kat/elec defensive build?


Jonas1974

 

Posted

wondering how hard it would be to build a kat/elec that has good survivability, and how to do it....

Also, is it going to drive me crazy levelling it?


 

Posted

Not hard at all. In fact, once you get Divine Avalanche, you can be softcapped to melee and lethal just with DO's.

I've started re-leveling my kat/elec as a srapper now that scraps have access to the same ppp's as stalkers. Early levels are just as squishy as anything else, then you get DA fully slotted and your survivability skyrockets. Then your only problem is endurance until you get Stamina.

A high level kat/elec is a truly beautiful thing because it has the ability to pump out excellent DPS but can also have pretty extreme survivability. The trick when slotting with IO's is to try to be able to softcap melee/lethal with only one application of DA. If you push for more than about 20% passive defense to all three positions you are going to be hurting the build elsewhere. That 20% is achievable, though, as /electric can skip on about 20% global recharge compared to other builds (lightning reflexes), does not need aid self (energize), and does not have the endurance concerns of other builds (energize and powersink). In fact, if you are very tight in your building, it is possible to skip the fitness pool entirely, although you will have to use powersink much more frequently.

If you aren't as concerned with dps, you can just count on using a couple of DA's to get you softcapped as well.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

ummmm whats a DA? <-----nvm.....duh! lol guess i read your post too fast

could you post a levelling build with budget slotting?

sorry, kinda new to CoH....highest level is 22


 

Posted

also....how does kat/elec compare to claws/elec?

i know claws has better AoE....what does Kat do better than claws?


 

Posted

Quote:
Originally Posted by Jonas1974 View Post
also....how does kat/elec compare to claws/elec?

i know claws has better AoE....what does Kat do better than claws?
Katana has DA, or Divine Avalanche, which is it's parry power.

Each usage of this power provides a huge but brief boost to melee and lethal defense. Even better, it is fast enough to stack if you're in a really tight spot, and can make you nigh-invulnerable to those damage types.

It is verah nice.

Claws gets followup, which is a damage boost rather than a defense boost.

Claws=offense
Kat= defense


 

Posted

DA=Divine Avalanche, this is the power Microcosm was reffering to, it is low in damage but upon every hit it grants you 15% (i think) defense to melee and lethal attacks. The fact that the power stacks means you can softcap those defensive properties and leave a typical enemy with only 5% chance of hitting you with those types of attack. A truly great power!

Claws is a great set aswell and it wins out in AOE and DPS against Kat. But it doesn't have DA and not to say that Kat does put down good DPS. That would be a lie, I've seen a few builds with over 200 dps on Kat

Either choice, i think you'll be happy.

Other vets can correct me or if i've left something out. enjoy


 

Posted

anyone know where i can find a good build?


 

Posted

Claws generally will always do more AoE damage, but with single target dps it is really not clear which is the winner. For the highest end builds, I'm of the opinion at the moment that kat is one of the very best single target sets.
So I wouldn't classify it as kat is defensive and claws is offensive, but more like kat has Divine Avalanche and claws has better AoE.

As for a leveling build, how about I just tell you how I would go about it progressively. First, I'd start with Gambler's cut. My next power pick would be lightning field, which others may disagree with, but in the early game you can basically stand next to a group of minions and defeat them all with just this and brawl. Putting endurance reducers in your toggles is a good idea as soon as you can. Then probably flashing steel for further AoE, just because I want to kill more enemies and leave the pre-Stamina period as quickly as possible. Then Build up probably, followed by Divine Avalanche, followed by Static Shield for mez protection. Divine Avalanche I slot with two Accuracy DO's and four, yes four, Defense DO's.

At some point you need to add in fitness pool powers, as health really helps you to keep moving.

Conductive Shield is low on my priority list early on because I rely on Divine Avalanche more for survival, and the extra end cost is not worth the resistance at low levels.

At 20 I usually respec since I now have stamina, and I might drop Flashing Steel in favor of Conductive Shield and The Lotus Drops. You may want sting of the wasp before you get your last two kat powers to fill in. Until level 50 I would take all the electric powers as they come and the last two kat powers in the list, maybe grabbing hasten and whatever travel power if not using Ninja Run. When I get to slotting IO's, the first thing to go is Grounded, replaced by Combat Jumping and a -knockback IO. Eventually I want to respec into the fighting pool for Tough and Weave, but only if my endurance is fully handled. Other fine tuning is dependent on the build and how much one is willing to invest in it.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]