So what do you guys think of this?


AresSupreme

 

Posted

Quote:
Originally Posted by Transhade View Post
If Shadowhunter's map is now timed and a non farmer would do it one time and move on, how is that negatively impacting?

If Dreck's map is now timed and a non farmer would do it one time and move on, how is that negatively impacting?
If you get either of those two missions right before you have to log out, it results in a failed mission, rather than having the mission to come back and do later.

I've had that happen before. I ended up with the Shadowhunter mission, while being unaware that it was now TIMED. I had to log out right away due to real life concerns, and ended up failing a mission that was now timed, and was NOT timed the last time I had run it.

I'd call that negatively impacting my play.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I could be wrong, but isn't there a warning message that tells you if a mission is timed?


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I could be wrong, but isn't there a warning message that tells you if a mission is timed?
I was thinking that as well...


[CENTER][B]Radix malorum est cupiditas[/B][/CENTER]

 

Posted

Out of those 2, Elec/Shield would be the best, since the Blaster doesn't have an AoE immobilize or a taunt aura to keep the mobs from running away, but a Fire/Shield would be even better.

There are also a plethora of optimized farming builds with top level of performance, you should check the Brute forums.


 

Posted

Quote:
Originally Posted by BlackArachnia View Post
People were going to exploit MA. Prior to it going live, I flat out said that it would be used for primarily power leveling and farming, and the majority of the missions would be trash. I was told by several posters, "I have better faith in humaity than that, you can't know what's going to happen." and "Some of the best games out there thrive on player generated content. Look at the mods made for Neverwinter Nights." Others were mentioned of course. I do not want to sound like a hypocrite, but the MA was a bad idea from the start. Sure, I made a mission, and I am working on my other two slots. I am also a very story driven person and am working on actually making a story.
I never understood why MA missions awarded inf. From the way it was described, inf represented your ability to get others to supply you with things, either from fear (infamy), appreciation (influence), or in exchange for data (information). I can understand MA missions awarding experience; you're in an apparently-real VR simulation, and defeating opponents, even electronic ones, teaches you how to use your powers more effectively. Tickets are the MA's internal reward system. But I fail to see how electronically crawling up your navel is going to do anything to change your reputation outside the MA.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers