VeaT Perc+Stealth


CrazyJerseyan

 

Posted

Few Questions, hope someone can help me out.

1) Is there a way on mids to see how much Perception and Stealth measured in ft that your toon has.

2) What values does each power give, for example Stealth = "x"ft,

3) Does anyone have a Fortunata build that has 4 aspects I am after, Softcapped to Ranged def, 857 ft of Stealth, 1260 ft of Perception and Web Envelope from Mace Mastery.

Thank you in advance anyone who can shine some light on this.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Few Questions, hope someone can help me out.

1) Is there a way on mids to see how much Perception and Stealth measured in ft that your toon has.
At the top of your build, hit the 'VIEW TOTALS' button; goto the Misc Buffs page to see stealth values (middle) and the Status page to see perception values (bottom).


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Posted

Quote:
Originally Posted by CrazyJerseyan View Post
At the top of your build, hit the 'VIEW TOTALS' button; goto the Misc Buffs page to see stealth values (middle) and the Status page to see perception values (bottom).
Been looking at that, it's under the resistance part of the Status tab, and obly gives a % of perception debuff res... I'm looking for the number in "feet"... like on my stalker I have 1143 Stealth (cap) and 1142 Perception, therefor either 1 insp or secondary Mutation Acute senses allows me 1153 ft (Perc Cap for stalkers)...


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna
2) What values does each power give, for example Stealth = "x"ft
Off the top of my head (PvP):
Code:
Stealth:        389 ft (iirc all "Stealth" powers ie. Steamy Mist etc) 
Stealth IO:     300 ft 
Hide:           500 ft
Base Buff:      250 ft (unsuppressable)
 
Perception IO:  100 ft
+Perc powers:   200 ft (the defensive toggles which add +perc)
Paragonwiki will give you the correct numbers, but I think most of these are right (or close), but don't quote me...


Regards,
4


PS> Not sure if there are any VEAT related differences, I was thinking "generically"


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Posted

Mids will show stealth only, not perception. Also it's impossible to self-cap stealth on a VEAT - the cap is 857.25 feet, and you'll get 500 from Mask Presence/Cloaking Device and 300 from a stealth IO, leaving you 57.25 feet short (you cannot run Stealth and Mask Presence/Cloaking Device at the same time). Nevertheless, it's very rare to see a Fortunata with Mask Presence since the only attacks Forts can crit from hide with are melee and that's not what a Fort is for, especially in PvP. Most are running pool Stealth instead (for phase shift, but it's also 389 feet of PvP stealth on its own, leaving you at 689 feet stealth). The one possible way to do it is to add the base empowerment buff on top of Stealth/stealth IO, which should get you to the cap, but only lasts an hour. However, the base buff does not suppress, like Invisibility, so it's useful in that regard. Nevertheless, it's really not worth going out of your way to build around the stealth cap because percep-capped players will be able to see you from around 300 feet away anyways.

Regarding figuring out perception radius in feet when given a percentage: the amount of perception provided by pool Tactics varies by AT (same as the tohit value). There's a simple way to calculate this, though: a 10% perception radius increase amounts to 50 feet of extra perception at level 50. We know this because the Rectified Reticle +perception IO grants a 20% perception bonus, which works out to 100 feet at level 50. Basically go off your base perception radius (500 feet) and figure percentages from there. Let's say Tactics gives you 63% perception bonus:

Quote:
1.63 * 500 = 815
815 - 500 = 31
5
So we see that a 63% perception bonus amounts to a 315-foot increase in perception radius. To percep-cap a non-VEAT we'd need to add (1053 - 500 = 553) feet, which comes out to (x * 500 = 1053; x = 2.106) percent total perception radius, or about 110% extra perception on top of base. To percep-cap a VEAT we'd need to add (1260.6 - 500 = 760.6) feet, which comes out to (x * 500 = 1260.6; x = 2.5212) percent total perception radius, or about 152% extra perception on top of base.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Mids will show stealth only, not perception. Also it's impossible to self-cap stealth on a VEAT - the cap is 857.25 feet, and you'll get 500 from Mask Presence/Cloaking Device and 300 from a stealth IO, leaving you 57.25 feet short (you cannot run Stealth and Mask Presence/Cloaking Device at the same time). Nevertheless, it's very rare to see a Fortunata with Mask Presence since the only attacks Forts can crit from hide with are melee and that's not what a Fort is for, especially in PvP. Most are running pool Stealth instead (for phase shift, but it's also 389 feet of PvP stealth on its own, leaving you at 689 feet stealth). The one possible way to do it is to add the base empowerment buff on top of Stealth/stealth IO, which should get you to the cap, but only lasts an hour. However, the base buff does not suppress, like Invisibility, so it's useful in that regard. Nevertheless, it's really not worth going out of your way to build around the stealth cap because percep-capped players will be able to see you from around 300 feet away anyways.

Regarding figuring out perception radius in feet when given a percentage: the amount of perception provided by pool Tactics varies by AT (same as the tohit value). There's a simple way to calculate this, though: a 10% perception radius increase amounts to 50 feet of extra perception at level 50. We know this because the Rectified Reticle +perception IO grants a 20% perception bonus, which works out to 100 feet at level 50. Basically go off your base perception radius (500 feet) and figure percentages from there. Let's say Tactics gives you 63% perception bonus:


So we see that a 63% perception bonus amounts to a 315-foot increase in perception radius. To percep-cap a non-VEAT we'd need to add (1053 - 500 = 553) feet, which comes out to (x * 500 = 1053; x = 2.106) percent total perception radius, or about 110% extra perception on top of base. To percep-cap a VEAT we'd need to add (1260.6 - 500 = 760.6) feet, which comes out to (x * 500 = 1260.6; x = 2.5212) percent total perception radius, or about 152% extra perception on top of base.
I't would be faster for me to PL a Veat, slot it and check combat attributes than the time it would take for me to get my head round what you just said.. lol xD


Consciousness: that annoying time between naps.

 

Posted

The last paragraph is pretty self-explanatory and has all the information you need to know about figuring out how much perception you need to hit the cap, and the stuff in bold in the second paragraph is how you convert perception radius increase in percent to perception radius increase in feet.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ok, Sorry I have no idea where you get these figures or how to work them out... All I need to know is to get veat perc cap What powers do I need please.


Consciousness: that annoying time between naps.

 

Posted

both tactics and the +perc io are all you can get on a veat