A word about the new Brute Fury


Candlestick

 

Posted

I just want to leave a message here for the Devs about the changes to Fury. I think it works much better now, it's much easier/faster to build and maintain it and I'm falling in awe of Brutes playstyle. I'm not exactly sure why, only that I used to to find Fury building frustrating before the changes, and I no longer do. It just comes naturally now.

Thank you for a job well done


 

Posted

I agree, I like the new fury changes. While it's not as easy to get to higher levels of fury, it is much easier to maintain a moderate amount without much effort. Especially useful for brutes without taunt auras, like /Nrg.


 

Posted

I think it makes Brutes without health or endurance regen a lot more playable now that resting isn't the Fury-killer it used to be. I mean, I HATED playing Brutes that didn't have a self-heal before. Hated it. At the defense cap I'm sure it's not that big a deal, but I spent very little time at the defense cap.


 

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My stone/wp used to be able to reliably solo a Rikti pylon in 25 to 30 minutes (depending on lag). It's not a speed record by any stretch, but I worked hard for it. Now a half hour takes a pylon to 50%. Same build, same attack chain, same latency.

While overall I approve of the new fury mechanic (my stone/elec who double stacks fault as a core part of her survivability and my dark armor fear bomb are both enjoying levels of fury they traditionally weren't able to sustain) losing that pylon time smarted. At least he can still do the RWZ challenge.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
My stone/wp used to be able to reliably solo a Rikti pylon in 25 to 30 minutes (depending on lag). It's not a speed record by any stretch, but I worked hard for it. Now a half hour takes a pylon to 50%. Same build, same attack chain, same latency.

While overall I approve of the new fury mechanic (my stone/elec who double stacks fault as a core part of her survivability and my dark armor fear bomb are both enjoying levels of fury they traditionally weren't able to sustain) losing that pylon time smarted. At least he can still do the RWZ challenge.
1) What's the RWZ challenge?

2) "Leave or I'll call the brute squad!"
"I'm on the brute squad."
"You are the brute squad!"
:P

3) I find it a buff to fury that helps immensely since I've never really been able to maintain fury very high for very long. I haven't had a very expensive build before though.


 

Posted

1. Find a spawn of 3 level 54 Rikti bosses and entourage in the Warzone (far north is best for this). Aggro the entire spawn. Win. Do not use temps. Do not use inspirations. Do not use accolades. Do not use Tier 9 armor powers.

2. That is indeed where the name is from.

3. For 99.999% of the game the change is indeed positive. It's only at the fringes of brute sustained damage output (100 dps+) where the change hurt. Since the game isn't balanced around that kind of IO'd performance hurt means nothing more than 'bruised ego'.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Does have me curious what times Incarnates will be producing on the Pylons now that you mention it...


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Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
3. For 99.999% of the game the change is indeed positive. It's only at the fringes of brute sustained damage output (100 dps+) where the change hurt. Since the game isn't balanced around that kind of IO'd performance hurt means nothing more than 'bruised ego'.
But isn't it more a function of the lower damage cap than the fury change specifically in your case? Or did the lower sustained fury hit you also? I know the pylon doesn't attack fast enough to really give you a lot of fury.

Have you tried pulling some additional enemies to help you get your fury higher while fighting the pylon?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I had 8 or 12 grey con nemesis and rikti beating on me to fuel fury and rise to the challenge (was the cap, but some got bored and left).

Using the real numbers box before I could bank on having +170 or so bonus damage from fury. Now it's 150.

Similarly, my granite armor brute now caps out at around 110. 112 to 114 if I'm at aggro cap.

That 20% adds up against a pylon, which regen so fast that screwing up your attack chain for even a few seconds can cost you minutes of progress.

With the new fury the lows are higher, but the highs are lower.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
But isn't it more a function of the lower damage cap than the fury change specifically in your case? Or did the lower sustained fury hit you also?
It's really the fury change. Nobody was keeping at the damage cap solo, specialy when not using insps. It's still insanely high and you probably won't notice the cap difference, unless you're always teaming with FS bots.


"It's a scrapper. If he can't handle it, no one can." -BrandX