Mind/Fire Perma Dom help
It's not quite enough recharge, you need 70% with 3 slotted Hasten. An easy, but expensive way to get early level Permadom is slotting purples and low level LotG 7.5's.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
It's not quite enough recharge, you need 70% with 3 slotted Hasten. An easy, but expensive way to get early level Permadom is slotting purples and low level LotG 7.5's.
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Is it really only 70%? For some reason I thought it was higher than that. Not much higher, so I'm not really shocked or anything.
Diamant_Noir,
How hard set are you on any of your power picks? I think a build might be possible, but maybe not with those power choices. Are there any you'd give up easily, or any that you HAVE to have? I'm assuming Dominate and Confuse since those are too cool for school.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
@Fiery-Enforcer: I'd read 80%, but I have no practical experience so maybe I'm wrong? I was just going off mids' numbers, but I realize I probably didn't take into account Hasten downtime.
@Gilia: I'm not super-attached to every single power, so if you have suggestions then by all means I'm open to them .
@Granite Agent: Thanks a lot for the link, it's definitely given me some ideas. I like having a build to look at with some feedback on it already, it lets me incorporate ideas into my own build and theme.
I have to say I love these boards. People have always been really helpful and I get plenty of constructive feedback no matter what the question!
With hero/villian Merits, LotGs are not too hard to get now. And they are an easy source of recharge. I often find that in the late 20's doms are short on slots, but not always on power choices. So on a lot of my builds, I tent to pick up combat jumping, or hover or stealth and put LotGs in them. The concealment pool is very nice for this, all of the power in it except phase shift will take LotGs. For example if you drop combustion and consume, and get 2 LotG mules, that will put your build up to 71% global recharge, which is barely enough for perma I think. Honestly the way I get permadom early for my doms is taking a bunch of LotG mule powers. My plant/thorns character has 4 of them right now, she should be perma by level 34. Well, mabye 36, I might have gotten a bit off in my slotting, but don't want to burn a respec right now.
For other changes, I love confuse, and eventually you will want 5 slots, but it doesn't really need that until 50, for the purple confuse set. Before then, I would move the slots over to say flares, you get the same 6.25% recharge, and decimation gives some other nice bonuses. Decimation can be kind of hard to get ahold of I admit, I'm still trying to get a few pieces for my plant/thorns dom. But IO bonuses aside, i would rather have a funtional flares attack then a way over enhanced confuse.
I've just started a Mind/Fire Dom and I'm having a blast with him, probably going to be my next 50. Anyways, I'm not too keen with set bonuses and I'm trying to figure out how to get some decent recharge as early as possible. I've heard of people hitting perma-dom status at 40ish so I was shooting for that. I think I've gotten pretty close, but I wouldn't mind some critique on things I could do to get some more recharge in (if possible). Also, any build advice would be welcome, this is my first dom so I'm very open to suggestion. Thanks!
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 1: Flares -- Thundr-Acc/Dmg(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(17), Thundr-Acc/Dmg(19)
Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(31), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(37)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(9), CSndmn-Acc/EndRdx(33), CSndmn-Sleep/Rng(36), CSndmn-Acc/Sleep/Rchg(37)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(31)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(25)
Level 26: Terrify -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(36), U'spkT-Acc/Fear/Rchg(37)
Level 28: Total Domination -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(36)
Level 30: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(40)
Level 32: Mass Confusion -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(40)
Level 35: Combustion -- Acc-I(A)
Level 38: Blaze -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Rain of Fire -- Empty(A)
Level 44: Fire Ball -- Empty(A)
Level 47: Fire Shield -- Empty(A)
Level 49: Rise of the Phoenix -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run