Levitate's Cast Time
o.O hush up, k, just sayin'
"Character is what you are in the dark"-John Warfin
So gravity in PC is heavier than in the real world.... XD
Yeah, and Levitate is almost twice as powerful, damage-wise. Same stats otherwise. Since the animation is just some swirlie effects around your character's head, i don't think it matters much that you're not rooted for the entire time.
I think the reason for the damage disparity is that Grav also has propel as its heavy-hitting damage power. I dunno *shrug*
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
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Correct, Gravity's Lift was nerfed in CoH beta because it was feared that the set would do too much damage with propel. The power has been left unchanged since, despite a damage boost for the Dominator version.
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Yeah, and Levitate is almost twice as powerful, damage-wise. Same stats otherwise. Since the animation is just some swirlie effects around your character's head, i don't think it matters much that you're not rooted for the entire time.
I think the reason for the damage disparity is that Grav also has propel as its heavy-hitting damage power. I dunno *shrug* |
Yeah, things are odd for Controllers. The skills do the same damage for Dominators, however, and offer up very solid DPA at 67-- given that they both have a 1.03 animation.
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Also, now we live in this Fire/Kin world where high level controllers can totally decimate entire spawns, you realise just how obsurd this statement sounds but unfortunatetely it is accurate.|
Correct, Gravity's Lift was nerfed in CoH beta because it was feared that the set would do too much damage with propel. The power has been left unchanged since, despite a damage boost for the Dominator version.
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Gravity is just one of those forgotten sets that not many people care about anymore, and because not many people care about it there isn't much of a voice out there to champion some changes. Sad but true! And I have tried in the past to highlight areas where minor improvements could make a big difference. (larger radius on Wormhole to match other AoE stuns, removal of knockback to prevent scatter)

Is it just me, or does [Levitate] from Mind Control seem to animate much faster than the listed time of 1.87? It seems to have the same animation as that of [Lift], which is listed at 1.03.