Levitate's Cast Time


Broken Voltage

 

Posted

Is it just me, or does [Levitate] from Mind Control seem to animate much faster than the listed time of 1.87? It seems to have the same animation as that of [Lift], which is listed at 1.03.


 

Posted

o.O hush up, k, just sayin'


"Character is what you are in the dark"-John Warfin

 

Posted

Yeah, and Levitate is almost twice as powerful, damage-wise. Same stats otherwise. Since the animation is just some swirlie effects around your character's head, i don't think it matters much that you're not rooted for the entire time.

I think the reason for the damage disparity is that Grav also has propel as its heavy-hitting damage power. I dunno *shrug*


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Yeah, and Levitate is almost twice as powerful, damage-wise. Same stats otherwise. Since the animation is just some swirlie effects around your character's head, i don't think it matters much that you're not rooted for the entire time.

I think the reason for the damage disparity is that Grav also has propel as its heavy-hitting damage power. I dunno *shrug*
Correct, Gravity's Lift was nerfed in CoH beta because it was feared that the set would do too much damage with propel. The power has been left unchanged since, despite a damage boost for the Dominator version.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
Correct, Gravity's Lift was nerfed in CoH beta because it was feared that the set would do too much damage with propel. The power has been left unchanged since, despite a damage boost for the Dominator version.
Yeah, things are odd for Controllers. The skills do the same damage for Dominators, however, and offer up very solid DPA at 67-- given that they both have a 1.03 animation.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
Correct, Gravity's Lift was nerfed in CoH beta because it was feared that the set would do too much damage with propel. The power has been left unchanged since, despite a damage boost for the Dominator version.
Also, now we live in this Fire/Kin world where high level controllers can totally decimate entire spawns, you realise just how obsurd this statement sounds but unfortunatetely it is accurate.

Gravity is just one of those forgotten sets that not many people care about anymore, and because not many people care about it there isn't much of a voice out there to champion some changes. Sad but true! And I have tried in the past to highlight areas where minor improvements could make a big difference. (larger radius on Wormhole to match other AoE stuns, removal of knockback to prevent scatter)