More effective Set Bonuses for Mez Duration
if you pay attention, the duration goes up almost to double of the original duration just adding enhancements. the bonuses are just flavor added to the io's. they are not meant to add what an enhancement does. also, when the bonuses are calculated, they are done so off of the base number, not the enhanced numbers.
[QUOTE=Sharker_Quint;3201779]the bonuses are just flavor added to the io's. they are not meant to add what an enhancement does. [QUOTE]
Wait a second here. Really? So then your telling me that 5 of the 7.5% LotGs which add up to 37.5% recharge aren't supposed to add up to what an enhancement does... like an even level SO providing 33.3% recharge.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
When I read the thread title, I instantly thought of a similar idea. Like have all Hold or Sleep bonuses improve both Hold/Sleep durations, Immobilize/Stun, Fear/Confuse (keep Knock separate) and it'd be interesting if there were Taunt/Placate duration bonuses but I don't think Placate is enhanceable.
I honestly don't see the harm. How much bonus could you really rack up? Although it's not likely, but it'd be kind of interesting if one could build up a mez to noticeably better on a non-mezzer AT like a Blaster or Tanker.

[QUOTE=Crim_the_Cold;3201819][QUOTE=Sharker_Quint;3201779]the bonuses are just flavor added to the io's. they are not meant to add what an enhancement does.
Wait a second here. Really? So then your telling me that 5 of the 7.5% LotGs which add up to 37.5% recharge aren't supposed to add up to what an enhancement does... like an even level SO providing 33.3% recharge. |
Sorry dude but the same can be said for slotting for 5 copies of the 7.5% recharge set bonus. Or even easier the 6.25% recharge set bonus which is very common. You get 5 of those they add up to 31.25%. Just 2.05% less than a even level recharge SO. You can stack those set bonuses up to SO level. Hell my blaster actually has about 120% recharge (+-5% not sure its been a month {GR has shinies}) without hasten turned on. Even adding 1 SO's worth of effectiveness makes a big difference in a character's powers especially since it exceeds ED.
One of the problems is its impossible as far as I can tell to attain 5 copies of even 1 type of mez duration set bonus. I'm not sure if your just trying to make me work to improve my idea and my justification for it or if your just looking for an arguement. If your trying to help thanks.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
trying to help. but also at the same time trying to help you see that there really doesn't need to be any added mez duration as with all the extra recharge and enhancing the durations already, you can stack your mezs. while it would be nice to see more offered, i just don't see a justification for it.
You can only stack your mezzes on the melee oriented toons that HAVE mez protection, though.
IO bonuses are usually used to help sets where they lack protections, not sets where they already are fairly well rounded out. Most Doms don't slot for hold durations, for example. They focus on recharge and defenses, because those are more helpful. A tanker wouldn't slot for mezz protection, while a blaster or controller just might.
Just think of how useful that would be for a high end blaster fighting Malta, for example.
Now maybe the easiest way to accomplish this would be to make the procs that deal with mezz protection more powerful, like the LoTG is. Or like the LoTG, allow you to slot more than one of them.
You can only stack your mezzes on the melee oriented toons that HAVE mez protection, though.
IO bonuses are usually used to help sets where they lack protections, not sets where they already are fairly well rounded out. Most Doms don't slot for hold durations, for example. They focus on recharge and defenses, because those are more helpful. A tanker wouldn't slot for mezz protection, while a blaster or controller just might. Just think of how useful that would be for a high end blaster fighting Malta, for example. Now maybe the easiest way to accomplish this would be to make the procs that deal with mezz protection more powerful, like the LoTG is. Or like the LoTG, allow you to slot more than one of them. |
He wasn't talking about resistance bonuses for your character. He was talking about bonuses to duration of your character's powers.
Like some healing sets grant an overall bonus to healing. Pretty sure that's what he meant.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
ClawsandEffect is correct.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
Ah, ok. Then yeah...I'm really not sure I see a need for this suggestion. It seems easy enough to do under the current system without set bonuses.
I agree with Crim.
The current Mez duration (and mez duration reduction) bonuses are small enough to be meaningless. Currently there is no point in building for extra mez duration.
Boosting the numbers and merging the different types would give people another aim for IO builds. Currently, pretty much any Controller (and many other characters) just build for global recharge, and thats it. Some diversity would be very cool.
You want meaningless, how about throwing something useful in the "x% debt protection" slots. >.>
Well, an enhanced Single Target hold for a controller is going to be in effect for ~15 seconds or so. If you can't either A) Defeat your target, or B) reapply the hold before that 15 seconds is up, you have bigger problems than your set bonuses not adding enough duration. Having set bonuses add large amounts of duration is going to be redundant in most cases because the enemy you mezzed is probably going to be dead long before that mez wears off anyway.
My Sonic/Devices blaster uses Siren's Song on a spawn, and has no problem defeating the entire spawn before the duration runs out, and even if he can't, he can reapply it easily enough. On a similar note, my Dominator can keep his single target hold on something pretty much as long as I want it to stay held for.
The only powers that you can't keep on something pretty much indefinitely as it currently stands are the long recharge AoE mezzes, and I'm pretty sure you can't stack them by design.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Yeah, a Controller or Dom single target hold is perma on a single target. But increasing the hold duration of a ST hold allows you to neutralise more enemies at once. People already slot individual powers for hold duration, so why not set bonuses?
The standard slotting advice for ST holds on the Controller boards has usually been 2 Acc, 2 Rech, 2 Hold, maybe swapping the Holds for Dam if you solo a lot.
My first 50, an Elec/Elec Blaster made it to 50 using slotted Tesla Cage, which allowed me to hold higher level bosses quickly and permanently.
And you're right, Bill, there are quite a few set bonuses besides the mez ones that could do with an overhaul.
IMO almost ALL set bonuses need to be reworked.
As is there are extremely few that are reasonable to build for. Recharge and Defense being the main ones, with Max HP and Regen/Recovery situationally depending on your At/Powersets.
It's very difficult to stack enough bonuses to Resistance, Damage, Mez Duration, Debt protection or Mez Resistance to make any measurable difference in actual gameplay.
The reason everyone builds for Recharge/defense is because it's a complete waste of time/money to try building for ANYTHING ELSE.

I've noticed after using Mid's for a while that it is very hard to build up set bonuses for any of the control attacks. The bonus amounts are decent but theres no way to get enough of those bonuses to amount to a significant change in mez duration. I tried slotting a build with 3 lockdown sets so it should have three 2.5% bonuses to hold duration, 7.5% total. On the longest duration hold out of the ones I had on that build, char, that 7.5% resulted in a 1 sec change. Wow I went from a 35 second hold duration to a 36 second hold duration. Its no small wonder that the sets that include recharge and defense bonuses are expensive. You can actually get enough of them with clever placement of slots to make a significant difference in your characters abilities.
I like my second idea more but thought I'd toss both out there.So what I'm suggesting is a buff to mez duration bonuses in sets. I have two ideas for that.
The first idea is similar to what was done with the defense bonuses. If you get a bonus to one type mez duration then you get half that bonus to all the other types of mez durations.
The second idea would be to change all the mez duration bonuses so that they effect every type of mez. An example would be instead of "5% bonus to immobilization duration" it would be "5% bonus to all mez durations".
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno