers -- Empty(A), Empty(34), Empty(45), Empty(45), Empty(46), Empty(46)
Level 32: Fulcrum Shift -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Tactics -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Psychic Wail -- Empty(A), Empty(42), Empty(43), Empty(43), Empty(43), Empty(45)
Level 41: Mass Hypnosis -- Empty(A)
Level 44: Mind Over Body -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run


 

Posted

Welcome to the forums. Kin/Psy is viable kinetic combo if not the most popular. I have kinetic defenders/controllers, and I have defenders with psy blast.

I would definitely take the time to respec a kinetic defender at this time, especially since Issue 19 holds the promise of inherent fitness powers. Besides, with transference, you don't need stamina after that point. For teaming with groups doing missions lower than 21 (level 26 is the lowest you can take transference), you might opt to create an 'alternate build' at a trainer.

I like the powers that you have taken. With a respec, it would be my suggestion to fit in psionic tornado. It sounds chaotic, but it's not really. It's a knockdown power. I definitely like the manuvers/tactics combo. With a build with no fitness powers, you can fit them in earlier to make room for other goodies. You really need Siphon Speed for your kinetic's own recharge. It's also an UNRESISTED debuff when it hits tough targets like AVs. For my kinetics, I really like Grant Inviz so that your speed boosted teammates also are invizible and can help do some mission ghosting or stealthing. The psy mastery set is excellent for kinetics.

Slotting is where I can see you need a little more coaching. Most every debuff, I put two SO equivalencies for accuracy. Siphon Power needs some love.

Psionic lance isn't a bad pulling tool, but it's not usually a big portion of your damage when you are really cooking with the debuff/buff cycle in team play. Some snipe sets do have decent set bonuses for IOs.

Hover has too many slots. Defense is negligible in hover. Slot it only with fly speed. 2 is plenty. 3 is questionable. Hover's end use is negligible.

A player cannot go wrong six slotting psychic scream. It's an excellent defender cone.

Speed boost is way over-slotted. Most people get by with one slot of end modification. 2 or 3 are extra frilly but not necessary.

TK blast and Will Dom are both excellent powers to six slot. These are your 'kill' powers, as I am sure you are aware.

When you respec for I19 like most of us will, stamina doesn't need 6 slots. When I19 comes out, and stamina is an inherent, you will want to put some slots in it. Some people put more slots in there for End Mod IO sets, but I find 3 slots of End Mod SO equivalency is enough.

Transference is what makes _you_ a god. Two Acc slots, Two End Mod slots, and 2 recharge slots is what this power craves.

Manuvers is a good power to slot with sets, but I wouldn't do that at the expense of slots in Mind over Body. Mind over Body is a good shield power for you kinetic.

Tactics and psychic wail are good candidates for six slots. You could get by with less if you were pressed for slots.

Siphon Speed needs at minimum two accuracies and two recharges. Slotting another end reduction or a slow in siphon speed makes sense, too.

For playing around 45 days, you haven't done badly selecting the key Kin/Psy powers. I know I posted a lot, but it's really just tweaking what you have. A little tune-up will make your Kin/psy ROAR.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks for the advice..it really helps I kinda figured I had missed some powers and or over slotted some.







Heres my revamped build thoughts?





Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Professor Crimson: Level 46 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(13)
Level 1: Mental Blast -- Empty(A)
Level 2: Siphon Power -- Empty(A), Empty(9), Empty(11), Empty(11)
Level 4: Subdue -- Empty(A)
Level 6: Siphon Speed -- Empty(A), Empty(7), Empty(7), Empty(9)
Level 8: Maneuvers -- Empty(A), Empty(39), Empty(39), Empty(40), Empty(46)
Level 10: Psychic Scream -- Empty(A), Empty(13), Empty(15), Empty(15), Empty(17), Empty(17)
Level 12: Speed Boost -- Empty(A)
Level 14: Tactics -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(46)
Level 16: Telekinetic Blast -- Empty(A), Empty(19), Empty(19), Empty(23), Empty(23), Empty(36)
Level 18: Grant Invisibility -- Empty(A)
Level 20: Will Domination -- Empty(A), Empty(21), Empty(21), Empty(25), Empty(25), Empty(37)
Level 22: Stealth -- Empty(A)
Level 24: Hover -- Empty(A)
Level 26: Transference -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(31), Empty(31)
Level 28: Psionic Tornado -- Empty(A), Empty(29), Empty(29), Empty(34), Empty(37), Empty(37)
Level 30: Fly -- Empty(A)
Level 32: Fulcrum Shift -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Increase Density -- Empty(A), Empty(36), Empty(36), Empty(39)
Level 38: Psychic Wail -- Empty(A), Empty(42), Empty(42), Empty(43), Empty(43), Empty(43)
Level 41: Dominate -- Empty(A)
Level 44: Mind Over Body -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run


 

Posted

Relatively expensive, but no purples and looks like it would be quite enjoyable to me. Good recharge, and I went for Smashing / Lethal defence, since you won't really need Dominate/MoB imo.

If you have any questions feel free to ask.

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@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Here is my try.... while I don't have a kin/psy blast, I do have a kin/ice and a ta/psy blast fenders. Now this is a quick build, built for recharge (85%) with 39% res in Smash/Lethal.. I have no doubt you can improve it but I wanted you to get a idea how other people would go about it.

As for Psionic Lance, while its a snipe... its pretty quick and I used it alot on my ta/pb even at short range.

And I likely would replace Telekinesis with Vengeance, since I do alot of task forces with my 50s.

As for Fortunata Hynosis... its a cheap purple set (you can buy the whole set for under 50 mil)


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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

I'd slot Mental Blast better than that. Playing a Kin, a lot of times you'll only have a chance to throw out one or two attacks, and if one of those attacks happens to be Mental Blast you'd probably want it to deal at least some damage.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'd slot Mental Blast better than that. Playing a Kin, a lot of times you'll only have a chance to throw out one or two attacks, and if one of those attacks happens to be Mental Blast you'd probably want it to deal at least some damage.
I think this was one of my slight errors I did in earlier builds. Even if you just four slot it 1 acc, 3 damage, at least put something in there besides an acc.


 

Posted

Here's what I plan on doing with mine. Given the ability to grab up patron pools, it's hard for me to pass up on Scorpion Shield. Slotting that bad boy up, along with some other choices, has got me soft-capped to lethal/smash/energy and well off against ranged attacks. Threw Focused Accuracy in on top of Tactics in case I ever feel like wandering into a pvp zone. Still won't see a beastly built stalker, but should catch anything else. Probably could have done a few things differently, but I'm happy with it.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I(A), Heal-I(3), Dct'dW-Heal/Rchg(3), Heal-I(5), RechRdx-I(5)
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7)
Level 8: Increase Density -- ResDam-I(A)
Level 10: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
Level 18: Inertial Reduction -- SprngFt-EndRdx/Jump(A)
Level 20: Will Domination -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29)
Level 26: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(33)
Level 28: Psionic Tornado -- Posi-Dam%(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), ULeap-Stlth(50)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(34)
Level 35: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 38: Tactics -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit(39), AdjTgt-ToHit/EndRdx(40), Rec'dRet-Pcptn(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
Level 49: Stealth -- LkGmblr-Rchg+(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run