Elec Control/Elec Assault Build


Mephe

 

Posted

Alright, I decided to roll my first ever Dominator for GR and picked Elec/Elec since it was the new set. I'm enjoying myself so far so I decided to map out my build, and would appreciate any advice anyone could offer.

Slotting this was very stressful.. I couldn't pick which powers to 6 slot. And I left jolting chain at 3 because using the KB sets ruins the Knock Down aspect.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Acton Blake: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(3)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/EndRdx(5)
Level 2: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(11)
Level 4: Charged Brawl -- KntkC'bat-Knock%(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13)
Level 6: Jolting Chain -- Decim-Build%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(15)
Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 10: Hover -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(21), CSndmn-Acc/EndRdx(23), CSndmn-EndRdx/Sleep(23), CSndmn-Heal%(25), CSndmn-Acc/Sleep/Rchg(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dmg/EndRdx(36)
Level 24: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36)
Level 26: Synaptic Overload -- Mlais-EndRdx/Conf(A), Mlais-Acc/Rchg(39), Mlais-Acc/EndRdx(40), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(50)
Level 28: Static Discharge -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(39), Posi-Acc/Dmg(39)
Level 30: Paralyzing Blast -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(40), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-Acc/EndRdx(42), G'Wdw-Hold/Rng(42), G'Wdw-Dam%(43)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 38: Voltaic Sentinel -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(46), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(48), SvgnRt-PetResDam(50)
Level 41: Indomitable Will -- RedFtn-Def(A)
Level 44: Stealth -- Krma-ResKB(A)
Level 47: Mind Over Body -- Aegis-ResDam(A), TtmC'tng-ResDam(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3.44% Defense(Smashing)
  • 3.44% Defense(Lethal)
  • 4.06% Defense(Fire)
  • 4.06% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 6.88% Defense(Melee)
  • 11.3% Defense(Ranged)
  • 8.13% Defense(AoE)
  • 4.5% Max End
  • 31.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(Confused)
  • 5% Enhancement(Held)
  • 5% Enhancement(Sleep)
  • 5% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 15% FlySpeed
  • 145 HP (14.3%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 11.3%
  • MezResist(Immobilize) 10.8%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 10% (0.17 End/sec) Recovery
  • 34% (1.44 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 21.6% Resistance(Fire)
  • 21.6% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 21.6% Resistance(Toxic)
  • 24.7% Resistance(Psionic)
  • 20% RunSpeed
------------
Set Bonuses:
Lockdown
(Tesla Cage)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
Decimation
(Charged Bolts)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
Trap of the Hunter
(Chain Fences)
  • 5% Enhancement(Immobilize)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
Performance Shifter
(Jolting Chain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter
(Conductive Aura)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Call of the Sandman
(Static Field)
  • 5% Enhancement(Sleep)
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 1.58% Resistance(Toxic,Psionic)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Mako's Bite
(Havoc Punch)
  • MezResist(Immobilize) 3.3%
  • 15.3 HP (1.5%) HitPoints
Devastation
(Lightning Bolt)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
Malaise's Illusions
(Synaptic Overload)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Static Discharge)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Ghost Widow's Embrace
(Paralyzing Blast)
  • 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 3.13% Resistance(Psionic)
Expedient Reinforcement
(Gremlins)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Sovereign Right
(Voltaic Sentinel)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Karma
(Stealth)
  • Knockback Protection (Mag -4)

Forgive me if I'm not understanding as I've never used the pet sets before/pets in general. With Soverign Right, I can get a 10% bonus to all of my resistances after my toggles/set bonuses? Mids is telling me that right now I'm at 35% S/L and 31% Psi. So with that IO I would have 45% S/L and 41% Psi putting me at the soft cap and pretty close to the psi cap?



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

Quote:
Originally Posted by Orion_Energy View Post
Forgive me if I'm not understanding as I've never used the pet sets before/pets in general. With Soverign Right, I can get a 10% bonus to all of my resistances after my toggles/set bonuses? Mids is telling me that right now I'm at 35% S/L and 31% Psi. So with that IO I would have 45% S/L and 41% Psi putting me at the soft cap and pretty close to the psi cap?
The resist bonus is automatic, and I think you're mixing up resist and defense.


 

Posted

Quote:
Originally Posted by Orion_Energy View Post
Forgive me if I'm not understanding as I've never used the pet sets before/pets in general. With Soverign Right, I can get a 10% bonus to all of my resistances after my toggles/set bonuses? Mids is telling me that right now I'm at 35% S/L and 31% Psi. So with that IO I would have 45% S/L and 41% Psi putting me at the soft cap and pretty close to the psi cap?
The Pet Set IOs boost your pet's defense or resistance within a 20ft (??) radius of you....not your defense or resistance. At least that is the way I understand them to work.


 

Posted

Quote:
Originally Posted by Saltyhero13 View Post
The Pet Set IOs boost your pet's defense or resistance within a 20ft (??) radius of you....not your defense or resistance. At least that is the way I understand them to work.
Correct. They have no effect on the actual player.

You can tell this by the fact they aren't worth untold billions.


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Posted

Dont know what level you are but if you are below level 12, its good to get havoc punch ASAP if you want to solo. Chain fences is a waste prior to level 12 (and probably prior to the 41 epic rains), but havoc punch at 10 is the way to go.

As far as your build.... Usually Doms are built for recharge first and then def a distant second.

I think this build would play alot better than the one you posted:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

elecelec: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(34)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 2: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 4: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Jolting Chain -- T'pst-EndDrn%(A), Apoc-Dam%(46)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-EndMod/Acc(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(43)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(13), CSndmn-Sleep/Rng(15), CSndmn-Acc/Sleep/Rchg(15)
Level 14: Swift -- Run-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(25), GravAnch-Immob/Rchg(25), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(43)
Level 26: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(27), Mlais-Acc/EndRdx(27), Mlais-Conf/Rng(31), Mlais-Acc/Conf/Rchg(31)
Level 28: Static Discharge -- Posi-Dam%(A), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41: Sleet -- ImpSwft-Dam%(A), TmpRdns-EndRdx/Rchg/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(42), Dev'n-Hold%(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 47: Ice Storm -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(50), Numna-Heal/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 2: Ninja Run


Bots/Traps Guide for I19.5
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Posted

I've found Chain Fences to be useful, and I'm level 10. Hit a mob with chain fences, hover above them with Conductive Aura and sap their endurance and zap them while they're stuck. Unfortunately I'm getting to that point where you have to grab a zillion pool powers (travels/stamina). I'll pick up Havoc Punch asap though.

Aaand if those resistance/defense enhancements do NOT affect me, i'll certainly be taking out the slots from those powers to enhance one of my secondary attacks.

EDIT: After playing with the build and advice you all gave me I've come up with this. My defenses are significantly lower, however I've now got Perma-Dom (eliminating the need for Psionic Mastery) and switched to Ice Mastery for Sleet/Frozen Rain.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Acton Blake: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(31)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(31)
Level 2: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(11)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/Rchg(34)
Level 6: Jolting Chain -- Decim-Build%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(15)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-Acc/Rchg(19), Efficacy-EndMod/EndRdx(19)
Level 10: Hover -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(21), CSndmn-Acc/EndRdx(23), CSndmn-EndRdx/Sleep(23), CSndmn-Heal%(25), CSndmn-Acc/Sleep/Rchg(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Heal/Rchg(A), Numna-Heal(29), Numna-Regen/Rcvry+(29), Heal-I(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), EndMod-I(33), P'Shift-EndMod/Acc(33)
Level 22: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(43)
Level 24: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(50)
Level 26: Synaptic Overload -- Mlais-EndRdx/Conf(A), Mlais-Acc/Rchg(39), Mlais-Acc/EndRdx(40), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(50)
Level 28: Static Discharge -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(39), Posi-Acc/Dmg(39)
Level 30: Paralyzing Blast -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(40), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-Acc/EndRdx(42), G'Wdw-Hold/Rng(42), G'Wdw-Dam%(43)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 38: Voltaic Sentinel -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(46), SvgnRt-Acc/EndRdx(48), SvgnRt-Acc/Dmg/EndRdx(48), SvgnRt-Acc(48)
Level 41: Sleet -- DefDeb-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), Aegis-ResDam(50)
Level 47: Ice Storm -- Dmg-I(A)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 4.69% Defense(Energy)
  • 4.69% Defense(Negative)
  • 3.75% Defense(Melee)
  • 5.63% Defense(Ranged)
  • 1.88% Defense(AoE)
  • 6.75% Max End
  • 2.5% Enhancement(Confused)
  • 25% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 5% Enhancement(Sleep)
  • 56.3% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 10% FlySpeed
  • 167.9 HP (16.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 10.8%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.14 End/sec) Recovery
  • 44% (1.87 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 4.7% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Tesla Cage)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Charged Bolts)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
Trap of the Hunter
(Chain Fences)
  • 5% Enhancement(Immobilize)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 11.4 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Jolting Chain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Efficacy Adaptor
(Conductive Aura)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Call of the Sandman
(Static Field)
  • 5% Enhancement(Sleep)
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 1.58% Resistance(Toxic,Psionic)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
Mako's Bite
(Havoc Punch)
  • MezResist(Immobilize) 3.3%
  • 15.3 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Devastation
(Lightning Bolt)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Malaise's Illusions
(Synaptic Overload)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Static Discharge)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Ghost Widow's Embrace
(Paralyzing Blast)
  • 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 3.13% Resistance(Psionic)
Expedient Reinforcement
(Gremlins)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Sovereign Right
(Voltaic Sentinel)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
Luck of the Gambler
(Frozen Armor)
  • 7.5% Enhancement(RechargeTime)



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

Chain fences isn't great, and not required really early, but if you are planning on doing any sapping, it's your second best tool after conductive aura. It has a big area, and drains 10% end unslotted. I would eventually pick it up and 6 slot with efficiency adapters for the 5% recharge bonus. Thats if your plan on sapping as a control. If not, then it's a possible skip.