Force Powersets
A force powerset without a 'throw lightsaber' power fails by default.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
good set steampunkette. I like the 9 tiers you came up with, very good.
George Lucas is gonna sue.
Mr. Lucas can kiss my grits. >.>
Force Control.
Tier 1: Headshot: By launching a tiny force orb at incredibly high speed you can temporarily stun your target. Single Target minor damage mag 2 stun with a chance to apply an additional magnitude.
Tier 2: Encapsulate: Single Target moderate damage Hold power. Grants the previously described hold animation!
Tier 3: Force Crash: Targeted AoE KD power with 3 ticks of recurring .67 KB, once every 1.5 seconds.
Tier 4: Spheres: Toggle +Special You create a trio of spheres which hover about your character. The activation method is a 30 second period, during which you get 10 seconds of stun effectiveness boost, 10 seconds of hold effectiveness boost, and 10 seconds of +KB and Damage. After 30 seconds it cycles back to the first 10 second period. This doesn't add Magnitude to Stuns or Hold, but duration.
Tier 5: Bubble Bowling: Narrow Cone (5-10 foot wide and 40 feet long) bubble blast which has a 40% chance of applying a mag 2 hold on any target it hits. This hold functions like Bubble Blast's hold. It also has an 80% chance to apply a .67 KB effect. Moderate damage
Tier 6: Ricochets: Targeted AoE "Headshot" power with each ricochet having a chance to chain.
Tier 7: Encapsulating Field: Ground target AoE Hold field Pulsing damage with multiple mag 1 hold hits.
Tier 8: Force Bomb: PBAoE KB+Stun
Tier 9: Force Orb: Pet Generation. A Short Lived pet power with several high damage melee attacks, all of which have a chance to apply a hold or stun and animate as the orb slamming into the target from above, straight forward, or in an uppercutting motion.
How's that one?
-Rachel-
My one concern (after an admittedly quick skim through) is going to be the animation for Encapsulate - it's going to have to be different enough to not be confused with either Detention Field (yes, some of us take it!) or the target having a bubble.
Just a thought.
My one concern (after an admittedly quick skim through) is going to be the animation for Encapsulate - it's going to have to be different enough to not be confused with either Detention Field (yes, some of us take it!) or the target having a bubble.
Just a thought. ![]() |
-Rachel-
Link to another thread that mentions a similar powerset.
http://boards.cityofheroes.com/showthread.php?t=193946
Bubble Blast?
I get what you're after, just not entirely sold on the concept being feasible visually.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Bubble Blaster!
Having tinkered around on another game which must never be named, I've come to the conclusion that, as nice as Energy is, we need some nice force effect sets.
Kinetic Melee is a great set, I love it, you love it, lots of people love it. But it's not solid -force- and is, instead, another smashing/energy set.
No.. By force I'm referring to Force Fields! Force Blast, Force Control, Force Melee, and Force Defense. We've already got Force Fields for support, so I'll skip that one (for now)
Let's start with Force Blast, shall we? It'd be a Smashing Damage set, meaning highly resisted at all levels of play. And as such should have a neat and fun gimmick to make it more useful, or a straight higher than average damage per end usage. Currently I've got my mind more or less set on it being a "Control" styled set, making it capable of capturing targets or knocking them around. In which case it's damage would be unmodified (not increased to make up for the high resistances) and it would function as a control-equivalent Rad or Dark's "Debuff Blast" functionality.
Tier 1: Force Bolt: As the Defender power of the same name with a slightly higher damage value and a slightly lower KB value.
Tier 2: Force Blast: Single target moderate smashing damage, 50% chance of .67 KB, 25% chance of 1.67 KB
Tier 3: Bubble Blast: Targeted AoE attack in which a force bubble is hurled at the target. Main target has a 15% chance of an 8second mag 2 hold which animates as the target being encapsulated and lifted off the ground, flailing inside the bubble. All targets have an 80% chance of .67 KB and 10% chance of 1.67 KB. Moderate Damage
Tier 4: Build Up: Standard Blaster Build Up
Tier 5: Bubble Bowling: Narrow Cone (5-10 foot wide and 40 feet long) bubble blast which has a 20% chance of applying a mag 2 hold on any target it hits. This hold functions like Bubble Blast's hold. It also has an 80% chance to apply a .67 KB effect. Moderate damage
Tier 6: Encapsulate: Single Target Foe Hold, High damage, short range (30 feet or less). Applies a mag 2 hold with a 10% chance for an additional mag 1.
Tier 7: Bubble Burst: Toggle power. Self +Special. While this power is active you automatically cancel the hold effect of your force blast powers in exchange for additional damage. Any time a power would capture a target with a hold effect it instead applies an additional 75% of the power's base damage. This damage ignores enhancements or effects.
Tier 8: Force Push: PBAoE moderate damage with a Mag 3 KB. 20% chance to apply a mag 1 hold.
Tier 9: Bomb Blast: Ground targeted AoE, Superior Damage. All enemies in the area take Superior smashing damage from the massive force orb you hurl at them. This power has a 50% chance to apply a mag 2 hold on any foe struck by it.
What do you think? Is this a Viable set? Should I continue on into more fully describing the other three sets?
-Rachel-