Help me track the Powers Division murderer!
I think a stalker might be the only AT that can avoid that horde. The glowie is a computer terminal. In my limited experience, it has always been on the second floor toward the back. It's usually right out in the open and not specifically guarded.
Ah-hah! The glowie is on the second floor, and if you get your "allies" killed on a group other than the obvious first one, the timer doesn't start until you've cleared a suitable path. That's totally a reasonable set of assumptions to need to make to clear a mission.
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Ah-hah! The glowie is on the second floor, and if you get your "allies" killed on a group other than the obvious first one, the timer doesn't start until you've cleared a suitable path. That's totally a reasonable set of assumptions to need to make to clear a mission.
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The glowie placement is random, I've seen it on the second floor all the way in the back of the map and I've seen it in the 3rd room of the 1st floor. Seems to make sense it should be in relative range to get to it in 2 minutes, but guess it's luck of the draw!
Kyle Al'Mordu - Lvl 50 MA/SR Scrap
Fusion Force!
TRIUMPH

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Well sure you could play it that way or you could play it "Batman-style". Take out this guy, then this guy, then these two guys, then that guy...
I know, it's my own fault for making a Stalker.
I want to clear this first mission BY ACTUALLY PLAYING MY CLASS. That means fighting fewer things, not more, and doing anything that lets me avoid gratuitous fighting. |
I like to take them all out very stealthily.

total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
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It still amuses me that the most "peaceful" Archetype in the game, which can "avoid gratuitous fighting", is considered a villain.
Well sure you could play it that way or you could play it "Batman-style". Take out this guy, then this guy, then these two guys, then that guy...
I like to take them all out very stealthily. ![]() |

Then again, as they say, killing one person is murder, killing a thousand is a statistic. Maybe it's the way you sneak past all the others and kill that one single target that makes it "evil".

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But, my stalker hero doesn't kill. She defeats.
It still amuses me that the most "peaceful" Archetype in the game, which can "avoid gratuitous fighting", is considered a villain.
![]() Then again, as they say, killing one person is murder, killing a thousand is a statistic. Maybe it's the way you sneak past all the others and kill that one single target that makes it "evil". ![]() |

There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
I know, it's my own fault for making a Stalker.
I want to clear this first mission BY ACTUALLY PLAYING MY CLASS. That means fighting fewer things, not more, and doing anything that lets me avoid gratuitous fighting.
This means I need to have some clue what the object is that will let me avoid the "incoming destroyer horde", and how to find it. I have about two minutes. I can bypass any fight except one right near it.
But I have searched this map for the full two minutes several times now, and never seen any sign of a glowie other than the body bag. Can someone give me hints?
1. What the !*#!#@ does it look like?
2. Will it always be on the first floor?
3. About where might it be? Near the front? Near the back? Any kind of hint as to how to find it? I haven't even heard the glowie noise at all on this map post-body-bag.
I know other people have cleared this mission, so it must not be generically broken, but it sure isn't practical to find that thing without resetting repeatedly.